Forum Index > Jocuri > Noutăți din industria jocurilor > Știri din lumea jocurilor / Игровые новости

#0 by bam (♦Aloha Na♦) (0 mesaje) at 2007-05-18 17:53:01 (883 săptămâni în urmă) - [Link]Top

Aici se discută noutățile din lumea jocurilor digitale.

Dacă aveți o știre proaspătă pe care o doriți să o împărtășiți cu cei din jur, vă rugăm să respectați niște reguli generale.

Reguli privind oformarea unei știri:
- știrea trebuie să fie proaspătă;
- conținutul trebuie să fie plasat în tag-ul spoiler (vezi pagina cu tag-uri). În același mod se procedează și în caz dacă știrea constă doar dintr-un link spre un site video


Game Awards 2012
Game of the Year

Assassins Creed III

Dishonored

Journey

Mass Effect 3

The Walking Dead: The Game (Winner)

Studio of the Year

343 Industries, Halo 4

Arkane Studios, Dishonored

Gearbox Software, Borderlands 2

Telltale Games, The Walking Dead: The Game (Winner)

Entertainment Weekly and Spike VGA Best Game of the Decade

Batman: Arkham City

BioShock

Half-Life 2 (Winner)

The Legend of Zelda: The Wind Waker

Mass Effect 2

Portal

Red Dead Redemption

Shadow of the Colossus

Wii Sports

World of Warcraft

Best Xbox 360 Game

Assassins Creed III

Borderlands 2

Dishonored

Halo 4 (Winner)

Best PS3 Game

Assassins Creed III

Borderlands 2

Dishonored

Journey (Winner)

Best Wii/Wii U Game

New Super Mario Bros. U (Winner)

The Last Story

Xenoblade Chronicles

ZombiU

Best PC Game

Diablo III

Guild Wars 2

Torchlight II

XCOM: Enemy Unknown (Winner)

Best Shooter

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Halo 4

Max Payne 3

Best Action Adventure Game

Assassins Creed III

Darksiders II

Dishonored (Winner)

Sleeping Dogs

Best RPG

Diablo III

Mass Effect 3 (Winner)

Torchlight II

Xenoblade Chronicles

Best Multi-player Game

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Guild Wars 2

Halo 4

Best Individual Sports Game

Hot Shots Golf: World Invitational

SSX (Winner)

Tiger Woods PGA Tour 13

WWE '13

Best Team Sports Game

FIFA Soccer 13

Madden NFL 13

NBA 2K13 (Winner)

NHL 13

Best Driving Game (TBA)

DiRT: Showdown

F1 2012

Forza Horizon

Need for Speed: Most Wanted (Winner)

Best Song in a Game

"Castle of Glass" by Linkin Park, Medal of Honor: Warfighter

"Cities" by Beck, Sound Shapes (Winner)

"I Was Born For This" by Austin Wintory, Journey

"Tears" by Health, Max Payne 3

Best Original Score

Call of Duty: Black Ops II

Halo 4

Journey (Winner)

Max Payne 3

Best Graphics

Assassin's Creed III

Dishonored

Halo 4 (Winner)

Journey

Best Independent Game

Dust: An Elysian Tail

Fez

Journey (Winner)

Mark of the Ninja

Best Fighting Game

Dead or Alive 5

Persona 4 Arena (Winner)

Street Fighter X Tekken

Tekken Tag Tournament 2

Best Handheld/Mobile Game

Gravity Rush

LittleBigPlanet PS Vita

New Super Mario Bros. 2

Sound Shapes (Winner)

Best Performance by a Human Female

Emma Stone as Amanda Cartwright, Sleeping Dogs

Jen Taylor as Cortana, Halo 4

Jennifer Hale as Commander Shepard (female version), Mass Effect 3

Melissa Hutchinson as Clementine, The Walking Dead: The Game (Winner)

Best Performance by a Human Male

Dameon Clarke as Handsome Jack, Borderlands 2 (Winner)

