Forum Index > Jocuri > Noutăți din industria jocurilor > Știri din lumea jocurilor / Игровые новости

#0 by bam (♦Aloha Na♦) (0 mesaje) at 2007-05-18 17:53:01 (914 săptămâni în urmă) - [Link]Top

Aici se discută noutățile din lumea jocurilor digitale.

Dacă aveți o știre proaspătă pe care o doriți să o împărtășiți cu cei din jur, vă rugăm să respectați niște reguli generale.

Reguli privind oformarea unei știri:
- știrea trebuie să fie proaspătă;
- conținutul trebuie să fie plasat în tag-ul spoiler (vezi pagina cu tag-uri). În același mod se procedează și în caz dacă știrea constă doar dintr-un link spre un site video


Game Awards 2012
Game of the Year

Assassins Creed III

Dishonored

Journey

Mass Effect 3

The Walking Dead: The Game (Winner)

Studio of the Year

343 Industries, Halo 4

Arkane Studios, Dishonored

Gearbox Software, Borderlands 2

Telltale Games, The Walking Dead: The Game (Winner)

Entertainment Weekly and Spike VGA Best Game of the Decade

Batman: Arkham City

BioShock

Half-Life 2 (Winner)

The Legend of Zelda: The Wind Waker

Mass Effect 2

Portal

Red Dead Redemption

Shadow of the Colossus

Wii Sports

World of Warcraft

Best Xbox 360 Game

Assassins Creed III

Borderlands 2

Dishonored

Halo 4 (Winner)

Best PS3 Game

Assassins Creed III

Borderlands 2

Dishonored

Journey (Winner)

Best Wii/Wii U Game

New Super Mario Bros. U (Winner)

The Last Story

Xenoblade Chronicles

ZombiU

Best PC Game

Diablo III

Guild Wars 2

Torchlight II

XCOM: Enemy Unknown (Winner)

Best Shooter

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Halo 4

Max Payne 3

Best Action Adventure Game

Assassins Creed III

Darksiders II

Dishonored (Winner)

Sleeping Dogs

Best RPG

Diablo III

Mass Effect 3 (Winner)

Torchlight II

Xenoblade Chronicles

Best Multi-player Game

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Guild Wars 2

Halo 4

Best Individual Sports Game

Hot Shots Golf: World Invitational

SSX (Winner)

Tiger Woods PGA Tour 13

WWE '13

Best Team Sports Game

FIFA Soccer 13

Madden NFL 13

NBA 2K13 (Winner)

NHL 13

Best Driving Game (TBA)

DiRT: Showdown

F1 2012

Forza Horizon

Need for Speed: Most Wanted (Winner)

Best Song in a Game

"Castle of Glass" by Linkin Park, Medal of Honor: Warfighter

"Cities" by Beck, Sound Shapes (Winner)

"I Was Born For This" by Austin Wintory, Journey

"Tears" by Health, Max Payne 3

Best Original Score

Call of Duty: Black Ops II

Halo 4

Journey (Winner)

Max Payne 3

Best Graphics

Assassin's Creed III

Dishonored

Halo 4 (Winner)

Journey

Best Independent Game

Dust: An Elysian Tail

Fez

Journey (Winner)

Mark of the Ninja

Best Fighting Game

Dead or Alive 5

Persona 4 Arena (Winner)

Street Fighter X Tekken

Tekken Tag Tournament 2

Best Handheld/Mobile Game

Gravity Rush

LittleBigPlanet PS Vita

New Super Mario Bros. 2

Sound Shapes (Winner)

Best Performance by a Human Female

Emma Stone as Amanda Cartwright, Sleeping Dogs

Jen Taylor as Cortana, Halo 4

Jennifer Hale as Commander Shepard (female version), Mass Effect 3

Melissa Hutchinson as Clementine, The Walking Dead: The Game (Winner)

Best Performance by a Human Male

Dameon Clarke as Handsome Jack, Borderlands 2 (Winner)

Dave Fennoy as Lee Everret, The Walking Dead: The Game

James McCaffrey as Max Payne, Max Payne 3

Nolan North as Captain Martin Walker, Spec Ops: The Line

Best Adapted Video Game

Disney Epic Mickey 2: The Power of Two

Lego Batman 2: DC Super Heroes

The Walking Dead: The Game (Winner)

