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#0 by bam (♦Aloha Na♦) (0 mesaje) at 2007-05-18 17:53:01 (883 săptămâni în urmă) - [Link]Top

Aici se discută noutățile din lumea jocurilor digitale.

Dacă aveți o știre proaspătă pe care o doriți să o împărtășiți cu cei din jur, vă rugăm să respectați niște reguli generale.

Reguli privind oformarea unei știri:
- știrea trebuie să fie proaspătă;
- conținutul trebuie să fie plasat în tag-ul spoiler (vezi pagina cu tag-uri). În același mod se procedează și în caz dacă știrea constă doar dintr-un link spre un site video


Game Awards 2012
Game of the Year

Assassins Creed III

Dishonored

Journey

Mass Effect 3

The Walking Dead: The Game (Winner)

Studio of the Year

343 Industries, Halo 4

Arkane Studios, Dishonored

Gearbox Software, Borderlands 2

Telltale Games, The Walking Dead: The Game (Winner)

Entertainment Weekly and Spike VGA Best Game of the Decade

Batman: Arkham City

BioShock

Half-Life 2 (Winner)

The Legend of Zelda: The Wind Waker

Mass Effect 2

Portal

Red Dead Redemption

Shadow of the Colossus

Wii Sports

World of Warcraft

Best Xbox 360 Game

Assassins Creed III

Borderlands 2

Dishonored

Halo 4 (Winner)

Best PS3 Game

Assassins Creed III

Borderlands 2

Dishonored

Journey (Winner)

Best Wii/Wii U Game

New Super Mario Bros. U (Winner)

The Last Story

Xenoblade Chronicles

ZombiU

Best PC Game

Diablo III

Guild Wars 2

Torchlight II

XCOM: Enemy Unknown (Winner)

Best Shooter

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Halo 4

Max Payne 3

Best Action Adventure Game

Assassins Creed III

Darksiders II

Dishonored (Winner)

Sleeping Dogs

Best RPG

Diablo III

Mass Effect 3 (Winner)

Torchlight II

Xenoblade Chronicles

Best Multi-player Game

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Guild Wars 2

Halo 4

Best Individual Sports Game

Hot Shots Golf: World Invitational

SSX (Winner)

Tiger Woods PGA Tour 13

WWE '13

Best Team Sports Game

FIFA Soccer 13

Madden NFL 13

NBA 2K13 (Winner)

NHL 13

Best Driving Game (TBA)

DiRT: Showdown

F1 2012

Forza Horizon

Need for Speed: Most Wanted (Winner)

Best Song in a Game

"Castle of Glass" by Linkin Park, Medal of Honor: Warfighter

"Cities" by Beck, Sound Shapes (Winner)

"I Was Born For This" by Austin Wintory, Journey

"Tears" by Health, Max Payne 3

Best Original Score

Call of Duty: Black Ops II

Halo 4

Journey (Winner)

Max Payne 3

Best Graphics

Assassin's Creed III

Dishonored

Halo 4 (Winner)

Journey

Best Independent Game

Dust: An Elysian Tail

Fez

Journey (Winner)

Mark of the Ninja

Best Fighting Game

Dead or Alive 5

Persona 4 Arena (Winner)

Street Fighter X Tekken

Tekken Tag Tournament 2

Best Handheld/Mobile Game

Gravity Rush

LittleBigPlanet PS Vita

New Super Mario Bros. 2

Sound Shapes (Winner)

Best Performance by a Human Female

Emma Stone as Amanda Cartwright, Sleeping Dogs

Jen Taylor as Cortana, Halo 4

Jennifer Hale as Commander Shepard (female version), Mass Effect 3

Melissa Hutchinson as Clementine, The Walking Dead: The Game (Winner)

Best Performance by a Human Male

Dameon Clarke as Handsome Jack, Borderlands 2 (Winner)

Dave Fennoy as Lee Everret, The Walking Dead: The Game

James McCaffrey as Max Payne, Max Payne 3

Nolan North as Captain Martin Walker, Spec Ops: The Line

Best Adapted Video Game

Disney Epic Mickey 2: The Power of Two

Lego Batman 2: DC Super Heroes

The Walking Dead: The Game (Winner)

Transformers: Fall of Cybertron

Best DLC

The Elder Scrolls V: Skyrim - Dawnguard (Winner)

Mass Effect 3 - Leviathan

Borderlands 2 - Mechromancer Pack

Portal 2 - Perpetual Testing Initiative

Best Downloadable Game

Fez

Journey

Sound Shapes

The Walking Dead: The Game (Winner)

