Forum Index > Jocuri > StarCraft II

#0 by XelNaga (1a2a3a) (0 mesaje) at 2007-05-19 12:03:39 (905 săptămâni în urmă) - [Link]Top





StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

[Ro]

Jocul cu tot cu crack:
Starcraft II: Wings Of Liberty Beta [ENG] [2010] [Real-Time Strategy(RTS)]

Starcraft II: Wings Of Liberty Beta [RUS] [2010] [Real-Time Strategy(RTS)]

Site-ul official:
Blizzard

[Ru]

Игру и крэк можно найти тут:
Starcraft II: Wings Of Liberty Beta [ENG] [2010] [Real-Time Strategy(RTS)]

Starcraft II: Wings Of Liberty Beta [RUS] [2010] [Real-Time Strategy(RTS)]

Официальный сайт:
Blizzard

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StarCraft II Battle.net IDs

  • Forum Nickname | Battle.net ID | Character Code | Region
  • Kerrigan | Tops | 652 | EU
  • Roosvelt | Roosvelt | 731 | EU
  • Technics88 | Technics | 996 |
  • Iuri493 | iurka | 567 | EU
  • WayS | ilovemilky | 913 |
  • HeBepHb1u | HeBepHbIu | 59 |
  • Runaground | Sin | 815 |
  • beatmaker77 | Beatmaker | 806 | EU
  • fil89 | NanoBreaker | 992 | EU
  • мазай | mazaycheck | 100 |
  • kuett | frankovski | 615 | EU
  • BlackCross | BlackCross | 508 | EU
  • bazooka | Bash | 763 | EU
  • VADIMUSCA | vlademer | 942 | EU
  • Desna | ezasspy | 480 | EU
  • DESOUL | Lawful | 678 | EU
  • sion | Sion | 928 |
  • Cyan3 | WestMan | 847 | EU
  • flat | zergus | 310 | EU
  • provit88 | LiMBO | 780 | EU
  • FlyCatCheR | Ablom | 623 | EU
  • Knyazi | Erdboden | 449 | EU
  • redbaron | redb | 707 | EU
  • XtremeX | Alegzandr | 862 | EU
  • Stocker007 | DomainFlag | 336 | EU
  • djdennix | DenX | 122 | EU
  • superleu| MrKrul | 971 | EU
  • koostea | koostea | 406 | EU
  • Furious_Angel | GeoStrategy | 491 | EU
  • trolic | Lucas | 1410 | EU
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Editat de către XelNaga la 2015-04-12 14:15:49




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#1451 by beatmaker77 (Power User) (0 mesaje) at 2010-09-13 22:20:46 (731 săptămâni în urmă) - [Link]Top
#1447 kuett, hai 1v1


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#1452 by kuett Fotbalist (VIP) (0 mesaje) at 2010-09-13 22:41:54 (731 săptămâni în urmă) - [Link]Top
#1451 beatmaker77, tactica de rusine foarte usor are counter daca te inveti sa faci scout cu un svc worker, si daca ai gasit proxy barracks e practic gg pentru mine
eu nus vinovat ca tu nu ai vrut sau nu poti sa faci un scout elementar, is problemele tale
better luck next time

ps. haters gonna hate


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#1453 by beatmaker77 (Power User) (0 mesaje) at 2010-09-13 22:44:32 (731 săptămâni în urmă) - [Link]Top
#1452 kuett, am facut scout imediat dupa ce am terminat 1-ul depot.
Crezi ca pot face scout cu un SCV intreaga harta ?

Eu pur si simplu nu recunosc rush-urile. Toti pot face rush, insa un macro bun, nu-l pot face toti.

Oricum, GG :)


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#1454 by kuett Fotbalist (VIP) (0 mesaje) at 2010-09-13 22:45:43 (731 săptămâni în urmă) - [Link]Top
inseamna ca am macro bun? well.. thanks

si tip . trebuia sa vii cu toti workerii si sami distrugi scvu si 1-2 marines pe care ii aveam. principalul ca miai vazut ca nam barracks la baza si nai facut nimic si dai vina pe rushul meu, singur ai facut cea mai mare greseala


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#1455 by beatmaker77 (Power User) (0 mesaje) at 2010-09-14 00:02:05 (731 săptămâni în urmă) - [Link]Top
#1454 kuett, "... inseamna ca am macro bun? well.. thanks ..." - ba din contra. Daca aveai macro bun, nu ai apela la rush.

#1454 kuett, "... si tip . trebuia sa vii cu toti workerii si sami distrugi scvu si 1-2 marines pe care ii aveam. ..." - ei chiar asa. Rines are range 6. Si poti toti SCV-ii mei sa ii rupi, si aveai vrei 2-3 racks la exp.

Oricum, eu nu respect pe cei ce fac rush.


