Forum Index > Jocuri > FIFA 09

#0 by tramadol (tabletcă turbată) (0 mesaje) at 2008-08-15 21:50:05 (819 săptămâni în urmă) - [Link]Top



!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

facem un poll..FIFA08 vs FIFA09
  • gameplay
  • grafică
  • inovaţii

voturi de la 0 pînă la 10


thx to Grekkoz

Editat de către tramadol la 2008-10-09 18:05:22




Mesaj util ?   Da   1 puncte

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ... 36 37 38 39 40 41 42 43 44 45
<< Precedenta      Următoarea >>

#176 by FATE (Kazuma's bitch)...(Быдло...x) (0 mesaje) at 2008-08-27 20:39:14 (817 săptămâni în urmă) - [Link]Top
#174 Kerdic, :hmm:................


Mesaj util ?   Da   0 puncte
#177 by Kerdic (VIP) (0 mesaje) at 2008-08-27 20:41:56 (817 săptămâni în urmă) - [Link]Top
#175 tramadol, sa-l mai baji pe Kaka, k tot mai multe ca Rooney face pe terent :sarcastic:


Mesaj util ?   Da   0 puncte
#178 by FATE (Kazuma's bitch)...(Быдло...x) (0 mesaje) at 2008-08-27 20:43:16 (817 săptămâni în urmă) - [Link]Top
#177 Kerdic, "... Kaka ..." - :wub:..........Best player of Milan...:wub:


Mesaj util ?   Da   0 puncte
#179 by tramadol (tabletcă turbată) (0 mesaje) at 2008-08-27 20:44:25 (817 săptămâni în urmă) - [Link]Top
#177 Kerdic, "... k tot mai multe ca Rooney face pe terent :sarcastic: ..." - mai ales amu:submasa:


Mesaj util ?   Da   0 puncte
#180 by FATE (Kazuma's bitch)...(Быдло...x) (0 mesaje) at 2008-08-27 20:57:15 (817 săptămâni în urmă) - [Link]Top
#179 tramadol, "... terent ..." - :sarcastichand:


Mesaj util ?   Da   0 puncte
#181 by adrianis Donor (Manchester United Fan) (0 mesaje) at 2008-08-27 22:05:25 (817 săptămâni în urmă) - [Link]Top
#174 Kerdic, "... saipit lumea Ronnye asta )))) ..." - nu mai mult ca Ronaldinho aista... peste tot bleadi... da jioaca dea sula deja de vreo 2 ani...


Mesaj util ?   Da   0 puncte
#182 by FATE (Kazuma's bitch)...(Быдло...x) (0 mesaje) at 2008-08-27 22:10:24 (817 săptămâni în urmă) - [Link]Top
#181 adrianis, Pes rullz:look:


Mesaj util ?   Da   0 puncte
#183 by Erick (¡La 14-a ya esta aquí!) (0 mesaje) at 2008-08-28 11:16:42 (817 săptămâni în urmă) - [Link]Top
sper că Bernabeu l'au inclus ? :)


Mesaj util ?   Da   0 puncte
#184 by Kerdic (VIP) (0 mesaje) at 2008-08-28 11:31:21 (817 săptămâni în urmă) - [Link]Top
#183 Erick, băi, Real sux in aceeaşi măsură ca şi Barca, 2-ă echipe unde talentele se pierd pe banca de rezerve....


Mesaj util ?   Da   0 puncte
#185 by tramadol (tabletcă turbată) (0 mesaje) at 2008-08-28 11:47:21 (817 săptămâni în urmă) - [Link]Top
#184 Kerdic, cred ca se discuta aici despre fifa09 si nu despre preferintele fiecaruia in fotbal:thinking:


Mesaj util ?   Da   0 puncte
#186 by Kerdic (VIP) (0 mesaje) at 2008-08-28 11:50:09 (817 săptămâni în urmă) - [Link]Top
#185 tramadol, eo tot despre fifa09 zic ))) :mad:


Mesaj util ?   Da   0 puncte
#187 by Crigon (Power User) (0 mesaje) at 2008-08-28 11:53:52 (817 săptămâni în urmă) - [Link]Top
EA SPORTS unveils new adidas Live Season for FIFA09 that will dynamically update player form in-game to mirror real world performance.
2008-08-20 A global network of football scouts will monitor every player throughout the season to supply accurate team data each week. FIFA09 demo available world wide on September 11th.

