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#0 by bam (♦Aloha Na♦) (0 mesaje) at 2007-05-18 17:53:01 (914 săptămâni în urmă) - [Link]Top

Aici se discută noutățile din lumea jocurilor digitale.

Dacă aveți o știre proaspătă pe care o doriți să o împărtășiți cu cei din jur, vă rugăm să respectați niște reguli generale.

Reguli privind oformarea unei știri:
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Game Awards 2012
Game of the Year

Assassins Creed III

Dishonored

Journey

Mass Effect 3

The Walking Dead: The Game (Winner)

Studio of the Year

343 Industries, Halo 4

Arkane Studios, Dishonored

Gearbox Software, Borderlands 2

Telltale Games, The Walking Dead: The Game (Winner)

Entertainment Weekly and Spike VGA Best Game of the Decade

Batman: Arkham City

BioShock

Half-Life 2 (Winner)

The Legend of Zelda: The Wind Waker

Mass Effect 2

Portal

Red Dead Redemption

Shadow of the Colossus

Wii Sports

World of Warcraft

Best Xbox 360 Game

Assassins Creed III

Borderlands 2

Dishonored

Halo 4 (Winner)

Best PS3 Game

Assassins Creed III

Borderlands 2

Dishonored

Journey (Winner)

Best Wii/Wii U Game

New Super Mario Bros. U (Winner)

The Last Story

Xenoblade Chronicles

ZombiU

Best PC Game

Diablo III

Guild Wars 2

Torchlight II

XCOM: Enemy Unknown (Winner)

Best Shooter

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Halo 4

Max Payne 3

Best Action Adventure Game

Assassins Creed III

Darksiders II

Dishonored (Winner)

Sleeping Dogs

Best RPG

Diablo III

Mass Effect 3 (Winner)

Torchlight II

Xenoblade Chronicles

Best Multi-player Game

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Guild Wars 2

Halo 4

Best Individual Sports Game

Hot Shots Golf: World Invitational

SSX (Winner)

Tiger Woods PGA Tour 13

WWE '13

Best Team Sports Game

FIFA Soccer 13

Madden NFL 13

NBA 2K13 (Winner)

NHL 13

Best Driving Game (TBA)

DiRT: Showdown

F1 2012

Forza Horizon

Need for Speed: Most Wanted (Winner)

Best Song in a Game

"Castle of Glass" by Linkin Park, Medal of Honor: Warfighter

"Cities" by Beck, Sound Shapes (Winner)

"I Was Born For This" by Austin Wintory, Journey

"Tears" by Health, Max Payne 3

Best Original Score

Call of Duty: Black Ops II

Halo 4

Journey (Winner)

Max Payne 3

Best Graphics

Assassin's Creed III

Dishonored

Halo 4 (Winner)

Journey

Best Independent Game

Dust: An Elysian Tail

Fez

Journey (Winner)

Mark of the Ninja

Best Fighting Game

Dead or Alive 5

Persona 4 Arena (Winner)

Street Fighter X Tekken

Tekken Tag Tournament 2

Best Handheld/Mobile Game

Gravity Rush

LittleBigPlanet PS Vita

New Super Mario Bros. 2

Sound Shapes (Winner)

Best Performance by a Human Female

Emma Stone as Amanda Cartwright, Sleeping Dogs

Jen Taylor as Cortana, Halo 4

Jennifer Hale as Commander Shepard (female version), Mass Effect 3

Melissa Hutchinson as Clementine, The Walking Dead: The Game (Winner)

Best Performance by a Human Male

Dameon Clarke as Handsome Jack, Borderlands 2 (Winner)

Dave Fennoy as Lee Everret, The Walking Dead: The Game

James McCaffrey as Max Payne, Max Payne 3

Nolan North as Captain Martin Walker, Spec Ops: The Line

Best Adapted Video Game

Disney Epic Mickey 2: The Power of Two

Lego Batman 2: DC Super Heroes

The Walking Dead: The Game (Winner)

Transformers: Fall of Cybertron

Best DLC

The Elder Scrolls V: Skyrim - Dawnguard (Winner)

Mass Effect 3 - Leviathan

Borderlands 2 - Mechromancer Pack

Portal 2 - Perpetual Testing Initiative

Best Downloadable Game

Fez

Journey

Sound Shapes

The Walking Dead: The Game (Winner)

