#0 by bam (♦Aloha Na♦) (0 mesaje) at 2007-05-18 17:53:01 (604 săptămâni în urmă) - [Link]
Aici se discută noutățile din lumea jocurilor digitale.
Dacă aveți o știre proaspătă pe care o doriți să o împărtășiți cu cei din jur, vă rugăm să respectați niște reguli generale.
Reguli privind oformarea unei știri:
- știrea trebuie să fie proaspătă;
- conținutul trebuie să fie plasat în tag-ul spoiler (vezi pagina cu tag-uri). În același mod se procedează și în caz dacă știrea constă doar dintr-un link spre un site video
Frontlines: Fuel of War Genre: Sci-Fi First-Person Shooter By: THQ, Kaos Studios Platforms: PC X360 PS3 Release Date: January 2008 Official Site:http://www.frontlinesgame.com/
The battle's frontline really is the name of the game in Frontlines: Fuel of War, the upcoming tactical first-person shooter from Desert Combat developer Kaos Studios. The forthcoming shooter for the Xbox 360, PlayStation3, and PC envisions a world set in 2024, in which the US and the UK have teamed up against Russia and China in a war over the world's dwindling resources. We tried out both the single- and multiplayer portions of Frontlines at a recent THQ press event, and it seems like the game will combine winning elements of various other shooters with a few unique twists to create a shooter that felt pretty original during our brief demo.
We got to try the first mission of Frontlines' single-player campaign in the Xbox 360 version, in which your tight-knit squad and one embedded reporter enter a combat zone via helicopter only to be shot down by enemy troops. This causes you to lose about half of your teammates and stacks the odds against you as you fight your way through an oil refinery in an attempt to escape enemy clutches. The basic gameplay elements should be familiar to anyone who's played recent tactical shooters; you can zoom in with your weapon, crouch, dash from one place to another, and so on.
What sets Frontlines' campaign apart from other recent shooters is its incorporation of elements you may be familiar with from online multiplayer shooters, such as the Battlefield series. In the mission we played, we were presented with a "frontline," indicated with color-coding on the minimap, which showed how far we'd pushed our foes back. Along the frontline, two or three objectives will be scattered at any one time, and you'll have some flexibility deciding which control point to tackle next. You'll capture some objectives, such as the initial crash zone, simply by being within the right boundaries. But other objectives are more goal-oriented, such as a computer we had to access or a door on which we had to plant explosives to clear a pathway.
The similarities to online shooters didn't end there in our demo of Frontlines' campaign. For instance, when we died, we didn't return to a checkpoint earlier in the mission, as you would in many games. Instead, the battle continued to rage around our corpse, and the game pulled up a respawn window that let us choose where to restart from, based on which points we'd already captured. We also got to choose our weapons loadout here, from a basic "assault" infantry armament to an antitank assortment that gave us the rocket launcher necessary to disable nearby enemy jeeps and tanks.
Afterward, we got to try out the multiplayer component in the PC version of the game. As you'd expect, this mode shares many similarities with the campaign mode and will be instantly familiar to players who've cut their teeth on recent Battlefield games. Again, the two sides--the Western Coalition and the Red Star Alliance--will be fighting over control of the frontline, which will push back and forth in a sort of reverse tug-of-war as each faction captures control points along that line. Vehicles, such as tanks and jeeps, will be available for each side to use as well.
The most interesting aspect of Frontlines' multiplayer was the distinction between player classes and roles. You'll select your class as you'd expect; classes are available for assault and heavy assault, snipers, antiarmor, close combat, and so on. Your class choice determines your weapons loadout, which will determine to an extent what you can do in combat. But each class can also choose from one of four roles, which lets you further customize your battlefield capabilities to suit your tastes. For instance, the drone role gives you control over an assortment of remote-controlled robots that can perform demolition and other functions from a distance. The air-support role lets you call in a variety of air strikes. Countermeasure and ground-support roles will also be available. Each role will have three increasingly powerful abilities that you can gain control over as you progress through a multiplayer game, and the two faction's four roles will contain different (but purportedly balanced) abilities.