Transformers: Fall of Cybertron

Best DLC

The Elder Scrolls V: Skyrim - Dawnguard (Winner)

Mass Effect 3 - Leviathan

Borderlands 2 - Mechromancer Pack

Portal 2 - Perpetual Testing Initiative

Best Downloadable Game

Fez

Journey

Sound Shapes

The Walking Dead: The Game (Winner)

Best Social Game

Draw Something

Marvel: Avengers Alliance

SimCity Social

You Don't Know Jack (Winner)

Most Anticipated Game

BioShock Infinite

Grand Theft Auto V (Winner)

South Park: The Stick of Truth

The Last of Us

Tomb Raider

Character of the Year

Connor Kenway, Assassin's Creed III

Commander Shepard, Mass Effect 3

Clap Trap, Borderlands 2 (Winner)

Master Chief, Halo 4

Raul Menendez, Call of Duty: Black Ops II
ÎnchideЗакрыть

VGX 2013
Объявлены победители Spike VGX 2013



• Игра года
Grand Theft Auto V


• Студия года
Naughty Dog

• Персонаж(и) года
Близнецы Лютес (BioShock Infinite)

• Лучший шутер
BioShock Infinite

• Лучшая инди-игра
Gone Home

• Лучший экшен
Assassin’s Creed IV: Black Flag

• Лучшая спортивная игра
NBA 2K14

• Лучшая RPG
Ni no Kuni: Wrath of the White Witch

• Лучший файтинг
Injustice: Gods Among Us

• Лучшие гонки
Forza Motorsport 5

• Лучшее DLC
Far Cry 3: Blood Dragon

• Лучшая игра для Xbox 360
Brothers: A Tale of Two Sons

• Лучшая игра для PS3

The Last of Us

• Лучшая игра для Wii U
Super Mario 3D World

• Лучшая игра для PC
Gone Home

• Лучшая игра для портативных консолей
The Legend of Zelda: A Link Between Worlds

• Лучшая игра для мобильных платформ
Plants vs. Zombies 2

• Лучшая казуальная игра
Animal Crossing: New Leaf

• Лучший актер озвучения
Трой Бейкер (Джоэл из The Last of Us)

• Лучшая актриса озвучения
Эшли Джонсон (Элли из The Last of Us)

• Лучший саундтрек
Grand Theft Auto V

• Лучшая музыкальная композиция в игре
“Will the Circle be Unbroken” — Courtnee Draper & Troy Baker (BioShock Infinite)
ÎnchideЗакрыть

Editat de către bam la 2014-01-20 14:14:26




Mesaj util ?   Da   117 puncte

1 2 3 4 5 6 7 8 9 10 ... 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 ... 552 553 554 555 556 557 558 559 560 561
<< Precedenta      Următoarea >>

#1501 by regnumekal (User) (0 mesaje) at 2008-09-12 14:25:39 (845 săptămâni în urmă) - [Link]Top
Majesty 2 - The Fantasy Kingdom Sim
Genre: Strategy
Publisher: Paradox Interactive
Developer: Ino-Co, 1C
Platforms: PC Exclusive
Release Date: Q1 2009
Official Site: www.ino-co.com/en/projects/majestythesecond
Universe: Majesty: The Fantasy Kingdom Sim (PC, MAC | 2000), Majesty: The Northern Expansion (PC | 2001), Majesty Legends (PC | CANCELED), Majesty: The Fantasy Kingdom Gold Edition (PC, UNIX | 2002)



It's been eight years since the original Majesty appeared on the PC gaming scene with its own unique take on fantasy gaming. (It took some digging to locate the original review in the GameSpy archives). The premise of the gameplay was simple, simultaneously original... and frustrating. You were the ruling monarch of a fantasy kingdom, and while you could set the tax rates, recruit heroes, and build whatever buildings you liked, you had no direct control over the actual citizens of your kingdom. Meeting their needs while persuading them to accomplish your goals was at various times challenging, hysterical, frustrating and fun.