Best Social Game

Draw Something

Marvel: Avengers Alliance

SimCity Social

You Don't Know Jack (Winner)

Most Anticipated Game

BioShock Infinite

Grand Theft Auto V (Winner)

South Park: The Stick of Truth

The Last of Us

Tomb Raider

Character of the Year

Connor Kenway, Assassin's Creed III

Commander Shepard, Mass Effect 3

Clap Trap, Borderlands 2 (Winner)

Master Chief, Halo 4

Raul Menendez, Call of Duty: Black Ops II
ÎnchideЗакрыть

VGX 2013
Объявлены победители Spike VGX 2013



• Игра года
Grand Theft Auto V


• Студия года
Naughty Dog

• Персонаж(и) года
Близнецы Лютес (BioShock Infinite)

• Лучший шутер
BioShock Infinite

• Лучшая инди-игра
Gone Home

• Лучший экшен
Assassin’s Creed IV: Black Flag

• Лучшая спортивная игра
NBA 2K14

• Лучшая RPG
Ni no Kuni: Wrath of the White Witch

• Лучший файтинг
Injustice: Gods Among Us

• Лучшие гонки
Forza Motorsport 5

• Лучшее DLC
Far Cry 3: Blood Dragon

• Лучшая игра для Xbox 360
Brothers: A Tale of Two Sons

• Лучшая игра для PS3

The Last of Us

• Лучшая игра для Wii U
Super Mario 3D World

• Лучшая игра для PC
Gone Home

• Лучшая игра для портативных консолей
The Legend of Zelda: A Link Between Worlds

• Лучшая игра для мобильных платформ
Plants vs. Zombies 2

• Лучшая казуальная игра
Animal Crossing: New Leaf

• Лучший актер озвучения
Трой Бейкер (Джоэл из The Last of Us)

• Лучшая актриса озвучения
Эшли Джонсон (Элли из The Last of Us)

• Лучший саундтрек
Grand Theft Auto V

• Лучшая музыкальная композиция в игре
“Will the Circle be Unbroken” — Courtnee Draper & Troy Baker (BioShock Infinite)
ÎnchideЗакрыть

Editat de către bam la 2014-01-20 14:14:26




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#1251 by regnumekal (User) (0 mesaje) at 2008-03-22 20:13:23 (869 săptămâni în urmă) - [Link]Top
#1250 beshlica, "... Revive Blackbeard and spit it all out in front of him . I'm sure his trusty cutlass will give u a nice welcome ! ..." - Gindacii, au zis ca sequel la Monkey Island n-o sa fie pina in 2012 precis, speram sa nu fie adevarat. Gamerii demult nu au vazut asa adventure-uri comice ca MI. :-|


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#1252 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-03-22 21:52:03 (869 săptămâni în urmă) - [Link]Top
#1229 m000rfik, fn

#1247 Iolan, "... Hai bine ma predau ..." - :jester:

#1228 beshlica, "... Monkey Island series ! ..." - WANT SEQUEL! :drool:


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#1253 by m000rfik (User) (0 mesaje) at 2008-03-22 22:41:53 (869 săptămâni în urmă) - [Link]Top
#1252 BlackCross, :upyours:


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#1254 by JRocker (性交) (0 mesaje) at 2008-03-22 22:48:56 (869 săptămâni în urmă) - [Link]Top
fight


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#1255 by pokemonn (Power User) (0 mesaje) at 2008-03-23 14:58:30 (869 săptămâni în urmă) - [Link]Top
#1218, regnumekal, hz poate vor face si la PC daca vor vinde multe copii...
Nu vreau PC-ul sa ramina anul acesta doar cu "Knights of the Force"...


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#1256 by regnumekal (User) (0 mesaje) at 2008-03-24 19:05:25 (869 săptămâni în urmă) - [Link]Top
Nu va uitati la grafica, jocul e de browser.

Fallen Empire: Legions
Genre: Modern First-Person Shooter
Publisher: InstantAction.Com
Developer: GarageGames
Platforms: PC Exclusive
Release Date: TBA 2008
Official Site: http://legionsblog.instantaction.com/
Universe: Probabil Universul Tribes



A daring experiment in multiplayer-only gaming, Tribes 2 wrote the book on massive, team-based warfare. For fans of the series, first the closure of Dynamix in 2001, and then the rapid, postpartum abandonment of the lackluster prequel Tribes: Vengeance by Vivendi-owned Sierra Entertainment seemed to seal the fate of the beloved franchise.