Electronic Arts today announced a new premium service for EA SPORTS™ FIFA 09 called adidas Live Season that will redefine the football videogame experience by dynamically updating player form in-game on a weekly basis so that player attributes mirror real-world performances.

FIFA 09 will now feel and play differently throughout the entire 2008-2009 season matching the weekly rhythm of football. The new service will be available for Barclay’s Premier League, La Liga BBVA, Ligue 1, Bundesliga, Serie A and Mexican Primera Division on the PLAYSTATION®3 computer entertainment system, the Xbox 360® video game and entertainment system and PC.

FIFA 09 is now powered with dynamic real-world data and analytics, lifting the game to new heights of authenticity for football fans and gamers connected online. The adidas Live Season service is based on how real players performed in the most recent real-world matches. Gameplay will change dynamically as the performance of players and football teams in the real world experience the highs and lows during their campaigns.

Andrew Wilson, Vice President & Executive Producer for the FIFA 09 had this to say:
“This is an ambitious and completely unique feature that has never been attempted before for football videogames. The game will feel and play differently each week. With adidas Live Season if Ronaldinho has a great match on the weekend you’ll feel the difference when you pick up the controller as his in-game attributes increase.”

A global network of football scouts will monitor every player in the adidas Live Season leagues throughout the season to supply accurate and in-depth player and team data each week. Player attributes will be impacted and player performance will change dynamically. The adidas Live Season service is downloaded into FIFA 09 each week and will run from the launch of the game to the end of the 2008-2009 season.

Gamers with Xbox Live or PSN subscriptions will have access to one league of their choice for a free trial from the moment they activate it to the end of the 2008-2009 season.

A FIFA 09 demo will be available for download on September 11 worldwide on the PLAYSTATION®Network and Xbox LIVE™.

To learn more about FIFA 09 visit www.FIFA09.ea.com.

Check out the New FIFA 09 Trailer!

Key features - PC

    * Detailed, authentic gameplay — Gamers will be able to enjoy gameplay that has enjoyed years of improvement and innovations. Details such as quick freekicks, hidden throw-ins, updated collision animations and shielding delivers a complete football experience.
    * Adidas Live Season - Dynamic update of player information in-game that mirrors real-life performances. Feel the change in gameplay performance as teams in the real world experience the highs and lows during their campaigns. All the top leagues are included: Barclay’s Premier League, La Liga, Ligue 1, Bundesliga, Serie A and Mexican Primera Division.
    * Leading Edge Visual Quality — FIFA 09 on PC now delivers the jump in quality demanded by PC gamers around the world. The latest shader and visual techniques leverage hi-spec graphics cards for a visually spectacular recreation of the beautiful game.
    * PC Specific Controls - Customizable mouse and keyboard control configurations deliver PC-specific control unique to sports games. Determine exactly where you want the ball played with a click of the mouse button. Furthermore, send your players on pin-point accurate runs using similar commands.
    * PC Connected Experience — A unique, fully customizable widget design integrated into the menu system. You determine what information you receive directly through your game from online rankings and the Interactive Leagues to real-world football news.
    * Pro Skill Moves — Use your mouse to draw trick plays or perform one of 32 skill moves, including new scoop turns, rainbow flicks, heel-to-heel knocks and ball rolls.
    * EA SPORTS™  Interactive Leagues: – Represent your club online in the Barclays Premier League, Bundesliga, Italian League, French League or Mexican 1st Division.  Play and knock–off rival clubs more often in new-to-PC Rivals Match-up option.
    * Manager Mode – New options for pre-season friendlies, and the ability to create formations to customize your club for each opponent.
    * Tournament Mode – Play 61 tournaments, including 42 officially licensed ones, or create one of your own. 
    * Challenge Mode – Take on the challenge of overcoming a variety of difficult scenarios to earn rewards and unlockables.
    * Complete Authenticity — Featuring over 500 licensed teams and 30 leagues accurately represented with correct kits and badges.

tep onto the pitch and play professional football your way in FIFA 09. Experience the most authentic football simulation EA SPORTS™ has delivered on PC as you live the fantasy of playing as a professional player.