The good news for fans who can still remember the original is that the license has changed hands and a sequel is on its way. Paradox Interactive and 1C are teaming up to update the franchise, starting from the ground up with all-new graphics but keeping the same feel as the original. Once more the trick will be to run your kingdom without direct control, although this time around representatives from Paradox say they're trying to give players a few more options for directly managing the action.



How's it work? Your Kingdom begins with an ornate fantasy castle representing your opulent seat of command. From there you can construct buildings, similar to any real-time strategy game. Building farmhouses for the peasants is a good way to generate incremental tax revenue, and guard towers will help defend your city by themselves and with the help of wandering guards. But to really get stuff done your kingdom is going to need heroes. Building guild halls will allow you to recruit adventurers to your kingdom, of which there are 10 different classes representing classic fantasy archetypes like Warrior, Mage, Paladin, Rogue, Ranger, Barbarian, and so on. Every hero starts out at level one with crappy equipment, something we can all relate to.



But once a hero enters your kingdom they're on their own -- you can't tell them what to do. And you quickly discover heroes are whiny little brats, a whole army of munchkin roleplayers. All they want is loot! Experience! Treasure! Equipment! They'll start roaming around your kingdom looking for monsters to fight.

You can support the efforts of your heroes by making sure they have amenities back home. That includes taverns to recover in, blacksmiths to buy weapons from, marketplaces to buy potions at, magic stores to enchant their equipment, and so in. Every time a hero drops some big money to buy a shiny new piece of equipment, you get a cut of the revenue -- that's how you benefit from your heroes and their adventures.



Once you've got enough money rolling in you can begin to try to manipulate the world a little more firsthand. In Majesty 2 you can spend money to directly cast spells in the game world, healing your allies or smiting monsters you don't like. But also, as in the original, you can set bounties on objectives. If you plant a flag on a troublesome troll that awards 500 gold to the adventurer who slays it, you can bet your royal butt that your greedy self-serving adventurers will flock to the scene.



Here at GameSpy we always thought the original Majesty was a real treat -- a little frustrating at times but uniquely different. Our brief demo of the game at Leipzig didn't reveal to us anything dramatically different about the new game, but that might not be a bad thing, as there's a whole new generation of gamers who never got a chance to play the original. One thing that we hope translates across to the new developers is the ridiculous sense of humor of the original game, whose lampooning of fantasy archetypes made the gameplay enjoyable even at its most frustrating. (You'll note that the trailer above is done totally "straight," which makes us worry the game will take itself too seriously.) Paradox is looking to publish the sequel in early 2009.







Mesaj util ?   Da   0 puncte
#1502 by regnumekal (User) (0 mesaje) at 2008-09-12 14:25:40 (845 săptămâni în urmă) - [Link]Top
Infinite Post, Edited


Mesaj util ?   Da   0 puncte
#1503 by Speedy (Căpăreţul fără Cal) (1 mesaje) at 2008-09-12 14:26:57 (845 săptămâni în urmă) - [Link]Top
#1500 pokemonn, aga :|


Mesaj util ?   Da   0 puncte
#1504 by Smeagol (...My Precious...) (0 mesaje) at 2008-09-12 16:58:21 (845 săptămâni în urmă) - [Link]Top
De la prima vedere parca-i RPG


Mesaj util ?   Da   0 puncte
#1505 by kompas ( No talking, just dance ) (0 mesaje) at 2008-09-12 20:26:35 (845 săptămâni în urmă) - [Link]Top
Cine shtiu de unde pot lua joaca Dead Rising ??