Dave Fennoy as Lee Everret, The Walking Dead: The Game

James McCaffrey as Max Payne, Max Payne 3

Nolan North as Captain Martin Walker, Spec Ops: The Line

Best Adapted Video Game

Disney Epic Mickey 2: The Power of Two

Lego Batman 2: DC Super Heroes

The Walking Dead: The Game (Winner)

Transformers: Fall of Cybertron

Best DLC

The Elder Scrolls V: Skyrim - Dawnguard (Winner)

Mass Effect 3 - Leviathan

Borderlands 2 - Mechromancer Pack

Portal 2 - Perpetual Testing Initiative

Best Downloadable Game

Fez

Journey

Sound Shapes

The Walking Dead: The Game (Winner)

Best Social Game

Draw Something

Marvel: Avengers Alliance

SimCity Social

You Don't Know Jack (Winner)

Most Anticipated Game

BioShock Infinite

Grand Theft Auto V (Winner)

South Park: The Stick of Truth

The Last of Us

Tomb Raider

Character of the Year

Connor Kenway, Assassin's Creed III

Commander Shepard, Mass Effect 3

Clap Trap, Borderlands 2 (Winner)

Master Chief, Halo 4

Raul Menendez, Call of Duty: Black Ops II
ÎnchideЗакрыть

VGX 2013
Объявлены победители Spike VGX 2013



• Игра года
Grand Theft Auto V


• Студия года
Naughty Dog

• Персонаж(и) года
Близнецы Лютес (BioShock Infinite)

• Лучший шутер
BioShock Infinite

• Лучшая инди-игра
Gone Home

• Лучший экшен
Assassin’s Creed IV: Black Flag

• Лучшая спортивная игра
NBA 2K14

• Лучшая RPG
Ni no Kuni: Wrath of the White Witch

• Лучший файтинг
Injustice: Gods Among Us

• Лучшие гонки
Forza Motorsport 5

• Лучшее DLC
Far Cry 3: Blood Dragon

• Лучшая игра для Xbox 360
Brothers: A Tale of Two Sons

• Лучшая игра для PS3

The Last of Us

• Лучшая игра для Wii U
Super Mario 3D World

• Лучшая игра для PC
Gone Home

• Лучшая игра для портативных консолей
The Legend of Zelda: A Link Between Worlds

• Лучшая игра для мобильных платформ
Plants vs. Zombies 2

• Лучшая казуальная игра
Animal Crossing: New Leaf

• Лучший актер озвучения
Трой Бейкер (Джоэл из The Last of Us)

• Лучшая актриса озвучения
Эшли Джонсон (Элли из The Last of Us)

• Лучший саундтрек
Grand Theft Auto V

• Лучшая музыкальная композиция в игре
“Will the Circle be Unbroken” — Courtnee Draper & Troy Baker (BioShock Infinite)
ÎnchideЗакрыть

Editat de către bam la 2014-01-20 14:14:26




Mesaj util ?   Da   117 puncte

Top mesaje

By AndrewKiller (Power User) (0 mesaje) at 2023-07-23 11:32:53 (39 săptămâni în urmă) - [Link]






Mesaj util ?   Da   2 puncte

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ... 552 553 554 555 556 557 558 559 560 561
<< Precedenta      Următoarea >>

#376 by m000rfik (User) (0 mesaje) at 2007-08-12 11:57:45 (871 săptămâni în urmă) - [Link]Top
#375 JRocker, da pe gamespot scrie in noiembrie


Mesaj util ?   Da   0 puncte
#377 by JRocker (性交) (0 mesaje) at 2007-08-12 11:59:47 (871 săptămâni în urmă) - [Link]Top
#376 m000rfik, am vazut shi eu... shi za uinea?