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#1456 by kuett Fotbalist (VIP) (0 mesaje) at 2010-09-14 00:24:12 (731 săptămâni în urmă) - [Link]Top
nu respecta, un castig in rts e un castig )


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#1457 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2010-09-14 02:13:07 (731 săptămâni în urmă) - [Link]Top
ROFL. Rush, nu rush. He kicked your ass. Period.


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#1458 by ElMoldovano Velo ClubDesignerCel mai bun bucătar (Photoshop Master) (0 mesaje) at 2010-09-14 02:14:30 (731 săptămâni în urmă) - [Link]Top
#1457 BlackCross, :rofl:


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#1459 by Kerrigan (Knight of TMD) (0 mesaje) at 2010-09-14 14:24:28 (731 săptămâni în urmă) - [Link]Top
#1455 beatmaker77, "... Si poti toti SCV-ii mei sa ii rupi ..." - Fail, cu vreo 10-12 SCV-uri te isprăvești ) Asta în teorie, însă în practică tu deja trebuie să ai ceva armată.

Proxy rax, gates nu înseamnă sfârșitul.


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#1460 by beatmaker77 (Power User) (0 mesaje) at 2010-09-14 14:31:03 (731 săptămâni în urmă) - [Link]Top
#1459 Kerrigan, "... Fail, cu vreo 10-12 SCV-uri te isprăvești ) ..." - chiar daca ii omor ce acei 2 rines, el face in 25sec alti.
Schimbul nu este in favoarea mea. Unicul lucru ce era de facut, este un bunker linga CO dar nu aveam destui rines.

#1459 Kerrigan, "... trebuie să ai ceva armată. ..." - am investit in Orbital Comand si Raf, asta inseamna 225 min = 4 rines.

#1459 Kerrigan, "... Proxy rax, gates nu înseamnă sfârșitul. ..." - doar daca reactionezi la timp :)


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#1461 by Krasav4eg (I love TMD) (0 mesaje) at 2010-09-19 15:58:14 (731 săptămâni în urmă) - [Link]Top
Cine e pe Sc2 EU...scrietsimi sa va adaug in friends


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#1462 by Iuri493 (Always follow your own heart) (0 mesaje) at 2010-09-19 18:11:38 (731 săptămâni în urmă) - [Link]Top
uite in tema la sc2 battlenet ids
shi acolo adaugi loomea care vreai
!!!


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#1463 by McAndy (Lion) (0 mesaje) at 2010-09-19 23:38:48 (731 săptămâni în urmă) - [Link]Top
Wings of Liberty: amazing story, foarte frumos, ramas impresionat...dar Blizzard...magari, cred k expansion-urile care o sa le scoata o sa strice toata impresia, mai ales Heart of the Swarm..in fine...as fi vrut inca un cinematic la sfarsit...cand ajung pe hyperion sau cv de genu asta :lol:

p.s. how do i play on bnet? need account? cum platesc?


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#1464 by KRIOS (Uploader) (0 mesaje) at 2010-09-20 18:51:30 (730 săptămâni în urmă) - [Link]Top
www.plati.ru =) daka vrei numa keiu


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#1465 by XelNaga (1a2a3a) (0 mesaje) at 2010-09-22 00:48:12 (730 săptămâni în urmă) - [Link]Top
StarCraft II: Wings of Liberty - Patch 1.1.0
StarCraft II: Wings of Liberty - Patch 1.1.0


General

  • The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
  • A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
  • A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
  • A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
  • Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
  • (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
  • Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit 3D Vision StarCraft 2



Balance Changes

  • PROTOSS
o Zealot
+ Build time increased from 33 to 38.
+ Warp Gate cooldown increased from 23 to 28.

  • TERRAN
o Battlecruiser
+ Ground damage decreased from 10 to 8.
o Bunker
+ Build time increased from 30 to 35.
o Reaper
+ Build time increased from 40 to 45.
o Siege Tank
+ Siege mode damage changed from 50 to 35 (+15 armored).
+ Upgrade damage changed from +5 to +3 (+2 armored).

  • ZERG
o Ultralisk
+ Ram ability removed. Ultralisk will now use normal attack against buildings.
+ Damage decreased from 15 (+25 armored) to 15 (+20 armored).

Maps
o Desert Oasis
+ Destructible Rocks have been added to make natural expansions easier to protect.
+ Center Xel'Naga Tower area has been narrowed.



StarCraft II Editor Improvements

  • Added new requirement types: Odd, Divide, Mod, Multiply.
  • Added a chance field to effect data.
  • Added support for the Slider dialog control type.
  • Added a trigger to deal damage from a unit.
  • Added a trigger event response to provide the amount a player or unit property changes.
  • Added a trigger event when an effect executes.
  • New Trigger Editor functions:
o Save Data Conversation State Value (Action).
o Load Data Conversation State Value (Action).
o Players On Team (returns Player Group associated with teams in game lobby).
o Unit Owner Changes (Event).
o Old Unit Owner (returns player ID in response to Unit Owner Changes).
o New Unit Owner (returns player ID in response to Unit Owner Changes).
  • XP, Level, and Bounty unit properties can now be modified by triggers.
  • Banks now save/restore XP, learned abilities, and items.
  • Message Window now includes a time stamp for each message.
  • An actor event is now dispatched when a missile cannot hit its target.
  • When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
  • Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
  • The Custom game variant is no longer automatically included when other non-default variants are defined.
  • Increased the maximum recharge vital rate for heal effects.