Mesaj util ?   Da   0 puncte
#1506 by m000rfik (User) (0 mesaje) at 2008-09-12 20:43:55 (845 săptămâni în urmă) - [Link]Top
#1505 kompas, joaca e doar pentru xbox360. Ai aceasta consola? :)


Mesaj util ?   Da   0 puncte
#1507 by kompas ( No talking, just dance ) (0 mesaje) at 2008-09-12 20:46:49 (845 săptămâni în urmă) - [Link]Top
#1506 m000rfik, eeeeeeeeeeeeeee,dar la komp nui ????
sau cine shtie vo joaca asemanatoare cu ea


Mesaj util ?   Da   0 puncte
#1508 by Lymos (User) (0 mesaje) at 2008-09-12 20:50:32 (845 săptămâni în urmă) - [Link]Top
#1501 regnumekal, dupa primele screenuri parka seamana mai mult cu RPG :D


Mesaj util ?   Da   0 puncte
#1509 by m000rfik (User) (0 mesaje) at 2008-09-12 20:53:05 (845 săptămâni în urmă) - [Link]Top
#1507 kompas, asa de klasnie ca asta unde sa te prikalesti asa de tare nu sunt :( dar tipa se zicea ca vor face odata aceasta joaca pentru pc,dar nimic oficial pana ce.

incearca Stubbs the Zombie, acolo tu singur esti zombi si ii faci pe altii ca tine :lol:


Mesaj util ?   Da   0 puncte
#1510 by kompas ( No talking, just dance ) (0 mesaje) at 2008-09-12 20:55:19 (845 săptămâni în urmă) - [Link]Top
#1509 m000rfik, amush incercam


Mesaj util ?   Da   0 puncte
#1511 by BuXPb (NextGen WaRRior) (0 mesaje) at 2008-09-13 23:30:06 (844 săptămâni în urmă) - [Link]Top
Горячие PC новинки (Осень 2008)

GamePlay.md




Mesaj util ?   Da   0 puncte
#1512 by DoooM (User) (0 mesaje) at 2008-09-14 12:58:08 (844 săptămâni în urmă) - [Link]Top
http://www.petitiononline.com/g5d4iu5f/petition.html

Nu vă leneviţi X)
Fanii lumii Star Wars uniţi-vă p-u a avea un nou release pe PC
:)

Editat de către DoooM la 2008-09-14 14:16:16




Mesaj util ?   Da   0 puncte
#1513 by pokemonn (Power User) (0 mesaje) at 2008-09-14 13:36:27 (844 săptămâni în urmă) - [Link]Top
#1512 DoooM, :ok: 'Mine' 33806
p.s: cine ink' n-o vazut pe gameplay au fost puse 'recommended requires' p/u GTA4


Mesaj util ?   Da   0 puncte
#1514 by regnumekal (User) (0 mesaje) at 2008-09-14 14:10:08 (844 săptămâni în urmă) - [Link]Top
Banjo-Kazooie: Nuts & Bolts
Genre: 3D Platformer
Publisher: Microsoft Game Studios
Developer: Rare Ltd.
Platforms: Xbox 360 Exclusive
Release Date: November 11, 2008
Official Site: www.banjo-kazooie.com
Universe: Banjo-Kazooie (N64 | 1998), Banjo-Tooie (N64 | 2000), Banjo-Kazooie: Grunty's Revenge (GBA, MOB | 2003), Banjo-Kazooie: Grunty's Revenge Missions (MOB | 2005), Banjo-Pilot (GBA | 2005), Banjo-Kazooie (X360 | TBA 2008)



The team at Microsoft-owned Rare has been working away, keeping their heads down in recent times and churning out the well-received follow-up to Viva Pinata, Trouble in Paradise, as well as a pint-sized version for the DS, Viva Pinata: Pocket Paradise. Rare also revealed that it was resurrecting one of its most beloved franchises, Banjo-Kazooie, after a long hiatus since its Nintendo 64 days. The original Banjo-Kazooie and Banjo-Tooie both garnered critical acclaim, including GameSpot editors' choice awards, so the team has had a lot to live up to.

We've already looked at multiplayer and the vehicle creator and decided it was high time we had a decent session with the single-player campaign. Thankfully Microsoft invited us out to its UK headquarters in Reading, just outside of London, to get in some quality hands-on time with Banjo and his friends.



The game starts off with a brief history of the series, and in typical Banjo humour, it appears that the now portly duo of Banjo and Kazooie are content living a peaceful life of excessive eating, and not a lot more, under Spiral Mountain. However, after eight long years--in both the game's timeline and the real world--Grunthilda is back to prove once and for all who the ruler of Spiral Mountain is. After a few moments of bickering, a strange Pong-faced (his face resembles the classic Pong screen) individual appears, called the Lord of Games, or LOG. He seems to be responsible for making every game that has ever been sold--including, as Kazooie points out, low-selling titles such as Grabbed by the Ghoulies.