Mesaj util ?   Da   0 puncte
#378 by m000rfik (User) (0 mesaje) at 2007-08-12 12:07:17 (871 săptămâni în urmă) - [Link]Top
#377 JRocker, gamespotu oleaca tarmazeste cu releasurile ...cred ca el ii problema


Mesaj util ?   Da   0 puncte
#379 by JRocker (性交) (0 mesaje) at 2007-08-12 12:08:58 (871 săptămâni în urmă) - [Link]Top
#378 m000rfik, poate... :hz: :)


Mesaj util ?   Da   0 puncte
#380 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2007-08-12 13:40:31 (871 săptămâni în urmă) - [Link]Top
Cred că oricum va apărea mai aproape de sărbătorile de iarnă.


Mesaj util ?   Da   0 puncte
#381 by AsAsIN (Boats 'n Hoes) (0 mesaje) at 2007-08-12 14:21:54 (871 săptămâni în urmă) - [Link]Top
#380 BlackCross, :no:

nu vreu tucma atushia


Mesaj util ?   Da   0 puncte
#382 by Antikiller (地獄) (0 mesaje) at 2007-08-12 14:42:46 (871 săptămâni în urmă) - [Link]Top
#381 AsAsIN, get used to it!


Mesaj util ?   Da   0 puncte
#383 by NovaSky (User) (0 mesaje) at 2007-08-12 22:08:35 (871 săptămâni în urmă) - [Link]Top
Resident Evil: The Umbrella Chronicles

Genre: Horror, Action, Adventure
Publisher: Capcom
Developer: Capcom
Platform: Wii Exclusive
Release Date: November 2007



Resident Evil®: The Umbrella Chronicles is a brand new game in the Resident Evil® franchise, with familiar locales from the entire series. This action/shooter hybrid reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen locations, such as Umbrella’s stronghold.


  • Using the Wii Remote™ as a gun, players can experience breathtaking combat against a horde of zombies and various creatures in dynamic first-person perspective.
  • 480p and 16:9 Widescreen support.
  • Certain weapons can destroy environments and items. Shoot objects and watch them splinter, explode and disintegrate
  • Interactive paths – choose various routes and pathways through the game, allowing for multiple levels of replayability
  • Multiple weapons, including pistols, submachine guns, rocket launchers, the trusty knife, grenades and many more.
  • Classic locations from previous Resident Evil games in full 3D, including the mansion from the original and RE 0, and elements of Raccoon City from RE2 and 3.
  • Umbrella’s stronghold, a new location, holds many secrets to events throughout the RE series.
  • Returning characters from many RE games, including Billy Coen, Rebecca Chambers, Chris Redfield, Jill Valentine and Carlos Oliveira








Mesaj util ?   Da   0 puncte
#384 by Antikiller (地獄) (0 mesaje) at 2007-08-12 22:10:36 (871 săptămâni în urmă) - [Link]Top
#383 DarkMaster, Pitty its only on Wii! :(


Mesaj util ?   Da   0 puncte
#385 by NovaSky (User) (0 mesaje) at 2007-08-12 22:16:08 (871 săptămâni în urmă) - [Link]Top
#384 Antikiller, +1,iar Resident Evil 5 va fi doar pe X-box 360 si PS3 :(


Mesaj util ?   Da   0 puncte
#386 by regnumekal (User) (0 mesaje) at 2007-08-16 08:33:50 (870 săptămâni în urmă) - [Link]Top
Warmonger - Operation: Downtown Destruction
Genre: Sci-Fi First Person Shooter
No. Online Players: 1-64 players
Publisher: *TBA
Developer: NetDevil
Platforms: PC Exclusive
Release Date: TBA
Official Site: http://www.warmongergame.com/



Game Play
Warmonger is the first step to realizing a vision. NetDevil believes the next generation of FPS games will usher in new standards both in game play as well as technology that are currently unexplored. For decades the first person shooter has remained basically the same, granted there have been major shifts in style and technology, but basic game play has lacked any profound evolution. Physics technology has come to a point that will change all that, and change it forever. New rigid body technology and procedural destruction of game environments set the stage for dynamic content creation that is truly stunning and will literally change the way people think and play.