Kaos is currently targeting 32 players as the maximum for multiplayer games on all three platforms, but the developer says it has performed reasonably successful tests with greater numbers of players. The team is also actively looking at Microsoft's forthcoming Live for Windows technology, which will allow it to embed Xbox 360-style achievements in the PC version of the game. More importantly, this would theoretically allow PC and 360 players to participate in multiplayer games together, not to mention that it would let PC users run their own servers for the 360 game if they wish. Kaos hasn't committed to implementing Live for Windows functionality in Frontlines yet, but it sounds like it will benefit the game nicely if Kaos commits to it.
Kaos was talking a big game about a year ago when it first unveiled its plans for Frontlines, and now it looks like the Manhattan-based developer may well deliver on its promises. We were especially impressed with the multiplayer-specific gameplay elements that are present in the single-player gameplay, which will supposedly give you some control over how you tackle the progression of each mission. We'll find out if these ideas pan out in the finished game when Frontlines hits stores later this year.
#103 beshlica, Da eu vara-toamna asta imi fac PC de Crysis. Planuisem asta de anul trecut
PS: O intrebare la toti... Ca sa-mi pun un videocard din seria Geforce 8x00 sau Radeon 2x00, ce fel de placa de baza e recomandabila?
Mesaj util ?
0 / 0
#105 by gamer (Power User) (0 mesaje) at 2007-06-03 13:51:53 (602 săptămâni în urmă) - [Link]
#104 regnumekal, Daca din GF seria 8 atunci minimum 8800 GTS,iar daca din seria Radeon atunci HD 2900 XT.Nici modelul HD 2600 XT nu-i rau dar are 128 de biti
#109 by gamer (Power User) (0 mesaje) at 2007-06-03 14:25:16 (602 săptămâni în urmă) - [Link]
#108 regnumekal, Mda,va fi foarte greu sa gasesti MB pentru acest socket mai ales care are PCI-E daca exista inca cu asa ceva.
Singuru model care l-am gasit dar nu are PCI-E.Asa ca va trebui sa-ti schimbi si procesoru pentru a putea lua MB cu PCI-E
#109 gamer, "... MSI PM8M-V(P4M800, Socket 478, 533/800 MHz, 2DDR 400, 2SATA + 2ATA133, RAID, sound 5.1, video, AGP8X, 3PCI, LAN, mATX, retail) 58 ..." - Cam acelasi model am si acum. Am nevoie se pare de un PCI Express cel putin.
#119 beshlica, "... Intel Core 2 Extreme X6800 processor
Asus Striker Extreme 680i motherboard
4GB Corsair Dominator RAM
2x GeForce 8800GTX video cards
Ageia PhysX card
320GB 3GB/s SATA Seagate HD ..." -
cred ca merg toate jocurile la el
With more than 600 teams, skill moves and the new Be a Pro mode, EA finally puts its best foot forward.
The FIFA 08 next-gen producer imagines an EA virtual world cup, online, 11 on 11, featuring the best videogame soccer players on the planet. Coinciding with the 2010 FIFA World Cup in South Africa, each gamer will grab a player and, with 10 friends, begin a soccer assault on the rest of the planet. Right now it's just a dream, a goal for the future of FIFA online, but it all starts with Be a Pro in FIFA 08.
We sat down with Booth and his team at EA Canada to get our first look at FIFA 08 and the new Be a Pro mode. Booth, a native of England, was decked out in his finest Leeds United jersey and made an exciting announcement: FIFA 08 on the PlayStation 3 and Xbox 360 will feature 30 leagues, 620 teams and about 15,000 players.
Not only is that a record for FIFA -- Booth worked on the excellent FIFA 07 on current gen that featured only a whopping 27 leagues -- but that's more teams than every other EA Sports title combined. In short, Leeds United is back. But what about EA's soccer franchise?