To settle their little debate, the godlike LOG has created a gameworld for Banjo, Kazooie, and Grunty to prove their worth in, with the winner earning the rights to Spiral Mountain. We then jumped straight into a challenge against Grunty to collect the most jiggies. We essentially ran up a path collecting jiggies in a straight line. After a few moments, LOG realised that players' expectations have changed over the years and that such a simple challenge simply would not do. He instead transfered the gang to a created gameworld to test their limits. Banjo had to collect jiggies once again, with Grunty and her minions doing all in their power to stop him.



Showdown Town, a quaint little town complete with fat and furry villagers, acts as the game's hub from where you access the other worlds. You unlock these worlds--referred to as game globes--throughout the game as you collect jiggies. Once you earn jiggies you'll need to retrieve them from jigg-o-vend machines scattered throughout Showdown Town, usually located near the entrance to the relevant game globe. Using a shopping cart LOB has graciously provided, you then need to ferry the jiggies to the Jiggybank--a large glass sphere in the centre of town--to access new globes from LOG's video game factory, perched on the top of a hill high above the town. Kazooie has lost all of his powers from the previous games, but LOG gives him a magical wrench that you can use to lift items and jiggies into your shopping cart and to move misplaced vehicles.



We've seen the LOG-manufactured green hills of Nutty Acres before, but this time we were free to explore them at leisure. Everything has a slightly manufactured feel to it, with trees bolted together from green metal, flower stems made from springs, and a digitally produced sky that all make it feel like a scene from The Truman Show. After enjoying the crisp, colourful game globe for a few moments we headed towards the direction of the first jiggy indicated on the onscreen map and talked to one of Grunty's former stooges, Klungo, to get it started. It seems he's had enough of taking orders from Grunty and has gone solo. He's now running an acorn farm in Nutty Acres, but it seems a fire is raging up at the farm and he needs Banjo to take a look before the challenge's time runs out and his crop is destroyed. Choosing a prebuilt Mumbo Motors vehicle, we raced up to the farm and discovered that Mumbo had decided to have a barbeque and had burnt some of his sausages. Crisis averted.



After heading back to Klungo we were rewarded with a jigsaw-pieced jiggie and set off back to the game's hubworld, Showdown Town. Once we had deposited the jiggie into the Jiggybank, Banjo-Kazooie regular Humba Wumba appeared and gave us the blueprints to unlock some new vehicles from Mumbo's garage. Heading back to Nutty Acres, we attempted another challenge, called Tick, Tick, Boom. It seemed Grunty had dropped a ticking bomb on Mumbo. Thankfully we were bestowed with a new vehicle to help with this mission, LOG's tractor, to get the bomb to Bottles, who could then defuse it.

After earning a few jiggies we unlocked the second game globe, Logbox 720. In typical Banjo humour, LOG has designed his own console (which looks strangely similar to Microsoft's console), and you'll need to get inside it to pass a few challenges. The innards look like something out of Tron, with silicon circuit boards, glowing cables, and even giant game discs from previous Rare titles spinning around. Among the challenges we needed to complete were helping a fat pig called Pikelet, Showdown Town's chief police officer, stop a firewall from burning through the console; helping Klungo fix the console's dodgy connection to the Interwebby; and turning down the ambient brightness in the console to help Bottles complete maintenance so it could run at a blistering 1,000 gigaflaps.



Banjo-Kazooie is shaping up nicely, both visually and in its gameplay. The quirky design that has gone into some of the crazy gameworld looks promising, and fans of the series will be relieved to know that many of their beloved characters will be making starring or cameo appearances this time around. We're keen to play around more with Mumbo's vehicle editor and test out our creations in multiplayer matches--an equally solid experience in addition to the single-player mode--at a later date.





Mesaj util ?   Da   0 puncte
#1515 by DoooM (User) (0 mesaje) at 2008-09-14 14:20:01 (844 săptămâni în urmă) - [Link]Top
În loc să iasă la Wii ?! omfg...