High performance FPS action is delivered in rich and stunning detail through the Unreal Engine 3. This has allowed the NetDevil team to give Warmonger's environments and special effects a depth and feel that reflect the cutting edge of gaming visuals. More than just dark and moody, the environments in Warmonger suggest utter devastation and convey deep drama. Interiors are dark and downright frightening, while exteriors feature hideously twisted buildings and massive smoldering rubble piles.



Destruction
Warmonger's destruction system allows for dynamic gameplay to emerge from the results of combat. Explosives, rockets, and indirect fire can literally blow holes in a map and create new flow. Each map can be played completely differently every time making map "memorization" useless. Rather, a new tactical savvy will be born in the Warmonger player; an adaptive and conscious use of destructive power.

Denying an enemy access to, or passage through an area has been a critical tactical doctrine throughout the history of armed conflict: if you can control where your enemy goes you have the advantage. Warmonger allows players to blow through walls, take down staircases, and remove by force, any obstructions. The key to success in using destruction is turning the power of the weapon you have at hand against the environment.



Taking cover and seeking concealment take on a whole new meaning in these environments. An old piece of plywood may conceal you, but don't rely on it for cover. In fact, even a brick wall may not be enough protection if your enemy has a minigun, or an RPG launcher. Conversely hunting down an enemy who is hiding presents a new challenge once you find him; can you remove his cover for a clear shot?

Environments
The burned out and destroyed environments of Warmonger have a unique life of their own. Through destruction, the lines of sight and pathways can change, fires create smoke and embers that move through the maps effected by wind and the force of explosions. Movement in Warmonger represents a force, an action, not just a pretty effect.

Smoke filled hallways can block your line of sight, but a well placed grenade can temporarily blow out the smoke and allow you a clear view. This kind of interaction makes Warmonger unique, a place where you can effect the environment in some way at every turn.









Mesaj util ?   Da   0 puncte
#387 by Player (AlcoFlooder© | Piva pui ?) (0 mesaje) at 2007-08-17 15:14:37 (870 săptămâni în urmă) - [Link]Top
#386 regnumekal, nice! ultimul screen ii pricolnii...ceva tipa horror:)


Mesaj util ?   Da   0 puncte
#388 by m000rfik (User) (0 mesaje) at 2007-08-17 15:16:12 (870 săptămâni în urmă) - [Link]Top
#387 Player, nu,ceva tipa parasha:lol:


Mesaj util ?   Da   0 puncte
#389 by Antikiller (地獄) (0 mesaje) at 2007-08-17 15:18:32 (870 săptămâni în urmă) - [Link]Top
#308 m000rfik, :lol:


Mesaj util ?   Da   0 puncte
#390 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2007-08-17 15:19:18 (870 săptămâni în urmă) - [Link]Top
#383 DarkMaster, sh cine zicea q la WII grafa e rea :|


Mesaj util ?   Da   0 puncte
#391 by NovaSky (User) (0 mesaje) at 2007-08-17 15:47:52 (870 săptămâni în urmă) - [Link]Top
#390 Iulik, :| la Wii grafica este super, clar ca nu se poate compara cu cea de la PS3 si X-box 360 dar p/u Nintendo nu grafica e importanta ci inovatiile :)


Mesaj util ?   Da   0 puncte
#392 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2007-08-17 16:25:31 (870 săptămâni în urmă) - [Link]Top
#391 DarkMaster, "... nu grafica e importanta ci inovatiil ..." - mai corect ar fi ca nintendo nu a luat calea inovatiilor grafice ci inovatiilor de gameplay.