Best Social Game

Draw Something

Marvel: Avengers Alliance

SimCity Social

You Don't Know Jack (Winner)

Most Anticipated Game

BioShock Infinite

Grand Theft Auto V (Winner)

South Park: The Stick of Truth

The Last of Us

Tomb Raider

Character of the Year

Connor Kenway, Assassin's Creed III

Commander Shepard, Mass Effect 3

Clap Trap, Borderlands 2 (Winner)

Master Chief, Halo 4

Raul Menendez, Call of Duty: Black Ops II
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VGX 2013
Объявлены победители Spike VGX 2013



• Игра года
Grand Theft Auto V


• Студия года
Naughty Dog

• Персонаж(и) года
Близнецы Лютес (BioShock Infinite)

• Лучший шутер
BioShock Infinite

• Лучшая инди-игра
Gone Home

• Лучший экшен
Assassin’s Creed IV: Black Flag

• Лучшая спортивная игра
NBA 2K14

• Лучшая RPG
Ni no Kuni: Wrath of the White Witch

• Лучший файтинг
Injustice: Gods Among Us

• Лучшие гонки
Forza Motorsport 5

• Лучшее DLC
Far Cry 3: Blood Dragon

• Лучшая игра для Xbox 360
Brothers: A Tale of Two Sons

• Лучшая игра для PS3

The Last of Us

• Лучшая игра для Wii U
Super Mario 3D World

• Лучшая игра для PC
Gone Home

• Лучшая игра для портативных консолей
The Legend of Zelda: A Link Between Worlds

• Лучшая игра для мобильных платформ
Plants vs. Zombies 2

• Лучшая казуальная игра
Animal Crossing: New Leaf

• Лучший актер озвучения
Трой Бейкер (Джоэл из The Last of Us)

• Лучшая актриса озвучения
Эшли Джонсон (Элли из The Last of Us)

• Лучший саундтрек
Grand Theft Auto V

• Лучшая музыкальная композиция в игре
“Will the Circle be Unbroken” — Courtnee Draper & Troy Baker (BioShock Infinite)
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Editat de către bam la 2014-01-20 14:14:26




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By AndrewKiller (Power User) (0 mesaje) at 2023-07-23 11:32:53 (38 săptămâni în urmă) - [Link]






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#251 by regnumekal (User) (0 mesaje) at 2007-07-02 09:32:05 (876 săptămâni în urmă) - [Link]Top
Drakensang: The Dark Eye
Genre: Role-Playing
Publisher: ANACONDA
Developer: Radon Labs 
Platforms: PC Exclusive
Release Date: Q4 2007
In The Dark Eye, the leading German pen and paper RPG property, the continent of Aventuria is quite similar to our own world, but also different in a number of noticeable ways. A very obvious one is that the inhabitants include species such as orks and dwarves. As well, the seasonal changes are more distinct, the tides gentler, and the animals considerably wilder. The level of technology approximates that of the late Middle Ages or early Renaissance. Equality of the two genders means women can practice professions such as smithing, become ranking officers in the military, and rise to positions of leadership among the clergy of the Twelvegods. However, the most significant dissimilarity may be the universal acceptance that magic along with the actions of the gods have always directed the fate and history of the land and its peoples.

Computer RPG fans with a decade or more of experience may remember that Aventuria served as the setting for the acclaimed Realms of Arkania series. This spring, we learned that Berlin-based developer Radon Labs' Drakensang: The Dark Eye will let us return to this richly detailed environment where fantasy and realistic elements intertwine in a believable manner. As is often the case, publisher dtp's official announcement of the title offered only a limited amount of information. We were told the play will be party-based, and that the target release date is the last quarter of 2007. Of course, this was a mere drop in the proverbial bucket relative to our immediate and very keen desire to know more. Fortunately, we managed to set up this overview-style interview in which the Project Director, Bernd Beyreuther, discusses various key features and elements.










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#252 by Antikiller (地獄) (0 mesaje) at 2007-07-02 09:34:22 (876 săptămâni în urmă) - [Link]Top
#251 regnumekal, Îi simpatică joaca!! Cred că va fi ceva bun.


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#253 by regnumekal (User) (0 mesaje) at 2007-07-03 09:33:25 (876 săptămâni în urmă) - [Link]Top
Dead or Alive headed for PCs

Previously found only in arcades and on consoles, Tecmo's flagship fighting franchise Dead or Alive series is headed for PCs next year. Shanda Interactive Entertainment today announced that it will debut Dead or Alive Online in mainland China, Hong Kong, and Macao next year.