FIFA 09 on PC has been customized and designed exclusively for the platform. The gameplay engine features year-on-year improvements, delivering the detail demanded by football fans.

FIFA 09 also features new customizable mouse and keyboard controls that deliver deeper, more intuitive command over your squad for more fluid football action. Now utilize the mouse as a point-and-click tool to send teammates on runs, make pin-point accurate passes, and blast powerful shots on target. Plus, you have the tools to draw up trick moves using the mouse or perform one of 32 skill moves in your arsenal, including new scoop turns, rainbow flicks, heel-to-heel knocks and ball rolls just like Ronaldinho. More than 17 customizable actions in all enable you to design the game to suit your style of play.

Product screenshotFIFA 09 on PC now features new, leading-edge visuals that deliver graphics that exploits the power of hi-spec gaming PCs, as requested by PC gamers. Star players are featured in photorealistic quality with remodeled likenesses that show off skin tones and muscles in greater detail for ultra-realistic action.

FIFA 09 also features customizable widgets that can now integrated into the menu system to connect you to the FIFA community and real-world football so you stay connected while playing.

The online feature set of FIFA 09 includes the EA SPORTS Interactive Leagues, where you represent your club online* against rivals around the world and 61 tournaments. An additional major feature will be announced in August at the Leipzig Games Convention in Germany.

Game info - PLAYSTATION® 3
FIFA 09 Game Packshot

Step onto the pitch and play professional football your way in FIFA 09. Experience the most authentic football simulation EA SPORTS™ has delivered as you live the fantasy of playing as a professional player and customize the game to suit your style and ability.

Powered by the third generation of the EA SPORTS football engine, FIFA 09 features more than 250 core gameplay additions and enhancements that deliver the most responsive, intelligent and realistic action ever for the series. Enjoy turning defenders with more controlled dribbling and ball control, snapping off precision shots with improved first-time shooting mechanics and firing beautifully timed passes with greater accuracy, placing the ball exactly where you want it. With new player momentum physics the speed and weight of the player determines everything from the distance of a slide tackle and the power of a header to the severity of player collisions and the height of a player’s jump. Plus, players now behave according to their physical attributes with larger, stronger players dominating collisions, battles for control of the ball, and position in challenges for two player headers.

Product screenshotFIFA 09 features new Custom Team Tactics that gives you all the tools to become a first-team coach. For the first time, go inside the game engine to customize the positioning and support play of your teammates and decide exactly how your team will play in any situation. Now you are the player, coach and manager! You have the power to adjust and customize tactical settings so CPU players and your team perform just like the real-world team plays or how you think it should play. Save your tactics and then make strategic decisions to exploit your opponent’s weaknesses, all on-the-fly.

Now there is nothing stopping you from living your dream and proving yourself as a professional player through the popular feature innovation – Be A Pro – now expanded to include a career mode and the ability to play with a team of up to 10 friends all playing fixed outfield positions. In Be A Pro: Seasons you pick or create a professional player and then develop his skills at a single outfield position with the ultimate goal of becoming a national legend. In Be A Pro: 10 vs 10 Online Team Play FIFA 09 will change the way games are played online by becoming the first sports game to enable up to 20 individuals playing fixed positions to play a single game at the same time. Instead of thinking as an individual player now you have to think and play as a team.

FIFA 09 delivers a new level of authenticity. The matchday experience is now true-to-life with a referee and assistants. Plus, crowds, stadium atmosphere, and commentary have all been regionalized in exacting detail and 15 new stadiums added.

The full feature set of FIFA 09 is available at www.FIFA09.EA.com. Additional features will be announced in July and at the Leipzig Games Convention in August.

Step onto the pitch and play professional football your way in FIFA 09. Experience the most authentic football simulation EA SPORTS™ has delivered as you live the fantasy of playing as a professional player and customize the game to suit your style and ability.

Powered by the third generation of the EA SPORTS football engine, FIFA 09 features more than 250 core gameplay additions and enhancements that deliver the most responsive, intelligent and realistic action ever for the series. Enjoy turning defenders with more controlled dribbling and ball control, snapping off precision shots with improved first-time shooting mechanics and firing beautifully timed passes with greater accuracy, placing the ball exactly where you want it. With new player momentum physics the speed and weight of the player determines everything from the distance of a slide tackle and the power of a header to the severity of player collisions and the height of a player’s jump. Plus, players now behave according to their physical attributes with larger, stronger players dominating collisions, battles for control of the ball, and position in challenges for two player headers.