Mesaj util ?   Da   0 puncte
#393 by NovaSky (User) (0 mesaje) at 2007-08-17 17:16:26 (870 săptămâni în urmă) - [Link]Top
#392 BlackCross, "... mai corect ar fi ca nintendo nu a luat calea inovatiilor grafice ci inovatiilor de gameplay. ..." +1


Mesaj util ?   Da   0 puncte
#394 by regnumekal (User) (0 mesaje) at 2007-08-17 17:26:17 (870 săptămâni în urmă) - [Link]Top
War Leaders: Clash of Nations
Genre: Historic Real-Time Strategy
Publisher: CDV Software
Developer: Enigma Software
Platforms: PC Exclusive
Release Date: TBA 2007
Official Site: http://www.warleaders-game.com/



Publisher CDV seems intent on converting every square inch of history of World War II into a PC gaming experience, and War Leaders: Clash of Nations is its attempt to meld a strategic metagame with an real-time strategy game. It's hoping that the result will blend the familiarity and strategic depth of a real-time strategy game with the diplomacy, research, and troop positioning aspect of a board-game-esque overworld map.

We had a chance to see War Leaders at CDV today and managed to take a look at both the overworld metagame and the RTS engine. At the start of the game, you'll be able to choose one of seven prime players in World War II, including Germany, Great Britain, France, Japan, and, of course, America, and attempt to position your troops so that you eventually vanquish your foes. Troop movement is a simple drag-and-drop process; you select a unit in one territory, then drag it to an adjacent territory to invade it. Fans of Axis & Allies should be right at home here. We didn't get a chance to see many options that CDV is planning to implement for the strategic map, but it's promising the ability to control espionage in addition to the diplomacy and research efforts mentioned above.



As in the Axis & Allies computer game, you can choose to enter battles when they occur or have the computer simulate the results instantly. We're guessing that you'll probably want to take direct control in most situations, unless you have a preponderance of firepower to bring to bear.

The graphics in the RTS portion of War Leaders are somewhat rough at this stage of development and hopefully will be seeing a bit more love before the game ships. Although the levels that we've seen were a bit spartan in terms of detail, the game does promise to have some pretty cool explosion effects, as evidenced by a special "destruction demo" that CDV showed off for us. After setting off explosions by clicking around on a test map, we saw fences flying apart in all directions, explosive barrels setting off large chain reactions, and even a bit of terrain deformation.

Only time will tell whether War Leaders: Clash of Nations can stand out from the glut of World War II RTS games, but it seems to have some interesting ideas. Keep an eye on GameSpot for more info on the game.










Mesaj util ?   Da   0 puncte
#395 by Protos (Power User) (0 mesaje) at 2007-08-17 21:06:17 (870 săptămâni în urmă) - [Link]Top
Scuze, nu am urmărit mai mult timp! a pus cineva - ceva despre: Battlefield: Bad Company şi BlackSite: AREA 51


Mesaj util ?   Da   0 puncte
#396 by regnumekal (User) (0 mesaje) at 2007-08-18 09:27:39 (870 săptămâni în urmă) - [Link]Top
#395 Protos, "... Scuze, nu am urmărit mai mult timp! a pus cineva - ceva despre:  Battlefield: Bad Company şi BlackSite: AREA 51 ..." - In comment-ul #0 eu am pus  url cu indexul tuturor jocurilor care au fost prezentate in acest topic, pe care il reinnoiesc periodic:
http://regnumekal.5gbfree.com/Daily%20Gamers.txt

Battlefield: Bad Company
Genre: Modern First-Person Shooter
Publisher: EA Games
Developer: DICE Stockholm
Platforms: X360 PS3
Release Date: TBA 2008
Official Site: http://battlefield.ea.com/battlefield/bf



One thing you've always been able to count on in EA's long-running Battlefield series is a chance to take a breather. Pinned down while you're awaiting some air support? No problem, just crouch down behind a wall or duck inside a building to buy yourself a few seconds of cover and a chance to catch your breath. But judging from our early look at the next game in the series, Battlefield: Bad Company, that might not be the case anymore, thanks to intense action and destructible environments that look to change how you play the game.