While the Dead or Alive series is a signature franchise of Tecmo's Team Ninja, development for the PC edition is being entrusted to another of the publisher's internal operations, the online-specialist Lievo Studio. Tecmo has said the all-new title will feature the characteristics of an online PC game, but did not go into further detail.

Shanda said it expects Dead or Alive Online to go live before the 2008 Beijing Olympic Games, which kick off August 8, 2008. Western gamers will also eventually get their chances to put the PC edition through its paces, as the game is set to be published worldwide at an unspecified later date.


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#254 by Antikiller (地獄) (0 mesaje) at 2007-07-03 10:45:53 (876 săptămâni în urmă) - [Link]Top
#253 regnumekal, :ae: Demult aşteptam eu DOA la PC!


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#255 by regnumekal (User) (0 mesaje) at 2007-07-06 14:18:54 (876 săptămâni în urmă) - [Link]Top
Bounty Bay Online
Genre: Historic Online Role-Playing
By: Frogster Interactive 
Platforms: PC Exclusive
Release Date: Jul 31, 2007
Official SIte: http://bbo.yusho.de/en

More than 60 historical cities and ports, secret pirate hideouts and more than 1500 discoveries - from the Chinese Wall to the Egyptian pyramids - await you in Bounty Bay Online.

Simple farmer, skilled crafter, adept merchant, driven explorer or ruthless pirate: It´s up to every single player which way he choses in Bounty Bay Online.

A comprehensive quest- and guildsystem, epic duties and responsibilites, trade embargoesl, import taxes: All that and more is possible in Bounty Bay Online.

Bounty Bay Online - The Nautic Century plays in the time of explorers and pirates. In historically accurate places and in an ever changing political climate the Bounty Bay Online player experiences the time of the 14th to 16th century.

In Bounty Bay Online it´s the players that write history! Similar to the great explorers, buccaneers and pirates of old times, now the players have to write the history of Bounty Bay Online.

In the wake of legends like James Cook (More Infos about James Cook), Christopher Columbus (More Infos about Christopher Columbus.) and other similar heroes of the time, you can discover new fauna and flora. You have to fight against fierce animals and battle against outlaws and mythical creatures from all cultures. Governors and other influental personalities hand out important assignments to boost the glory and fame of their subjects. With their help you can advance your career and maybe one day get a peerage. And in the end it may be possible that you are responsible for the political fate of the nation.
As a buccaneer with a letter of marque (Mehr Infos about Letter of Marque) you have to destroy the enemies of your own nation. Flotsam and captured loot are filling the warehouses of the adventurers, while influential guilds control whole cities, build fortresses, raise taxes and change the political situation. New alliances are being made, old pacts crumble and former allies wage war against another.
If you are sailing alone in your merchant ship or are part of a larger convoi, you always have to keep an eye out for the dreaded pirates and either have to forgo pirate infested waters or protext yourself with heavy escorts to reach your destination port alive. As a pirate that knows no authorities, you have to avoid cities with too many trained guards. Secret bays and caves are your home and protect you between your raids.
Farmers try to grow rare plants out of expensive seeds on their soil and when a blockade of the ports endangers the supply lines it is them who will keep the innocent population alive. Crafters need more and more raw materials to build heal potions, weapons, armor and ships and when commodities from local sources run low, they even have to go to sea to find new deposits.

The world of Bounty Bay Online is the world of legends like Christopher Columbus, James Cook and Vasco da Gama, but most and foremost it is  your world!








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#256 by Antikiller (地獄) (0 mesaje) at 2007-07-06 14:27:30 (876 săptămâni în urmă) - [Link]Top
Screenul 1 şi 5 sunt fix ca în viaţă!!:w00t:


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#257 by regnumekal (User) (0 mesaje) at 2007-07-06 14:30:17 (876 săptămâni în urmă) - [Link]Top
#256 Antikiller, Aproape, dar pe mine altceva m-a impresionat, si anume ca lumea este extrem de mare :) :

Quote:

More than 60 historical cities and ports, secret pirate hideouts and more than 1500 discoveries - from the Chinese Wall to the Egyptian pyramids - await you in Bounty Bay Online.




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#258 by Antikiller (地獄) (0 mesaje) at 2007-07-06 14:31:16 (876 săptămâni în urmă) - [Link]Top
#257 regnumekal, Nu ştii minimum requirments?