Product screenshotFIFA 09 features new Custom Team Tactics that gives you all the tools to become a first-team coach. For the first time, go inside the game engine to customize the positioning and support play of your teammates and decide exactly how your team will play in any situation. Now you are the player, coach and manager! You have the power to adjust and customize tactical settings so CPU players and your team perform just like the real-world team plays or how you think it should play. Save your tactics and then make strategic decisions to exploit your opponent’s weaknesses, all on-the-fly.

Now there is nothing stopping you from living your dream and proving yourself as a professional player through the popular feature innovation – Be A Pro – now expanded to include a career mode and the ability to play with a team of up to 10 friends all playing fixed outfield positions. In Be A Pro: Seasons you pick or create a professional player and then develop his skills at a single outfield position with the ultimate goal of becoming a national legend. In Be A Pro: 10 vs 10 Online Team Play FIFA 09 will change the way games are played online by becoming the first sports game to enable up to 20 individuals playing fixed positions to play a single game at the same time. Instead of thinking as an individual player now you have to think and play as a team.

FIFA 09 delivers a new level of authenticity. The matchday experience is now true-to-life with a referee and assistants. Plus, crowds, stadium atmosphere, and commentary have all been regionalized in exacting detail and 15 new stadiums added.

The full feature set of FIFA 09 is available at www.FIFA09.EA.com. Additional features will be announced in July and at the Leipzig Games Convention in August.

ey features - PLAYSTATION® 3

    * Polished, refined gameplay - Featuring 250 additions and enhancements to core gameplay, including new animation technology that creates more responsive first-time shooting and passing, faster and more controlled dribbling, and improved trapping, and new player momentum physics that delivers realistic player collisions, authentic jostling for the ball, and more variation in tackling.
    * Adidas Live Season - Dynamic update of player information in-game that mirrors real-life performances. Feel the change in gameplay performance as teams in the real world experience the highs and lows during their campaigns. All the top leagues are included: Barclay’s Premier League, La Liga, Ligue 1, Bundesliga, Serie A and Mexican Primera Division.
    * Custom Team Tactics —Become a first-team coach with the power to tune and balance 11 tactical sliders for 140 attacking and 40 defending options (more than 50,000 combinations) so CPU players and your team perform just like the real-world team or how you think the real team should play. Save your tactics to make strategic decisions to exploit your opponent’s weaknesses during the game. Plus, share your strategies with friends online*.
    * Be A Pro: Seasons — Pick or create a professional player and test your football ability over a four season campaign. Master a single position and develop your skills -- passing, shooting, positioning, marking -- to ultimately become a national legend.
    * Be A Pro: 10 vs 10 Online Team Play — Create your own team of up to 10 friends, all playing fixed outfield positions, to challenge rival teams of up to 10 players. Instead of thinking as an individual player now you have to think and play as a team.
    * Improved Goalkeeper Intelligence – Goalkeepers position themselves more intelligently, react to shots more realistically and recover from saves faster.
    * Customised Controllers – Create your own bespoke controller configuration, save it and even take it online effortlessly. Assign actions to the buttons exactly how you like them for complete cont

GS AU: How many different national leagues/nations have you got planned for this year's game? Any significant additions?

DR: We have 30 leagues and around 40 national teams in the game this year, including the Australian national side which is fully licensed with correct kits, badges, and player names.

GS AU: How significant an upgrade is FIFA 09 from last year's game? Can you take us through some of the highlights?

DR: We spent a lot of time reflecting on the community and press feedback from FIFA 08 and we managed to distill it down into 250 key additions and improvements to focus on for FIFA 09. The three biggest areas of gameplay improvement you'll see are in responsiveness, physical play, and their effect through attributes, plus the AI.