Mesaj util ?   Da   0 puncte
#1516 by regnumekal (User) (0 mesaje) at 2008-09-14 14:27:22 (844 săptămâni în urmă) - [Link]Top
#1515 DoooM, "... În loc să iasă la Wii ?! omfg... ..." - Rare doar apartine lui Mikey... Asta inca-i nimic, va aparea si versiunea XBLA a lui Banjo-Kazooie original.


Mesaj util ?   Da   0 puncte
#1517 by regnumekal (User) (0 mesaje) at 2008-09-20 07:48:42 (843 săptămâni în urmă) - [Link]Top


-PC Games of Fall 2008
-Xbox 360 Games of Fall 2008
-Playstation 3 Games of Fall 2008
-Wii Games of Fall 2008
-PSP Games of Fall 2008
-NDS Games of Fall 2008
-Xbox Live Games of Fall 2008




Mesaj util ?   Da   0 puncte
#1518 by slazer Donor (...don't let the Sun go down...) (0 mesaje) at 2008-09-25 10:22:28 (843 săptămâni în urmă) - [Link]Top
#0 regnumekal, hz poate nu konteaza asta insa spun ....
daca ar fi kumva posibil de premiat utilizatori de pe TMD tu ai fi printre primii ... faci teme super . super descriere . super info ...
esti BRAVO !!!


Mesaj util ?   Da   0 puncte
#1519 by kompas ( No talking, just dance ) (0 mesaje) at 2008-09-25 14:45:53 (843 săptămâni în urmă) - [Link]Top
#1518 slazer, +1
.


Mesaj util ?   Da   0 puncte
#1520 by Speedy (Căpăreţul fără Cal) (1 mesaje) at 2008-09-25 16:01:25 (843 săptămâni în urmă) - [Link]Top
#1518 slazer, +1 .


Mesaj util ?   Da   0 puncte
#1521 by Dinu666 (User) (0 mesaje) at 2008-09-25 17:14:50 (843 săptămâni în urmă) - [Link]Top
#1518 slazer, +1 .


Mesaj util ?   Da   0 puncte
#1522 by pokemonn (Power User) (0 mesaje) at 2008-09-25 19:17:41 (843 săptămâni în urmă) - [Link]Top
#1518 slazer, +2 :wink2:


Mesaj util ?   Da   0 puncte
#1523 by regnumekal (User) (0 mesaje) at 2008-09-25 20:49:31 (843 săptămâni în urmă) - [Link]Top
Multumesc.
PS: Acum universitatea imi ia marea parte din timp, de aceea postez mai rar. O data ce ma voi obsnui cu ea (universitatea) cred voi intra in ritmul normal.

Resistance 2
Genre: Modern First-Person Shooter
Publisher: SCEA
Developer: Insomniac Games
Platforms: Playstation 3 Exclusive
Release Date: November 4, 2008
Official Site: www.insomniacgames.com/games/r2.php
Universe: Resistance: Fall of Man (PS3 | 2006), Resistance: Retribution (PSP | Q2 2009)



The original Resistance for the PlayStation 3 carried the moniker "Fall of Man" and chronicled humanity's coexistence problem with a hostile alien force known as the Chimera. While it may not have an official subtitle, Insomniac's upcoming Resistance 2 might as well be summed up as "fallen man, kicked in face," as things aren't going well for humankind. We recently got a chance to try out an updated work-in-progress version of R2 at a recent press event and were impressed. Insomniac offered us three helpings from Resistance 2's ambitious trio of modes. The single-player sampling featured two levels, the opening stage in Iceland and the third level set in Orick, California. The cooperative demo was a single mission for up to eight players, and, finally, the competitive multiplayer was a quick-and-dirty skirmish match for up to 60 players.



The single-player game eased us into the array of demos by kicking off with the Iceland level that starts out the game and picks up shortly after the end of the original Resistance. We catch up with antihero Nathan Hale as he's filled in on how things have been going around the world. The good news is that there are apparently other soldiers like Hale who are not only resistant to the Chimera virus currently ravaging the population but also share Hale's enhanced physical attributes. The soldiers have been gathered together into an elite task force called the Sentinels at a military base in Iceland. Handy, right?

