#0 by bam (♦Aloha Na♦) (0 mesaje) at 2007-05-18 17:53:01 (579 săptămâni în urmă) - [Link]
Aici se discută noutățile din lumea jocurilor digitale.
Dacă aveți o știre proaspătă pe care o doriți să o împărtășiți cu cei din jur, vă rugăm să respectați niște reguli generale.
Reguli privind oformarea unei știri:
- știrea trebuie să fie proaspătă;
- conținutul trebuie să fie plasat în tag-ul spoiler (vezi pagina cu tag-uri). În același mod se procedează și în caz dacă știrea constă doar dintr-un link spre un site video
Dacă vreți versiunea în ENGLEZĂ, atunci instalați un VPN (eu folosesc TunnelBear) și activați United Kingdom (fără a avea browserul pornit)
După ce este legătura cu UK validă, porniți browserul și navigați la adresa pusă mai sus.
Acolo vă logați cu contul vostru de Uplay și veți avea jocul adăugat în colecție. Puteți face Preload.
Dacă ați intrat pe link fără să aveți activat VPN, veți avea doar versiunea locală conform IP-ului vostru, adică doar în limba rusă.
Chiar dacă aveți jocul în rusă activat (mai ales dacă l-ați cumpărat în rusă cândva, cu tot cu Season Pass), puteți să faceți pașii cu VPN de mai sus și să activați jocul în engleză. Ar trebui să meargă. Cel puțin pe conturile mele de Uplay s-a activat versiunea engleză, chiar dacă din greșeală mai devreme am activat rusa.
The Shadow of Aten Genre: Historic Action Adventure By: SGA (SiliconGarageArts) Platforms: PC X360 Release Date: Q2 2008 Age Target/ESRB: +12 Official Site:http://www.theshadowofaten.com/
Allan Scott, a former member of the English Armed Forces with a great spirit for adventure receives a telegram from his former boss in Cairo, asking him to investigate the strange circumstances surrounding the death of an English secret agent in the Egyptian capital.
His investigation will take him through dangerous, out-of-the-way alleys in the Egyptian metropolis, discovering a series of political conspiracies and antique-trafficking operations, together with numerous robberies at archaeological sites.
The plot around the robbery of antiques enables him to find out one of ancient Egypt's most fascinating secrets: "the Shadow of Aten" and all the mysteries that surrounded Pharaoh Amenhotep III and his son, Akenaton. The network of antique-traffickers is also trying to find the chamber to steal the Pharaoh's treasure.
His investigation into the death of the English secret agent leads him to discover the relationship between the German embassy and the entire arms and antiques trafficking network and he discovers that the real aim of the trafficking-network leader is to prepare a route plan for the German invasion of Egypt. And the treasure from the chamber of the Shadow of Aten will serve to finance the German invasion
This is the moment when a race begins against the clock where there is no prize for the second place contestant; it consists of being the first to find the chamber of the Shadow of Aten and thus avoid Germany invading Egypt.
But the road is not free of dangerous enemies such as the English mercenary, Blake Bender, the German spy, Roman Swartz or the Ras al Gul sect of merciless assassins.
Indiana Jones (Working Title) Genre: Historic Action Adventure By: LucasArts Platforms: X360 PS3 PS2 NDS Release Date: TBA 2007
At this rate, next year's Xbox 360 and PlayStation 3 Indiana Jones game may come out before the long-rumored fourth movie in the venerable action series. But if LucasArts can make good on all the smack it's talking about the technology and design it's implementing in the game, that'll be fine by us. We got to check out a really early tech demo-sort of thing at LucasArts' E3 booth to see the direction it's going in, now that the company has embraced next-gen development in a major way.
In short, Indy has a lot of promise, thanks to two underlying technical systems, Euphoria and a "digital molecular matter" materials system. These were developed in conjunction with third parties, and the former is an environmental awareness system that will let AI characters interact in ways like dynamically grabbing onto a ledge when falling. The latter simulates a wide range of materials realistically, though we didn't get to see nearly as much of this system in Indy as we did in the tech demo for the new Star Wars next-gen game, so be sure to go read about that early game as well.