While it isn't fair to say that everything in Bad Company is destructible--the base skeletal architecture of buildings can't be ruined--walls, trees, and other free-standing objects are as vulnerable to weaponry as you on the battlefield. Bullets won't be able to penetrate the walls of building, but if you (or your enemy) have access to any sort of an explosive--from a grenade to a rocket-propelled grenade--then taking a breather behind the drywall just isn't going to cut it anymore.



With walls and other barriers no longer a problem, or as much of an advantage in the environment, it changes how you approach movement in the game. In the single-player game demo we tried, our four-man squad of renegade soldiers were tasked with invading a neutral country (yeah, we'll talk more about the story in a bit). However, to do so, they had to get through a heavily fortified border crossing. Thanks to the open-ended nature that's built into the design of Bad Company's single-player and multiplayer modes, you'll have multiple options for how you want to attack. Do you flank the main entrance and cherry pick the outlying enemies or barrel through the front door with guns blazing? In our case, we preferred the direct route, and the lack of permanent cover meant we had to move--and keep moving. In fact, with enemies everywhere, few--if any--places to hide, and an artificial intelligence that was tuned to be higher than normal, the action was always intense.

While we've established that you'll be moving a lot in Bad Company, what we couldn't have known until playing it is that the increased destructibility also changes how you move in the game. For example, take the heavy caliber machine gun that was nested toward the back of the border crossing. In other shooters, your tactic might be to dart around buildings while exposing yourself to crossfire. In Bad Company, if you've got an RPG or a grenade launcher equipped, you can blast right through the walls of buildings and more or less take a straight shot to your objective. We found that this direct approach also worked on the walls and fencing that surrounded the outskirts of the checkpoint. Instead of looking for a path to sneak through, we simply blasted a grenade and traipsed through the wreckage.



OK, now, about that "invading a neutral country thing." Yeah, that probably requires some explanation. As the developers behind Bad Company told us, the team working on the game wanted to make its single-player experience different from previous Battlefield games, both in look and feel. In doing so, they reached toward some well-known inspirations; namely, such movies as Three Kings and Kelly's Heroes. These are war-time movies that aren't necessarily about war, but rather the soldiers caught up in the struggle and their various motivations. In Bad Company, you've got a squad of soldiers who, like the protagonists in Three Kings, are tempted by the lure of gold to do some things that...well, let's just say they aren't really spelled out in the U.S. Army Field Manual. This is where invading the neutral fictional country of Serkozache comes in, although it's far from the only environment you'll be exploring (and likely blowing up) in the game.

Of course, there's more that's new in Bad Company than simply buildings that go boom. If you've seen the original trailer, you know the game is going to have a distinct sense of humor that hasn't been seen in the Battlefield series before. You've also met two of the main characters. Marlow is the main character you will control, while Sarge, as you might expect, yells a lot when keeping you informed of your game objectives. Rounding out the quartet is Haggard, a demo expert who's big on explosions but short on brains, and Sweetwater, who's got a light machine gun to go with his quieter, more cautious demeanor. Your squad will always be together in the game, though curiously, you won't be able to give squad orders as you go nor are your squadmates able to die. In all, there seems to be a definite Gears of War type of vibe happening among the four wise-cracking meatheads that make up part of B Company.



Tough soldiers need big weapons to get their job done, and Bad Company's weapons won't disappoint. You start off with a basic kit that comes with a machine gun and a grenade launcher. You'll also get some extras, such as grenades, knives, and more. As you fight, you'll come upon different kits that feature a variety of weapons. There's a demo kit with a shotgun and explosive weapons, as well as a sniper kit with a high-powered rifle. In addition to the guns, there are more indirect weapons, including a remote-controlled mortar strike weapon and a cool laser guide, which you can use to call in a missile strike. When you're tired of humping it on foot, you can always take control of one of the many vehicles and weaponry in the game, including jeeps, tanks, antiaircraft guns, or helicopters.