We've revamped our animations and animation technology to make sure every gamer-controlled action, including dribbling, running, tackling, heading, passing, and shooting, are much more responsive. Physical play and attributes were top of our agenda, too. For example, the team really felt that there wasn't enough difference between small, pacey players, and large, strong players. This year you'll need to become more familiar with the individual strengths and weaknesses of the players you have at your disposal and what they are capable of in real life. Fast players can nip in and out of tackles much faster than hulking defenders, but the little guys are much easier to muscle off the ball. Tackles are crunching-–and we can discriminate between planted and trailing legs, so if you contact a player in the right spot he'll go down or skip out of it authentically. We've also put in some midair collisions and stumbles that add a fantastic sense of realism.

For intelligence, we've massively improved positioning, goalkeeping, reducing the frequency the ball is intercepted in certain situations, through-balls, and enabling skilled players to curl passes and crosses. Furthermore, keepers can change their mind mid-dive when they realize they've made a mistake.

GS AU: How about new gameplay additions? Are there any new modes in single-player and multiplayer that you're introducing?

DR: One of the new modes that we are all very excited about is what we are calling Custom Team Tactics. The goal for the feature was to distinguish the teams in our game by making each of them play differently according to how they play in the real world. In the process of building this feature we figured out that this is something that should also be exposed to the gamers so that they can adjust the way that the team plays to suit their own personal style too. We put in a set of "sliders" so that you can tweak and tune the way your team plays as if you were the first-team coach or manager. There are 11 sliders and options in the game, broken down into "Defending" and "Attacking" sliders. Attacking is then broken down further into "Build Up" and "Chance Creation" sliders.

There are roughly 140 attacking and 40 defensive options. One example is to adjust the Defensive Mentality--in a high setting you'll have nine players pushing into your opposition half trying to cut-out play in much the same way as in the team pushing for a win, desperate to get the ball no matter how vulnerable that leaves you defensively. To counter this, the opposition could play a long, lofted ball over your last man and your striker will probably have 30 yards of space to run into between the last defender and the goalkeeper. The opposite example is low Defensive Mentality. Choosing this option means your defensive line is deep, leaving very little space for the attacking team to play in your half of the pitch. An attacking team is going to be met with a 10-man defense--so they're going to need to use some pretty inspired quick passing and movement to get near goal.

We have also expanded our popular Be a Pro feature into a career mode. You'll get the chance to choose or build a football player, control them for four seasons, and grow their abilities using the experience points you gain on the pitch. Hopefully you'll be good enough to get spotted by your national coach, with the ultimate aim of being your countries captain, and winning the International Cup to become a Legend.

For the first time in Be a Pro we'll be allowing fans of the mode to play unlocked, so if you fancy a change of position you can still gain experience for your player, whilst playing as another pro. And if your mate pops over they can join in--either playing along side you or trying to spoil your progress as your opponent. We are also going to reveal some additional new features in July and at the Leipzig Games Festival in Germany in August.

GS AU: What about online? Last year you introduced 5-on-5--will we see that again? Or perhaps an improvement on that?

DR: One of the features we are going to be talking more about later this month is Be a Pro: Online Team Play. Check back with me later this month and I'll be able to discuss our online features in detail.

GS AU: FIFA is obviously EA's sim franchise, with the arcade soccer left to Street. Do you ever worry that the realism in ball physics and tactics will become too much for gamers? How do you balance that realism in FIFA titles while still being a fun game to play?

DR: We spend a lot of time playing the game to make sure the realistic animations, ball physics, [and] intelligence of the players doesn't take away from the enjoyment of the game. At the end of the day FIFA is a football video game so we need to make sure we balance off what looks great, feels great, and sounds great with what is fun to play. By focusing on making 250 improvements to core gameplay this is all about creating a realistic, authentic, and playable game but we've also added some options to make sure football fans coming to the franchise for the first time will pick up a controller and have a lot of fun.

GS AU: Will there be any differences between the PS3 and 360 versions of the game? Which one was easier to work on?

DR: There will not be any differences in the way the game plays on PS3 and Xbox 360. They will be identical-playing games. However, PS3 will have a game mode exclusive to that system which we'll talk about later in the year.

We have an extremely talented group of individuals who work on each platform and there are challenges to overcome on any platform to make sure the people who purchase the game have the best experience possible. So I wouldn't say that one console is easier to work on, I would just say they are different.

GS AU: David Rutter, thanks for your time.