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#259 by regnumekal (User) (0 mesaje) at 2007-07-06 14:37:40 (876 săptămâni în urmă) - [Link]Top
#258 Antikiller,
Minimum
Operating System: Windows 98 | ME | 2000 | XP
CPU: 1.2 GHz
Graphics device: 3D-hardware accelerator graphics device with 64 MB RAM
DirectX: 9.0c or higher
RAM: 128MB RAM
Harddisk space: 2.5 GB
Internet connection: ISDN

Recommended
Operating System: Windows 98 | ME | 2000 | XP
CPU: 2 GHz
Graphics device: 3D-hardware accelerator graphics device with 128 MB RAM
DirectX: 9.0c or higher
RAM: 512MB RAM
Harddisk space: 2.5 GB
Internet connection: DSL or faster
Start of pageSeitenanfang


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#260 by Antikiller (地獄) (0 mesaje) at 2007-07-06 14:43:56 (876 săptămâni în urmă) - [Link]Top
#259 regnumekal, aşteptam ceva mai dur!:)


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#261 by regnumekal (User) (0 mesaje) at 2007-07-06 14:45:25 (876 săptămâni în urmă) - [Link]Top
#260 Antikiller, "... ceva mai dur ..." - How does Hellgate: London sounds to you :band2:


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#262 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2007-07-06 14:51:31 (876 săptămâni în urmă) - [Link]Top
#261 regnumekal, :sarcastic:


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#263 by arel (User) (0 mesaje) at 2007-07-06 15:35:49 (876 săptămâni în urmă) - [Link]Top
#255 regnumekal, Вау!!Игра помоему будеть что-то вроде корсары он-лаин!
Но я больше Вархамера жду....


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#264 by beshlica (Power User) (0 mesaje) at 2007-07-07 22:39:27 (875 săptămâni în urmă) - [Link]Top
#256 Antikiller, 1 shi 5-a imagine nu cred sa fie screenuri , mai degraba concept art

Nu este sens sa faci jocurile online cu asha o grafica , deoarece nimeni nu vrea nca pe linga laguri sa aiba probleme cu performanta


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#265 by Antikiller (地獄) (0 mesaje) at 2007-07-07 22:44:17 (875 săptămâni în urmă) - [Link]Top
#264 beshlica, are you blind? Minimum
Operating System: Windows 98 | ME | 2000 | XP
CPU: 1.2 GHz
Graphics device: 3D-hardware accelerator graphics device with 64 MB RAM
DirectX: 9.0c or higher
RAM: 128MB RAM
Harddisk space: 2.5 GB
Internet connection: ISDN

Recommended
Operating System: Windows 98 | ME | 2000 | XP
CPU: 2 GHz
Graphics device: 3D-hardware accelerator graphics device with 128 MB RAM
DirectX: 9.0c or higher
RAM: 512MB RAM
Harddisk space: 2.5 GB
Internet connection: DSL or faster
Start of pageSeitenanfang


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#266 by regnumekal (User) (0 mesaje) at 2007-07-07 22:49:47 (875 săptămâni în urmă) - [Link]Top
#264 beshlica, "... mai degraba concept art ..." - nu e concept, sunt doar imagini luate din niste pozitii predestinate a fi frumoase. Singur doar ai vazut ca in LOTRO sint o multime de peisaje care te pot fascina.


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#267 by beshlica (Power User) (0 mesaje) at 2007-07-07 22:57:31 (875 săptămâni în urmă) - [Link]Top
#265 Antikiller, :unsure:my vision is irelevant in this situation

CPU: 2 GHz
Graphics device: 3D-hardware accelerator graphics device with 128 MB RAM
DirectX: 9.0c or higher
RAM: 512MB RAM - compul meu (aproape)

itzi pare ca e destul pentru grafica din a 5-lea screen ?


#266 regnumekal, corabia din al patrulea screen :bad: MS PAINT :)


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#268 by Antikiller (地獄) (0 mesaje) at 2007-07-07 23:01:32 (875 săptămâni în urmă) - [Link]Top
#267 beshlica, Who knows maybe it's enough!!


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#269 by beshlica (Power User) (0 mesaje) at 2007-07-07 23:27:03 (875 săptămâni în urmă) - [Link]Top
#268 Antikiller, :ae: daca o sa fie shi gratis , apu facem shi noi accounturi :w00t:


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#270 by Antikiller (地獄) (0 mesaje) at 2007-07-08 09:45:39 (875 săptămâni în urmă) - [Link]Top
#269 beshlica, You said it, my filthy friend!! :w00t:


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#271 by beshlica (Power User) (0 mesaje) at 2007-07-08 10:10:47 (875 săptămâni în urmă) - [Link]Top
#270 Antikiller, FILTHY ?!?!?!?