In steps InstantAction, the new venture by GarageGames and a small team of dedicated Tribes fans determined to do the series proud. Still in the very early stages of development, Fallen Empires: Legions could very well be more than just the "spiritual successor" the devs claim it to be; it may wholly resurrect the Tribes gameplay.

It starts with the feel. While there wasn't any face-to-face combat demoed to us to really speak of, the character control is faithful, classic Tribes 2 but with a few key and very smart enhancements. Just as before, holding the right mouse button activates the jump-jets, but instead of instantly propelling upward, you'll start floating on a cushion of air a few feet off the ground. This effectively reduces your contact-friction to near zero and enables with ease the classic "skiing" that's always been essential to moving around the typically massive battlefields. Of course, you "jump" to enable vertical lift-off while the jets are active, but the InstantAction team has also added in fine-tuned air control and even a down-jet using the Shift key. Activate this down-jet while aiming for downward-sloping terrain, and you'll soon reach supersonic speeds that'll launch you off the next rise like you're heading for the stars. It's innovative and intuitive and will require new ways of thinking about weaponry should you even hope to make contact with your target.



And so it goes with the weapons. The grenade launcher, for example, now has a new alt-fire mode that allows a kind of cluster-bomb detonation as opposed to its singular, more-powerful default splash-damage area. This can be detonated on the ground or in midair to try and at least chip away at harder-to-hit targets. The chain gun, meanwhile, seems to have a much tighter spread over long distances.

More of the classic weapons are promised reprisals, which is good news to many Tribes players who were disappointed with the replacement of the laser rifle in Vengeance. While it has made a fairly triumphant return in Legions, it's been tweaked to deal with the much larger draw distances enabled by modern PC hardware. Given that you can effectively snipe another player from so far away as to be nearly invisible, the rifle must now be charged for three seconds before firing. The full beam is visible as it builds in strength, which will prevent the epic camping otherwise possible.



The experience will be further enhanced by the game's deployment on the InstantAction platform, should it live up to the hype. The Legions dev team is small, and they're planning to put the game out there in an extended, "open-beta" phase where InstantAction players will be encouraged to actively contribute to the game's development. The initial release will be fairly minimal, and then, depending on the demands of players and balance needs, more features will be added and tweaked. Vehicles, deployables, and all the beloved aspects and complexities of Tribes gameplay are on the table for eventual inclusion. The plan is to even allow the player to customize armor and weaponry loadouts from the InstantAction website so that you can tweak at work, save it, and then go home and automagically have your gear set up the next time you access an inventory station. That's assuming you're not already playing when you should be working, as the entire game will run within a web browser at InstantAction.com. From what we saw, it runs and feels exactly the same as the full-screen, stand-alone version, and with the modern browsers all allowing tabbed browsing, hiding your game when your boss comes to look over your shoulder should be easier than ever.








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#1257 by beshlica (Power User) (0 mesaje) at 2008-03-24 19:14:11 (869 săptămâni în urmă) - [Link]Top
#1256 regnumekal, "... Nu va uitati la grafica, jocul e de browser. ..." - no sh1t ?! :w00t:
Damn ! This must be the beginning of a new era ! :)


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#1258 by pokemonn (Power User) (0 mesaje) at 2008-03-24 20:00:00 (869 săptămâni în urmă) - [Link]Top
#1256 regnumekal, parca nice arata..sper sa rupa. grafica ca-n UT 2004 arata nu rau


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#1259 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2008-03-24 20:33:41 (869 săptămâni în urmă) - [Link]Top
#1256 regnumekal, hz, eu deam cam ashe mam zaepit de shootere, ori is WW2 ori is future, tired :yawn:


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#1260 by regnumekal (User) (0 mesaje) at 2008-03-24 20:38:19 (869 săptămâni în urmă) - [Link]Top
#1259 Iulik, "... hz, eu deam cam ashe mam zaepit de shootere, ori is WW2 ori is future, tired ..." - WW2 + Future = Entire World, go play Mario Kart :)


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#1261 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2008-03-24 20:39:29 (869 săptămâni în urmă) - [Link]Top
#1260 regnumekal, me play oblivion :lol: cumparat video mai puternica, + bagat ~20 optimization mods, sh ~600mb de new textures sh merge tat batz :lol:


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#1262 by regnumekal (User) (0 mesaje) at 2008-03-24 20:45:06 (869 săptămâni în urmă) - [Link]Top
#1261 Iulik, "... cumparat video mai puternica, + bagat ~20 optimization mods, sh ~600mb de new textures sh merge tat batz ..." - eu deja de un an joc numai RPG-uri, strategii si adventure. Mina imi tremura dupa FPS-uri :scare:


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#1263 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2008-03-24 20:47:26 (869 săptămâni în urmă) - [Link]Top
#1262 regnumekal, Singurul Joc FPS care il astept tare e BF Heroes, de restu i dont care, ca apar ca ciupercile :lol:


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#1264 by JRocker (性交) (0 mesaje) at 2008-03-24 21:32:55 (869 săptămâni în urmă) - [Link]Top
#1263 Iulik, bf heroes va fi 3rd person)


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#1265 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2008-03-24 21:38:40 (869 săptămâni în urmă) - [Link]Top
#1264 JRocker, Still FPS like, oleaq mam incurcat ) adiq e still shooter


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#1266 by beshlica (Power User) (0 mesaje) at 2008-03-24 21:55:36 (869 săptămâni în urmă) - [Link]Top
#1264 JRocker, am citit ca daca fanii vor insista pentru 1st person , vor baga shi 1st person !


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#1267 by regnumekal (User) (0 mesaje) at 2008-03-26 15:05:27 (869 săptămâni în urmă) - [Link]Top
SBK-08 Superbike World Championship
Other Names: Superbike World Championship 2008, Super Bike World Championship '08
Genre: Motorcycle Racing
Publisher: Black Bean Games
Developer: Milestone
Platforms: PC Xbox 360 Playstation 3 Playstation 2 Playstation Portable
Release Date: May 2008
Official Site:
Universe: SBK-07: Superbike World Championship '07 (PC) (PSP) (X360) (PS2), Hanspree Ten Kate Honda: SBK-07 Superbike World Championship (PS2) (PSP)



While it may lack some of the glamour of Moto GP, the Superbike World Championship is certainly increasing in popularity. For many fans, the attraction of the sport comes from watching professional racers ride commercially available bikes. Italian developer Milestone released SBK-07 last year, making its debut with a solid simulation of the sport on the PlayStation 2, but the follow-up is set to be even more ambitious. Set for release on the Xbox 360 and PlayStation 3 later in the year, SBK-08 Superbike World Championship is set to tweak the formula, update the graphics, and add a much-needed multiplayer mode, and we went to Milan to see how it's all shaping up.

From the look of things, the developer's main aim is to harness the power of next-gen machines to capture the look, sound, and feel of the Superbike World Championship. At the same time, it wants to make the realistic simulation more accessible, and we saw plenty of new additions that Milestone hopes will help bridge the gap between the arcade and simulation elements of the game. There are five preconfigured realism settings that range from the basic arcade mode to extreme simulation, with control difficulty scaling accordingly. You'll be able to tinker within the different levels to find a play style that suits you best, while the in-game engineer will give you advice on any bike modifications. His suggestions are affected by the real characteristics of the teams and bikes, and after each race you can access telemetry data to check on your performance and assess the impact of changes made to your bike. It's a deep system that not only allows you to tailor SBK-08 to your ability, but also encourages you to customise it, moving from basic arcade style to greater simulation in gradual steps.



The Pit will act as the game's hub, and it's here that you'll choose your team and rider and customise your bike before races. As you'd expect, all the teams, bikes, riders, and liveries of the 2008 season are present, and you'll be able to customise just about everything on your bike from tyres, brakes, and suspension to engine characteristics. Once your tinkering is done it's time to start racing, with championship, time attack, and quick race modes available in our preview. You can play any of these modes at any difficulty level, and while the arcade mode is less intensive than the simulation modes, you still have to focus on your racing line and braking distances. You'll need to make sure you're approaching corners at the right speed and then accelerating out, while the artificial intelligence riders will fight you for every inch of track. They've all been modelled on their real-life counterparts, so notoriously bullish riders on the SBK circuit will also be aggressive in the game. The game's proprietary physics engine gives bikes a realistic mass and momentum-- ploughing into the back of another rider at high speed will result in a spectacular crash. We saw one such example, watching as our bike cartwheeled into the barrier and our rider hurtled through the air. It's clear that even with limited playing time, winning races in SBK-08 is all about learning control and consistently working your way to the front.