GS AU: How many different national leagues/nations have you got planned for this year's game? Any significant additions?

DR: We have 30 leagues and around 40 national teams in the game this year, including the Australian national side which is fully licensed with correct kits, badges, and player names.

GS AU: How significant an upgrade is FIFA 09 from last year's game? Can you take us through some of the highlights?

DR: We spent a lot of time reflecting on the community and press feedback from FIFA 08 and we managed to distill it down into 250 key additions and improvements to focus on for FIFA 09. The three biggest areas of gameplay improvement you'll see are in responsiveness, physical play, and their effect through attributes, plus the AI.

We've revamped our animations and animation technology to make sure every gamer-controlled action, including dribbling, running, tackling, heading, passing, and shooting, are much more responsive. Physical play and attributes were top of our agenda, too. For example, the team really felt that there wasn't enough difference between small, pacey players, and large, strong players. This year you'll need to become more familiar with the individual strengths and weaknesses of the players you have at your disposal and what they are capable of in real life. Fast players can nip in and out of tackles much faster than hulking defenders, but the little guys are much easier to muscle off the ball. Tackles are crunching-–and we can discriminate between planted and trailing legs, so if you contact a player in the right spot he'll go down or skip out of it authentically. We've also put in some midair collisions and stumbles that add a fantastic sense of realism.

For intelligence, we've massively improved positioning, goalkeeping, reducing the frequency the ball is intercepted in certain situations, through-balls, and enabling skilled players to curl passes and crosses. Furthermore, keepers can change their mind mid-dive when they realize they've made a mistake.

GS AU: How about new gameplay additions? Are there any new modes in single-player and multiplayer that you're introducing?

DR: One of the new modes that we are all very excited about is what we are calling Custom Team Tactics. The goal for the feature was to distinguish the teams in our game by making each of them play differently according to how they play in the real world. In the process of building this feature we figured out that this is something that should also be exposed to the gamers so that they can adjust the way that the team plays to suit their own personal style too. We put in a set of "sliders" so that you can tweak and tune the way your team plays as if you were the first-team coach or manager. There are 11 sliders and options in the game, broken down into "Defending" and "Attacking" sliders. Attacking is then broken down further into "Build Up" and "Chance Creation" sliders.

There are roughly 140 attacking and 40 defensive options. One example is to adjust the Defensive Mentality--in a high setting you'll have nine players pushing into your opposition half trying to cut-out play in much the same way as in the team pushing for a win, desperate to get the ball no matter how vulnerable that leaves you defensively. To counter this, the opposition could play a long, lofted ball over your last man and your striker will probably have 30 yards of space to run into between the last defender and the goalkeeper. The opposite example is low Defensive Mentality. Choosing this option means your defensive line is deep, leaving very little space for the attacking team to play in your half of the pitch. An attacking team is going to be met with a 10-man defense--so they're going to need to use some pretty inspired quick passing and movement to get near goal.

We have also expanded our popular Be a Pro feature into a career mode. You'll get the chance to choose or build a football player, control them for four seasons, and grow their abilities using the experience points you gain on the pitch. Hopefully you'll be good enough to get spotted by your national coach, with the ultimate aim of being your countries captain, and winning the International Cup to become a Legend.

For the first time in Be a Pro we'll be allowing fans of the mode to play unlocked, so if you fancy a change of position you can still gain experience for your player, whilst playing as another pro. And if your mate pops over they can join in--either playing along side you or trying to spoil your progress as your opponent. We are also going to reveal some additional new features in July and at the Leipzig Games Festival in Germany in August.

GS AU: What about online? Last year you introduced 5-on-5--will we see that again? Or perhaps an improvement on that?

DR: One of the features we are going to be talking more about later this month is Be a Pro: Online Team Play. Check back with me later this month and I'll be able to discuss our online features in detail.

GS AU: FIFA is obviously EA's sim franchise, with the arcade soccer left to Street. Do you ever worry that the realism in ball physics and tactics will become too much for gamers? How do you balance that realism in FIFA titles while still being a fun game to play?