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#272 by regnumekal (User) (0 mesaje) at 2007-07-08 10:58:07 (875 săptămâni în urmă) - [Link]Top
:rofl:


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#273 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2007-07-08 13:30:54 (875 săptămâni în urmă) - [Link]Top
#272 regnumekal, :submasa: :rofl:


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#274 by regnumekal (User) (0 mesaje) at 2007-07-10 18:03:33 (875 săptămâni în urmă) - [Link]Top
SimCity Societies
Genre: Modern City-Building
Publisher: Electronic Arts
Developer: Tilted Mill 
Platforms: PC Exclusive
Release Date:  Q4 2007

Before The Sims arrived on the scene and dominated PC game sales charts, Maxis' key franchise was SimCity, the iconic city-building game. As a mayor in SimCity, you have to balance all the needs of a city. For instance, the citizens want houses and jobs; businesses need an educated workforce; industry requires workers and infrastructure; and more. However, as anyone who has played SimCity and its sequels knows, trying to incorporate all these needs into a single city is a huge challenge. Of course, meeting that challenge is the rewarding part of the game. While this formula has served the series for almost two decades, it's about to get a big overhaul.

More than four years have passed since the last SimCity game was released, and that's an epoch in computing terms. So EA and Maxis recently announced a new SimCity game, but it's one that's completely unlike any of its predecessors. SimCity Societies will be the first SimCity game that's not developed directly by Maxis. Instead, work on the game is being done primarily by Tilted Mill, the developer of city-building games Caesar IV and Children of the Nile. As such, Tilted Mill brings an outside perspective to SimCity, and that has translated to a fresh new angle to the series. And in many ways, SimCity Societies feels like a reboot of sorts for the franchise.

One of the driving forces behind SimCity Societies was a sense that the SimCity games had become a bit too complex. Building a city in SimCity 4, the previous game in the franchise, required a lot of work as you tried to build and connect regional cities to form a massive metropolitan region. In fact, one intrepid fan even built a virtual copy of New York City. Though rewarding in its own way, SimCity 4 lacked the simplicity and fun of the original game, which the producers of SimCity Societies noted. Thus, SimCity Societies takes a wrecking ball to all of the complexity that has built up over the past 18 years.

Much that you know about SimCity is pretty much gone in SimCity Societies. For example, the familiar zoning system that let you designate whether land could be used for residential, commercial, or industrial purposes is no more. Now, you just put down buildings--any kind of building you want. The idea behind this is that what's important is the kind of energy the building radiates. Energy is the major new concept in SimCity Societies, and it will let you build the kind of city that you want. If you want an Orwellian society, then build a lot of government buildings to radiate obedience, as well as high rises for wealth energy and industrial buildings for, well, industry. Or if you want to build a quiet, pastoral society, then build monasteries and farms for devotional energy, as well as castles or gingerbread houses (yes, that's right) for creative energy. If you want to build a college town, then go for knowledge energy by building schools and universities. Of course, these are just a sample of the buildings in the game because there will be hundreds to pick from, with about two-thirds of them waiting to be unlocked. The appearance of your city and its environs actually change depending on the energies in the city. Orwellian cities will look very bleak, with harsh, oppressive skies overhead, while pastoral cities will look sunny and tranquil.

Additionally, SimCity Societies will track and model the citizens in your city to a greater degree than before. In earlier SimCity games, the population was abstracted for the most part, though you could create and track individual sims to get an idea of how your city was working. It sounds like SimCity Societies will actually track and model every citizen in your city. If you played any of Tilted Mill's earlier games, then you know that was the case in those games as well. This will result in a smaller population than prior SimCity games, and you won't be building cities with tens of thousands, let alone hundreds of thousands, of people. But you will need to worry about their wants and needs. For example, if you build an industrial city full of factories and low-income housing, you'll need to keep the workers happy. You can do so by building dive bars and liquor stores, though the price of that will be a lot of drunks, as well as an uptick in crime.

SimCity Societies will also bring you a lot closer to the action. The graphics engine looks similar to the ones used in Caesar IV and Children of the Nile, so the camera is lower to the ground than earlier SimCity games. This lets you see the goings-on in your city from up close. You can also pull the camera back to take in larger swaths of terrain, though we didn't see the extreme zoom outs seen in earlier SimCity games.

There's little question that SimCity Societies represents a huge change of direction for the franchise. It seems that the focus is not so much on building a city than it is on building a society. So how those changes are accepted will be interesting to see. SimCity Societies is scheduled to ship this holiday season.







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#275 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2007-07-10 20:46:11 (875 săptămâni în urmă) - [Link]Top
#274 regnumekal, looks crappy... pentru 2007.


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