We did see a whole bunch about Euphoria, though. The first part of the demo opened with Indy battling a bunch of thugs in a back alley of San Francisco's Chinatown. Initially, he dropped the first enemy with his whip by disarming the man's gun and then pulling his leg out from under him. But after that, we saw the Euphoria system in action when Indy threw the guy into a car, and the enemy used the bumper of the car to catch himself. Later, Indy set off a store of fireworks that blew apart a catwalk that an enemy was standing on, and this character barely managed to grab onto the edge of the catwalk and hang on for a second before falling to his death. None of these actions will be pre-scripted; they'll all happen based on a character's orientation in the environment, and even the exact same action performed multiple times will often produce different results.
We saw another part of the demo that featured basically the same sorts of things, in which Indy was on top of a cable car rushing down a San Francisco hill, with all sorts of thugs climbing up to get him. Again, these guys would plummet realistically from the top of the car when pummeled, and they'd occasionally grab onto something to keep themselves alive if at all possible. But even more impressive was a pure technical demonstration in which Indy was standing on a rope bridge--and the player could only control the bridge, not Indy. His Euphoria-controlled animation caused him to adapt to the bounces and rolls in the bridge by stumbling around to maintain his balance, and he even staggered realistically when he was pelted by a series of increasingly large rocks from the sky.
There's not a lot to know about the actual game here, yet, since LucasArts is keeping mum on the details for the time being. We do know it's set in 1939, about a year after the events of The Last Crusade, and that George Lucas has had some input into the storyline. However, the game will have nothing to do with the possible next movie; it's an original property with an original story, though it will feature some returning characters from past films.
We'll bring you more on Indiana Jones for the Xbox 360 and the PS3 as soon as LucasArts gives us the chance. Hopefully that will be soon, since we're really intrigued by the mention of all this new technology and are optimistic that it can add up to better games in the general sense. Stay tuned.
Indiana Jones returns for his most incredible interactive expedition ever. Set in 1939, this epic, original story -- written for the first time under the direction of George Lucas -- puts you in the fedora of the legendary adventure hero as he unravels the clues found in ancient artifacts spanning the globe. From San Francisco's Chinatown to the world's most sacred ground, Indy must use his fists, whip and trusty revolver to fight through ruthless opposition and piece together a mystery of biblical proportions. Indiana Jones is LucasArts' first internally developed project for PlayStation®3 and Xbox 360™ video game and entertainment system from Microsoft, and it also represents the first collaboration of talents and technology between LucasArts and Industrial Light & Magic, two companies now finally under one roof at the new Letterman Digital Arts Center in San Francisco's Presidio district.
Indiana Jones debuts the revolutionary new euphoria technology from NaturalMotion, which delivers never-before-seen lifelike action and awareness to every character in real time -- so you'll never see the same thing twice. For the first time ever, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff every single time. This next-gen technology imbues Indy and his opponents with unparalleled environmental awareness and survival instincts. They'll stumble, then attempt to maintain their balance; brace themselves for falls, then get back up; and reach for nearby ledges when falling. Each action results in an authentic, varied performance every time.
Complementing euphoria will be Pixelux Entertainment's Digital Molecular Matter (DMM) technology, which brings a level of realism to next-gen games never seen before by making completely interactive environments that react as they would in real life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time.
Indiana Jones also features completely interactive Hot Set™ environments, where every setting is open-ended and completely destructible in a way that only next-generation consoles can deliver. Use your wits and daring to make each spring-loaded environment a weapon as you dispense of foes in clever and unexpected ways. Also, embark upon thrilling chase sequences that remain true to the spirit established in scenes such as Indy's pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in The Temple of Doom, and the free-for-all aboard the tank in The Last Crusade. Face Indy off against a devious longtime rival, reunite him with old friends, and meet more of his most trusted allies throughout the world.