The bad news is that not long after you get all this information, all hell breaks loose and the Iceland base comes under heavy attack by the Chimera--it's here that you take control of Hale. Your goal is to get out alive, which is a tall order considering the Chimera are intent on leveling the joint. The level mixes the standard hand-holding you'd expect in a tutorial level (which comes courtesy of a soldier leading you through the base) with a hefty dose of dramatic set pieces that showcase R2's impressive scale. The level reacquaints you with familiar weapons, such as the carbine, Rossmore, and LAARK, and also introduces a sexy new weapon, a .44 Magnum whose alternate firing mode lets you detonate its bullets, which is incredibly handy. You're also introduced to old and new enemies, ranging from standard Chimera soldiers to robotic drones and massive shield-wielding ravagers who enjoy charging and punching you until you're dead. However, those enemies pale in comparison to the massive walker you have to deal with in the early part of the level.



The second demo we tried was set in Orick, California (no, we haven't heard of it either, but we checked the Internet and it does in fact exist), which is the third level in the game. It begins with--wait for it--all hell breaking loose on Hale and a group of Sentinels as they ride along in a convoy. The opening cinematic sets the stage as you see Hale sense a trap and get a face full of weapon fire in the process. The goal of the level is to track down a damaged airship and take it out. The tricky part is that it requires a lengthy run through territory that's filled with Chimera. The new big baddie in the level was the Predator-like chamelon, who can turn invisible and has a penchant for charging and slashing with its blades. While deadly, it thankfully can't handle a shotgun to the face. The run to the downed ship was a scenic trip through the ravaged forests in Orick as well as a logging town that was chock-full of Chimera. We also got a taste of some human ingenuity thanks to a stretch of the level where we were helped out by a remote-controlled drone that ran interference for us. The dramatic conclusion had us finding a way around hellfire turrets, which are just as deadly as they sound.



While the single-player demo made a good impression, it was also pretty much what we were expecting, given what we'd seen previously. On the other hand, Resistance 2's cooperative multiplayer mode was a pleasant and addictive surprise. The mode supports up to eight players and offers up a complementary narrative that provides backstory to supplement the single-player story. The cooperative game challenges squads of eight players with a series of missions set in different locales. The missions can be tackled in any order you like and will unlock as you go. Each mission will feature randomized paths to ensure that repeated play-throughs are different.

The real hook to the co-op multiplayer mode is the class and experience system. You'll be able to play as one of three classes--medic, spec ops, or soldier--and you'll earn experience that will let you level up as you play. Each of the classes will feature unique attributes, which are key in battle. Soldiers are the damage-absorbing tanks of the group and have the ability to deploy shields. Their primary weapon is a powerful rifle that's slow to start firing, but when it does, it tears through enemies. Spec ops serve a dual purpose in the group; they deal a hefty amount of damage--although they can't take much--and they drop ammo for the team. The ammo drops are essential for soldiers and will need to be restocked on a regular basis in battle. Last but not least are the medics, who are the team's healers and, at the moment, our favorite class. The medic's rifle, the Phoenix, lets the class dole out damage and heal the team. The weapon's primary fire shoots out a beam that drains energy from enemies. The energy is stored in the rifle and is used to fire charges that do area-of-effect healing. The rifle can store up to 10 charges at a time.



Besides their unique abilities, each class sees the battlefield in a specific way that's relevant to it. Soldiers see health reflected in character names. Spec ops see an ammo icon that changes color as players run low. Finally, medics see health bars under the team's name to keep track of who needs to be healed. Each class will earn experience from killing enemies as well as by playing their class properly. So, soldiers gain experience from shooting enemies, spec ops earns theirs from restocking the team's ammo, and medics earn it from healing the team and draining enemies. As the classes level up, they'll be able to access supplementary weapons and new abilities, such as the temporary berserk abilities that yield different performance enhancements. To complement the leveling, you'll be able to collect "grey tech" from special enemies that you can use to upgrade your gear. All told, each class will have four armor upgrades to go along with class and weapon grades.