Well, let's say you want to take control of Leeds striker David Healy. And by take control, we mean complete control. In the new Be a Pro mode, you select any player from a squad and control him the entire match in what is almost like a third-person soccer game. The new camera system will zoom in and out to continually frame your player, the ball and the goal. If Healy is zipping up the field on a breakaway, the camera will zoom in and shake, just like the Gears of War embedded journalist cam.
As you play, you'll receiver a number of visual prompts to indicate if you are out of position, where you should run to into space, if you're offside. And even if you're not playing with a game-changing superstar like Ronaldinho, you are still rewarded by how well you play your position. Of course, if you're simply bored, you can pause the game and switch to a more exciting player at any time. The most popular position at EA so far is central midfielder. It's great to score with a striker, but attacking midfielders are always in on the action and it's just as fun to create a goal with a slick pass.
Keep in mind that Be a Pro isn't like Madden's Superstar mode with a soccer ball. You aren't creating a player and following his career on the way to the FIFA hall of fame. Be a Pro is simply a new way to play on the virtual pitch -- and a nice thought since innovation in soccer games has become pretty much stagnant.
Still, Be a Pro isn't a replacement for the 11-on-11 action that we have come to know and love. It's great to play as your favorite player but nothing is better than creating an amazing goal with your favorite team. So when Booth and his team took the next-gen reins, they made a long list of improvements that needed to be made. First on the list was shooting.
We got a chance to crack a few shots from distance and the difference in shooting is immediately noticeable. Long shot specialists like Steven Gerrard will finally be weapons in FIFA, thanks to a dynamic shooting meter and the FIFA physics system introduced in 07. When you're in perfect position, the power meter will slowly increase as you hold the shot button. When you let go, you'll rip a powerful shot that has a great chance of being on goal (rather than on the lap of a player's wife in the seventh row).
Shots will become more difficult to hit based on a number of conditions. Has the ball just bounced? Is it rolling toward or away from the player? How fast is the player running? Is it his off foot? Not only will this increase the speed of the shot meter, but the ball will also take some wild trajectories depending on just how far off center your shot is. Moral of the story? Work for a good shot. Thankfully, you'll have some extra tools at your disposal to do so.
When you hit the slow-pace button, you will now have an arsenal of skill moves available. Cristiano Ronaldo will dazzle you with step-overs. Ronaldinho will embarrass you with the flip flap. Watch out for feints, spins and the rainbow. All of these will be accessible on the right stick while running at slow pace. At regular speed, the knock-the-ball-into-space move mapped to the right stick will return, which we don't like because it doesn't work.
Visually, FIFA 08 will run at 60 frames per second and it also utilizes a fancy animation system similar to what you've seen in Madden 08 and NBA Street Homecourt. Basically, animations blend smoothly together so you can run in and out of motions without being trapped in one animation. It's still very early and EA has yet to tack on that extra visual polish, but the build we saw looked very similar to FIFA 07.
In terms of modes, EA is holding off details on Manager Mode and online for now, although we have one delicious nugget for you. Interactive Leagues will make their 360 and PS3 debut. Pick your favorite team. When it plays, you play. EA will tally all the wins and losses and declare a winner. EA also hinted at traditional online leagues with your buddies, but we'll have to wait and see.
#125 by vitcom (Power User) (0 mesaje) at 2007-06-03 22:13:44 (602 săptămâni în urmă) - [Link]
#122 beshlica, Asta-i cam rau, deoarece FIFA se transofrma in NFL! amuia tu poti controla un jucator, da pontu. Shezi in atac da restu echipei aproape nu face nimic si tie iti bat goluri.Eu cred ca modul acesta de a juca cu 1 jucator nu va fi folosit de foarte multe ori, mai ales daca joci pe net! Dar tot restul desigur e FINE
Dar fanii vor fi facuti normal sau tot 2-D vor ramine?
Cineva a vazut video la Collin McRay Rally Dirt? Iaca acolo GRAFON...........