Bug Fixes

Battle.net
o Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
o Fixed an issue where players would still receive toasts when their status was set to busy.

Custom Games
o Default race in a game lobby is now properly set to Random.
o Players can now configure the lobby for 1v5 matches.
o The search functionality for map searches has been improved.
o Lobby hosts will now receive a toast when an invited player declines an invitation.
o Custom game lobbies will now remember the game mode chosen under a category.
o Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
o Fixed an issue where custom maps could not be reported from the map preview screen.

Gameplay
o General
+ If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
+ Structures damaged during construction will no longer count towards structures lost.
+ Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
+ Fixed an issue with inventory drop range checks.
+ Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
o Interface
+ Queue tooltips now display information about what is in progress.
+ Fixed an issue where the back button would not always return players to the score screen properly.
o Terran
+ Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
+ SCVs will now load into the closest Command Center if multiple are within range.
o Zerg
+ Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.

StarCraft II Editor
o The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
o Loading screen progress bar option now works when using Melee loading screen type.
o Test Document now works properly on maps with Battle.net-only dependencies.
o Publishing a new file using Major revision will now properly set the document version to 1.0.
o Publish dialog now properly remembers the Show Real Name setting from previous publish.
o File preview panel now displays author's real name if that option was set during publishing.
o The Import module will now allow importing an override Assets.txt file.
o Undoing a terrain object modification will now also undo associated terrain changes.
o Editor will display document text from another locale if no text for the active locale exists.
o Copying points with custom models will display the model properly on the pasted point.
o It is no longer possible to have multiple default variants in the Game Variants dialog.
o Removed icon support for attribute and variant definitions, as Battle.net does not display these.
o Fixed issues with invalid map bounds when creating 32x32 maps.
o Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
o Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
o Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
o Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
o Fixed an issue with the Unit Manipulates Item trigger.
o Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
o Fixed preview panel display in Terrain Editor palettes.
o Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
o Fixed initial display of variables in the Trigger Debugging Window.
o Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
o Fixed action list when modifying a Custom Script action without sub-views enabled.
o Fixed loading map dependency data.
o Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.

Technical Issues
o Fixed an issue where unplugging headphones could cause the game to freeze.
o Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
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#1466 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2010-09-22 01:44:33 (730 săptămâni în urmă) - [Link]Top
Sau dus protoss-ii pe apa sambetei.


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#1467 by ElMoldovano Velo ClubDesignerCel mai bun bucătar (Photoshop Master) (0 mesaje) at 2010-09-22 01:57:26 (730 săptămâni în urmă) - [Link]Top
#1466 BlackCross, stai pe gating? :D


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#1468 by kuett Fotbalist (VIP) (0 mesaje) at 2010-09-22 02:00:15 (730 săptămâni în urmă) - [Link]Top
nerf la siege tanks and reapers
va trebui mass bio MMM + ghosts :>


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#1469 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2010-09-22 02:45:01 (730 săptămâni în urmă) - [Link]Top
#1467 ElMoldovano, depinde, oricum pe Protoss in timpul la 1.1.0 practic e pus cruce. Mai ales 1x1.


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#1470 by ElMoldovano Velo ClubDesignerCel mai bun bucătar (Photoshop Master) (0 mesaje) at 2010-09-22 02:47:06 (730 săptămâni în urmă) - [Link]Top
#1469 BlackCross, :D
well, inca n-am cumparat jocul oricum.. pana-l iau, o sa mai apara vre-un patch :D


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#1471 by XelNaga (1a2a3a) (0 mesaje) at 2010-09-22 08:33:17 (730 săptămâni în urmă) - [Link]Top
#1469 BlackCross, PvZ o sa fie adskii, cu 6pool :D


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#1472 by beatmaker77 (Power User) (0 mesaje) at 2010-09-22 10:51:49 (730 săptămâni în urmă) - [Link]Top
#1466 BlackCross, YAY, no more rushes :)


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#1473 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2010-09-22 13:55:26 (730 săptămâni în urmă) - [Link]Top
#1472 beatmaker77, suuuure.


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#1474 by Kerrigan (Knight of TMD) (0 mesaje) at 2010-09-22 21:07:06 (730 săptămâni în urmă) - [Link]Top
Reacția utilizatorilor:




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#1475 by kuett Fotbalist (VIP) (0 mesaje) at 2010-09-22 21:12:24 (730 săptămâni în urmă) - [Link]Top
Reactia userilor:




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