The class system works out logically during gameplay, and it's clear that all groups will need some healers, ammo droppers, and damage dealers. The mix of players depends on the size of your group. While the mode supports as few as two and as many as eight players, the fewer people in your group, the less wiggle room you have for class choices. We played the available mission with each class and were impressed by how it played.

While the different character class types may sound like Team Fortress 2, R2's co-op feels more like an instance run in World of Warcraft with no ninja looting. Coordination is key to success, especially as you're directed through the environment to different objectives. The closer a group is to the full eight players, the better the odds that one or two weak links can be compensated for. Smaller groups will need all players to play their classes to perfection. We're pleased to see that Insomniac has left the mode open-ended in the sense that there are no restrictions to group combos in the mode. So, in theory, a team of eight medics could try to clear missions, although we reckon it would go slowly. On the flip side, a team of spec ops or soldiers could also try to get through missions, although the lack of healing will obviously make things interesting but not impossible (all classes can revive dead comrades, though medics revive the fastest). The only lingering question we have is how well teams will coordinate online using voice chat. We played the game in a large room and just yelled out when we needed support, so we're curious to see how much practice coordinating groups will take before players get comfortable.



The final bit of R2 we played was competitive multiplayer, which was available for some skirmish mode play. The mode has changed considerably since the various demos we've played, including the closed beta. The visuals have been polished up, weapons feel better, and the berserks are a better fit in combat now. While it's not expressly related to the competitive multiplayer, we were told that the experience you accumulate in R2's various modes all goes into the same pool of bragging rights for you, increasing your overall ranking, which is a nice touch. Your ranking ties in to the game's online leaderboards as well as the extremely detailed new community site with features that are being prepped for the game's release.



Resistance 2's overall presentation is, unsurprisingly, a significant improvement on its predecessor. The graphics have seen a sizable bump in detail and overall scale that really sells the epic-war-movie vibe. The game benefits from a host of technical bells and whistles that Insomniac has been perfecting in its previous PlayStation 3 titles. Lighting in the game is impressive and runs the gamut from flashy to subtle. Little touches, such as the game's new water and enhanced gore (now with more chunks and viscera), are nicely folded into the game. The most impressive thing right now, though, is the massive scale, which comes from the assorted giant enemies like the walker, the open feel to many of the areas, and the sheer number of things happening onscreen. The game's color palette has gotten more varied, which helps shake the bleak look of the original. The audio hasn't gotten as dramatic a bump as the visuals since the original Resistance audio was good and robust. What we heard during our play time was just a refined array of effects, more ambient sound, and effective voice acting that complemented the visuals nicely.



Based on what we played, Resistance 2 is shaping up well. Above and beyond the cosmetic upgrades to the graphics, which are looking good, the cooperative mode adds an impressive new dimension to R2's gameplay. If you're a fan of the original Resistance, you'll want to keep an eye out for Resistance 2, which appears to be improving on its predecessor in every way you'd want it to. Newcomers to the series will want to give the game a look this fall since there's nothing like it on the PlayStation 3. Resistance 2 is slated to ship November 4 on the PlayStation 3. Look for more on the game in the coming months.






Mesaj util ?   Da   0 puncte
#1524 by kompas ( No talking, just dance ) (0 mesaje) at 2008-09-25 21:49:00 (843 săptămâni în urmă) - [Link]Top
#1523 regnumekal, uhhh ti prikolinaia joaka trebu sa fie

numai pe PS3 o sa fie ?


Mesaj util ?   Da   0 puncte
#1525 by regnumekal (User) (0 mesaje) at 2008-09-25 21:53:53 (843 săptămâni în urmă) - [Link]Top
#1524 kompas, "... numai pe PS3 o sa fie ? ..." - da, din pacate


Mesaj util ?   Da   0 puncte

1 2 3 4 5 6 7 8 9 10 ... 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 ... 552 553 554 555 556 557 558 559 560 561
<< Precedenta      Următoarea >>

Forum Index > Jocuri > Noutăți din industria jocurilor > Știri din lumea jocurilor / Игровые новости


Navigare rapidă:


Comunitatea digitală din Moldova. Să adunăm și să organizăm conținutul autohton de pe întreg internet pe un singur site web.