The 1.03 update seeks to reduce certain load times in addition to performance optimizations. The patch also resolves an issue that resulted in abnormal game behavior after many continuous hours of play. Additional fixes will be included as well.
The team is currently working towards a global release of the 1.03 patch before the end of the month. We will try to provide more specific timing as soon as we are able.
We’re continuing to monitor popular communities and forums for feedback, in addition to the comments below, so please share any other issues or questions you may have.
Please note: online play will need to be disabled for a short period of time to facilitate server-side updates. In this case, and in the case of any future server maintenance downtime, it has been determined that starting at 1am PT on a non-Friday weeknight will disrupt the fewest players. We will target this time for any necessary future server maintenance downtime, which will only last a couple hours in each instance.
On behalf of the Bloodborne development team, thank you for your ongoing passion and support.
Ai o iesit in DS2 SotFS un patch de 311 Mb , nu am inteles ce ii acolo , pe forumuri spun ca e ceva cu durability dar na-m observat , old whip tot asa de repede se distruge , / Altii scriau ca Chaos Blade are counter damage 180. dar nu-i asa / / Poate mine serveru a sa faca un restart pina toti jucatorii fac update /
Si chiar daca asta este legat cu durability nu cred ca are 311 Mb . A mai fost asa un patch cu damage dar avea 300 Kb : ) )/ Scriau ca au mai fost corectata Distanta in multiplayer (cred ca toti stiu problema cu distanta), dar nici asta nam vazut (( / ..
Asa ca spuneti ce sa schimbat (cine sti
Si asa o situatie facea invade cu red eye in drangleic si am invadat pe unu in timp ce el era la boss mirror knight \LOL/.(tipa si asta o corectat (( mai bine lasau asta).
We’d like to thank everyone in the Bloodborne community for their continued feedback and support. We’re humbled by your dedication.
This amazing community has made Bloodborne an exciting game to spectate and share. To add to this, we’re happy to announce that we are releasing a free SHAREfactory Theme of Bloodborne on June 2nd.
#123 by Revolt (Power User) (1 mesaje) at 2015-06-06 03:06:32 (124 săptămâni în urmă) - [Link]
The game is coming to PlayStation 4 and Xbox One in 2016. PC is also listed, but is accompanied by the word “negotiable.”
The game will support “1-4 players,” meaning it’s possible you can summon more than one friend or there might be a player-versus-player element.
10 playable classes, all available from the beginning of the game.
45 new enemies, 15 new bosses. Characters and monsters from previous games are not included in that count.
100 new weapons and 40 new armor sets with returning equipment not counted in that number.
60 minutes of cutscenes, mostly in engine, rather than pre-rendered.
There will be around 12 areas in the game.
Will change the way you interact with players online. You’ll now participate in “Sacrifice Ceremonies.” You can drag bodies around, choose where to sacrifice them, perform the ritual, and visit another player’s game. Doing this makes you a target for other players. These will also change your game, such as a sacrifice creating a bonfire at the location you choose to sacrifice the body.
Light sources and enemy layouts have been changed.
BOss battles have a new “Heat Up” factor that “completely change” boss battles based on undescribed factors.
The game will add “Sword Fighting Arts,” which including “Rush In” and “Circle.” The former is a sacrifice attack that allows you to dive into an opponent and take damage while delivering a huge hit, while the latter sounds like a dodge move.