DR: We spend a lot of time playing the game to make sure the realistic animations, ball physics, [and] intelligence of the players doesn't take away from the enjoyment of the game. At the end of the day FIFA is a football video game so we need to make sure we balance off what looks great, feels great, and sounds great with what is fun to play. By focusing on making 250 improvements to core gameplay this is all about creating a realistic, authentic, and playable game but we've also added some options to make sure football fans coming to the franchise for the first time will pick up a controller and have a lot of fun.

GS AU: Will there be any differences between the PS3 and 360 versions of the game? Which one was easier to work on?

DR: There will not be any differences in the way the game plays on PS3 and Xbox 360. They will be identical-playing games. However, PS3 will have a game mode exclusive to that system which we'll talk about later in the year.

We have an extremely talented group of individuals who work on each platform and there are challenges to overcome on any platform to make sure the people who purchase the game have the best experience possible. So I wouldn't say that one console is easier to work on, I would just say they are different.

GS AU: David Rutter, thanks for your time.

S AU: How many different national leagues/nations have you got planned for this year's game? Any significant additions?

DR: We have 30 leagues and around 40 national teams in the game this year, including the Australian national side which is fully licensed with correct kits, badges, and player names.

GS AU: How significant an upgrade is FIFA 09 from last year's game? Can you take us through some of the highlights?

DR: We spent a lot of time reflecting on the community and press feedback from FIFA 08 and we managed to distill it down into 250 key additions and improvements to focus on for FIFA 09. The three biggest areas of gameplay improvement you'll see are in responsiveness, physical play, and their effect through attributes, plus the AI.

We've revamped our animations and animation technology to make sure every gamer-controlled action, including dribbling, running, tackling, heading, passing, and shooting, are much more responsive. Physical play and attributes were top of our agenda, too. For example, the team really felt that there wasn't enough difference between small, pacey players, and large, strong players. This year you'll need to become more familiar with the individual strengths and weaknesses of the players you have at your disposal and what they are capable of in real life. Fast players can nip in and out of tackles much faster than hulking defenders, but the little guys are much easier to muscle off the ball. Tackles are crunching-–and we can discriminate between planted and trailing legs, so if you contact a player in the right spot he'll go down or skip out of it authentically. We've also put in some midair collisions and stumbles that add a fantastic sense of realism.

For intelligence, we've massively improved positioning, goalkeeping, reducing the frequency the ball is intercepted in certain situations, through-balls, and enabling skilled players to curl passes and crosses. Furthermore, keepers can change their mind mid-dive when they realize they've made a mistake.

GS AU: How about new gameplay additions? Are there any new modes in single-player and multiplayer that you're introducing?

DR: One of the new modes that we are all very excited about is what we are calling Custom Team Tactics. The goal for the feature was to distinguish the teams in our game by making each of them play differently according to how they play in the real world. In the process of building this feature we figured out that this is something that should also be exposed to the gamers so that they can adjust the way that the team plays to suit their own personal style too. We put in a set of "sliders" so that you can tweak and tune the way your team plays as if you were the first-team coach or manager. There are 11 sliders and options in the game, broken down into "Defending" and "Attacking" sliders. Attacking is then broken down further into "Build Up" and "Chance Creation" sliders.


Mesaj util ?   Da   0 puncte
#188 by neobarsa (Power User) (0 mesaje) at 2008-08-28 13:11:22 (817 săptămâni în urmă) - [Link]Top
si iara Ronaldinho ii pe oblojka numa maika ii alta :) :ae: si Roonye tot ii MALADETS :ae:


Mesaj util ?   Da   0 puncte
#189 by Erick (¡La 14-a ya esta aquí!) (0 mesaje) at 2008-08-28 18:00:25 (817 săptămâni în urmă) - [Link]Top
#184 Kerdic, taşi)


Mesaj util ?   Da   0 puncte
#190 by Omega (Power User) (0 mesaje) at 2008-08-28 22:04:10 (817 săptămâni în urmă) - [Link]Top
#187 Crigon, da tradushire a si shie?:look:


Mesaj util ?   Da   0 puncte
#191 by adrianis Donor (Manchester United Fan) (0 mesaje) at 2008-08-28 22:32:47 (817 săptămâni în urmă) - [Link]Top
#190 Omega, :no:


Mesaj util ?   Da   0 puncte
#192 by Kerdic (VIP) (0 mesaje) at 2008-08-28 22:51:03 (817 săptămâni în urmă) - [Link]Top
#190 Omega, o sa sie, de la brain.exe ))))))


Mesaj util ?   Da   0 puncte
#193 by Grekk0zDisabled (Power User) (0 mesaje) at 2008-08-29 17:56:06 (817 săptămâni în urmă) - [Link]Top

Wenger wrote:

  • Screen-uri din Menu la FIFA 09 PC :

Screens:

 
 
 


 
Click to enlarge




P.s: În fifa09 Arsenal o să aibă 4,5 steli :look: :ae:




Mesaj util ?   Da   0 puncte
#194 by adrianis Donor (Manchester United Fan) (0 mesaje) at 2008-08-29 18:01:01 (817 săptămâni în urmă) - [Link]Top
#193 Grekk0z, in sfirsit se vede ca nu e port PS2. interface-ul deja e ok! fara texturi intinse, sterse si distorsionate. Si in sfirsit widescreen nativ! Parca si aceeasi iarba 3D si modelele noi ale jucatorilor fac diferenta vizibila! In FIFA10 sper sa fie full nextgen!


Mesaj util ?   Da   0 puncte
#195 by SyntheZ (ТеРмоЯдеРныЙ) (0 mesaje) at 2008-08-29 20:53:50 (817 săptămâni în urmă) - [Link]Top
#184 Kerdic, da,sigur. La Real Madrid s-au pierdut asa talente ca Pepe,Ramos,Marcelo,Snejider,Gago,Higuain,De la Red... Psc mai intereseazate ce se intimpla prin club inainte de a spune ceva


Mesaj util ?   Da   0 puncte
#196 by Kerdic (VIP) (0 mesaje) at 2008-08-29 21:02:11 (817 săptămâni în urmă) - [Link]Top
#195 SyntheZ, ma-nveti pe mine ceea ce inseamna fotbal, si cum se maninca el ?:lol: Talentele se nasc in cluburi mici, pentru ca ma apoi sa fie cumparati de cluburi mari, sfirsind cariera pe banca de rezerva.


Mesaj util ?   Da   0 puncte
#197 by SyntheZ (ТеРмоЯдеРныЙ) (0 mesaje) at 2008-08-29 21:04:17 (817 săptămâni în urmă) - [Link]Top
#196 Kerdic, ei da? figasse ai descoperit america :D

Sau nascut destule talente si-n cantera Realului, + la asta jucatorii care sunt cumparati de tineri ca de ex. Marcelo, Gago, Higuain, Drenthe, Ramos, tot tre crescuti corect pt a face jucatori mari din ei.


Mesaj util ?   Da   0 puncte
#198 by Kerdic (VIP) (0 mesaje) at 2008-08-29 21:07:48 (817 săptămâni în urmă) - [Link]Top
#197 SyntheZ, pai hai, mai invatama ceva, vad k ti-ai muscat limba.... Nu tre s-o faci pe desteptu', k nu-ti sta bine.

Sigur, si citi din ei intra in primii 11? Nu degeaba in lotu' Realului jumate din natioanala olandei se afla...


Mesaj util ?   Da   0 puncte
#199 by SyntheZ (ТеРмоЯдеРныЙ) (0 mesaje) at 2008-08-29 21:09:02 (817 săptămâni în urmă) - [Link]Top
#198 Kerdic, lol, tu mai bine adumi vre-un argument serios la cuvintele spuse de tine, ca pinacind vad doar apshoara...


Mesaj util ?   Da   0 puncte
#200 by Kerdic (VIP) (0 mesaje) at 2008-08-29 21:11:21 (817 săptămâni în urmă) - [Link]Top
#199 SyntheZ, nu-s obligat sa-ti demonstrez abstolut nimic. Daca ti-ai pune creieru' in miscare, aveai sa-ntelegi. Se vede k esti fan Real, de asta reactionezi in asa mod :lol:


Mesaj util ?   Da   0 puncte

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ... 36 37 38 39 40 41 42 43 44 45
<< Precedenta      Următoarea >>

Forum Index > Jocuri > FIFA 09


Navigare rapidă:


Comunitatea digitală din Moldova. Să adunăm și să organizăm conținutul autohton de pe întreg internet pe un singur site web.