After clearing out the checkpoint on the border of Serkozache, we were feeling pretty proud of ourselves. But then the tank showed up--a big tank. Because the tank's main cannon was set to make mincemeat of any wall we hid behind, we were presented with the problem of taking it out with practically no place to hide. Luckily, we had the laser-guided missile system at our disposal. To use it, we aimed it at the tank then pressed the left and right trigger together. After a few anxious seconds where we fully expected the tank to send a cannon blast down our throats, we got the shot off. We were immediately transported to a shot high above the earth and behind the called-in missile. Here, we had to guide the missile to its target by moving up or down with the analog stick. Though it isn't that difficult to do, we got lucky with our first shot and blasted the tank to kingdom come. Or at least we blasted the bridge that the tank was rolling on, which caused it to take a nosedive into the riverbank below.



All the battles in Bad Company will be taking place in the same large environments you've gotten used to in the Battlefield series. Thanks to DICE's new Frostbite engine, those massive maps will look great on the Xbox 360 and PlayStation 3. The hallmarks of the new engine include improved lighting and shaders that give the game a dynamic and realistic look. Serkozache's dim woodland area was oppressive in a way that only a fictional former Eastern Bloc country could be--with its muted brown and green color palette. Beyond the subtleties of the textures and lighting, the engine is also able to create some powerful-looking explosions, which is in keeping with the game's focus on destructible environments.

Currently scheduled for release in 2008, Battlefield: Bad Company still has a good ways to go before it's ready for primetime. The developers also aren't ready to talk about the game's multiplayer gameplay, though we expect we'll find out those details later this year. With a strong single-player element and a sense of humor that helps to keep things fresh, Bad Company looks to take the Battlefield series in a new direction while still preserving the things that have made the series successful to date. We'll be keeping you up to date on the game's progress throughout the rest of the year, so stay tuned for more.







Mesaj util ?   Da   0 puncte
#397 by Stiopa (Vozian) (0 mesaje) at 2007-08-18 09:51:55 (870 săptămâni în urmă) - [Link]Top
Пробежавшись по страницам заметил что все игры с хорошей граффикой! (НЕ ВСЕ)  некие тупые мясорубки! Везде какието Монстры! Создания галимые!
Нет блин создать чтото типа!

Mafia
Fable
Nox
Dreamfall!!!


Нет ну блин реально!
Что это за??

Игра для дебилов! что ли??
Или сами создатели с потолка сехали!


Mesaj util ?   Da   0 puncte
#398 by Protos (Power User) (0 mesaje) at 2007-08-18 11:15:12 (870 săptămâni în urmă) - [Link]Top
#396 regnumekal, Ok - mersi! Şi Bravo binişor lucrat la review-uri! Ţine-o aşa în acest ritm :ok:


Mesaj util ?   Da   0 puncte
#399 by m000rfik (User) (0 mesaje) at 2007-08-18 11:31:45 (870 săptămâni în urmă) - [Link]Top
#397 Stiopa, 



Mesaj util ?   Da   0 puncte
#400 by Protos (Power User) (0 mesaje) at 2007-08-18 12:17:05 (870 săptămâni în urmă) - [Link]Top
FarCry 2 > запланирована на II квартал 2008 года! muzica de pe site rupe la ei, тизер-сайт (http://farcry.uk.ubi.com/teaser/)!

FlatOut: Ultimate Carnage > запланирована на IV квартал 2007 года!

Editat de către Protos la 2007-08-18 12:34:17




Mesaj util ?   Da   0 puncte

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ... 552 553 554 555 556 557 558 559 560 561
<< Precedenta      Următoarea >>

Forum Index > Jocuri > Noutăți din industria jocurilor > Știri din lumea jocurilor / Игровые новости


Navigare rapidă:


Comunitatea digitală din Moldova. Să adunăm și să organizăm conținutul autohton de pe întreg internet pe un singur site web.