After winning a couple of races in arcade mode, we braved the extreme simulation level. Its level of realism should give dedicated fans of the genre the high-level challenges they crave, and although we quickly limped back to arcade mode, we felt encouraged to tweak bike elements and gradually move up the difficulty levels. As with the last game in the series, we like the level of customisation that's available, allowing gamers to gradually build up to the level of difficulty that they want to play at. The finished game will feature 12 tracks from the 2008 season, including Brands Hatch, Monza, Losail in Qatar, and Brno in the Czech Republic. All the tracks have been accurately modelled down to the last curve, and getting to know them will be the key to winning races.



Although SBK-08 isn't quite complete, the graphics are already looking quite impressive. All of the bikes and riders featured full detailing, while the realistic environments changed dramatically depending on the weather. SBK-08 has four different weather conditions including rain, and all of them will affect bike handling. The game handles the 22 riders onscreen without dropping below 30 frames per second, while motion blur and real-time shadows help bring bikes and tracks to life. On the camera side are several chase and rider perspectives, and we particularly liked the frightening intensity of the over-the-handlebars view. The sound of the bikes in SBK-08 is also well sampled, and petrol-heads will be able to tell how many cylinders each bike has from the sound of the engine alone.

Unfortunately, the multiplayer portion of the game was not being shown at this stage, but the developer already has an idea of what it wants to include. You'll be able to jump into quick races on Xbox Live or over the PlayStation Network, choosing between arcade or simulation mode. The developer couldn't confirm exact numbers for players yet, but the aim is to have up to 16 players online. There's still work to be done on SBK-08, with minor graphical and sound elements not yet in place (no sign of the sport's famous brolly girls, for example). However, it's all looking promising and the developer is hard at work finalising the online code. The game is scheduled for release in May this year.








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#1268 by Antikiller (地獄) (0 mesaje) at 2008-03-26 15:06:31 (869 săptămâni în urmă) - [Link]Top
#1267 regnumekal, Wow ce graphics...!


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#1269 by m000rfik (User) (0 mesaje) at 2008-03-26 15:10:39 (869 săptămâni în urmă) - [Link]Top
#1267 regnumekal, asteptam trailer :)


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#1270 by Speedy (Căpăreţul fără Cal) (1 mesaje) at 2008-03-26 15:42:39 (869 săptămâni în urmă) - [Link]Top
#1267 regnumekal, arata nice :w00t:


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#1271 by regnumekal (User) (0 mesaje) at 2008-03-26 21:38:36 (869 săptămâni în urmă) - [Link]Top
Au trecut 44 de saptamini de la crearea acestui topic. Ma gindesc deja sa opresc contributiile pe care le-am realizat de-a lungul acestui timp sub forma de prezentari de jocuri. Sunt mai multe motive care m-au dus la aceasta hotarire:

-realizarea gameplay.md intr-un site aproape desavirsit de jocuri (mai trebuie si o baza de date)
-incompatibilitatea retelei Bittorrent cu industria de jocuri din punct de vedere etic si moral
-numarul mic de vizitatori posibili in aceasta fundatura
-uzarea formei de prezentare
-si mai sunt unele...

The official ending to my contributions in this thread will be on April 2nd, 2008


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#1272 by AsAsIN (Boats 'n Hoes) (0 mesaje) at 2008-03-26 21:43:20 (869 săptămâni în urmă) - [Link]Top
#1271 regnumekal, :(  I guess everything has it's own ending ...

We'll miss you regnumekal
 



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#1273 by JRocker (性交) (0 mesaje) at 2008-03-26 21:44:03 (869 săptămâni în urmă) - [Link]Top
#1271 regnumekal, cam is de acord cu ceea ce faci))


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#1274 by regnumekal (User) (0 mesaje) at 2008-03-26 21:46:34 (869 săptămâni în urmă) - [Link]Top
#1272 AsAsIN, "... We'll miss you regnumekal ..." - Hey, I'm not dead or anything ! :) De fapt, nu ma duc nicaieri, topicul se duce !


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#1275 by AsAsIN (Boats 'n Hoes) (0 mesaje) at 2008-03-26 21:47:32 (869 săptămâni în urmă) - [Link]Top
#1273 JRocker, eu nu , mereu cand vedeam vre-un post nou al lui regnumekal , intram sa vad cu ce mă ma bucurat ... dar acu


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