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#0 by bam (♦Aloha Na♦) (0 mesaje) at 2007-05-18 17:53:01 (914 săptămâni în urmă) - [Link]Top

Aici se discută noutățile din lumea jocurilor digitale.

Dacă aveți o știre proaspătă pe care o doriți să o împărtășiți cu cei din jur, vă rugăm să respectați niște reguli generale.

Reguli privind oformarea unei știri:
- știrea trebuie să fie proaspătă;
- conținutul trebuie să fie plasat în tag-ul spoiler (vezi pagina cu tag-uri). În același mod se procedează și în caz dacă știrea constă doar dintr-un link spre un site video


Game Awards 2012
Game of the Year

Assassins Creed III

Dishonored

Journey

Mass Effect 3

The Walking Dead: The Game (Winner)

Studio of the Year

343 Industries, Halo 4

Arkane Studios, Dishonored

Gearbox Software, Borderlands 2

Telltale Games, The Walking Dead: The Game (Winner)

Entertainment Weekly and Spike VGA Best Game of the Decade

Batman: Arkham City

BioShock

Half-Life 2 (Winner)

The Legend of Zelda: The Wind Waker

Mass Effect 2

Portal

Red Dead Redemption

Shadow of the Colossus

Wii Sports

World of Warcraft

Best Xbox 360 Game

Assassins Creed III

Borderlands 2

Dishonored

Halo 4 (Winner)

Best PS3 Game

Assassins Creed III

Borderlands 2

Dishonored

Journey (Winner)

Best Wii/Wii U Game

New Super Mario Bros. U (Winner)

The Last Story

Xenoblade Chronicles

ZombiU

Best PC Game

Diablo III

Guild Wars 2

Torchlight II

XCOM: Enemy Unknown (Winner)

Best Shooter

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Halo 4

Max Payne 3

Best Action Adventure Game

Assassins Creed III

Darksiders II

Dishonored (Winner)

Sleeping Dogs

Best RPG

Diablo III

Mass Effect 3 (Winner)

Torchlight II

Xenoblade Chronicles

Best Multi-player Game

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Guild Wars 2

Halo 4

Best Individual Sports Game

Hot Shots Golf: World Invitational

SSX (Winner)

Tiger Woods PGA Tour 13

WWE '13

Best Team Sports Game

FIFA Soccer 13

Madden NFL 13

NBA 2K13 (Winner)

NHL 13

Best Driving Game (TBA)

DiRT: Showdown

F1 2012

Forza Horizon

Need for Speed: Most Wanted (Winner)

Best Song in a Game

"Castle of Glass" by Linkin Park, Medal of Honor: Warfighter

"Cities" by Beck, Sound Shapes (Winner)

"I Was Born For This" by Austin Wintory, Journey

"Tears" by Health, Max Payne 3

Best Original Score

Call of Duty: Black Ops II

Halo 4

Journey (Winner)

Max Payne 3

Best Graphics

Assassin's Creed III

Dishonored

Halo 4 (Winner)

Journey

Best Independent Game

Dust: An Elysian Tail

Fez

Journey (Winner)

Mark of the Ninja

Best Fighting Game

Dead or Alive 5

Persona 4 Arena (Winner)

Street Fighter X Tekken

Tekken Tag Tournament 2

Best Handheld/Mobile Game

Gravity Rush

LittleBigPlanet PS Vita

New Super Mario Bros. 2

Sound Shapes (Winner)

Best Performance by a Human Female

Emma Stone as Amanda Cartwright, Sleeping Dogs

Jen Taylor as Cortana, Halo 4

Jennifer Hale as Commander Shepard (female version), Mass Effect 3

Melissa Hutchinson as Clementine, The Walking Dead: The Game (Winner)

Best Performance by a Human Male

Dameon Clarke as Handsome Jack, Borderlands 2 (Winner)

Dave Fennoy as Lee Everret, The Walking Dead: The Game

James McCaffrey as Max Payne, Max Payne 3

Nolan North as Captain Martin Walker, Spec Ops: The Line

Best Adapted Video Game

Disney Epic Mickey 2: The Power of Two

Lego Batman 2: DC Super Heroes

The Walking Dead: The Game (Winner)

Transformers: Fall of Cybertron

Best DLC

The Elder Scrolls V: Skyrim - Dawnguard (Winner)

Mass Effect 3 - Leviathan

Borderlands 2 - Mechromancer Pack

Portal 2 - Perpetual Testing Initiative

Best Downloadable Game

Fez

Journey

Sound Shapes

The Walking Dead: The Game (Winner)

Best Social Game

Draw Something

Marvel: Avengers Alliance

SimCity Social

You Don't Know Jack (Winner)

Most Anticipated Game

BioShock Infinite

Grand Theft Auto V (Winner)

South Park: The Stick of Truth

The Last of Us

Tomb Raider

Character of the Year

Connor Kenway, Assassin's Creed III

Commander Shepard, Mass Effect 3

Clap Trap, Borderlands 2 (Winner)

Master Chief, Halo 4

Raul Menendez, Call of Duty: Black Ops II
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VGX 2013
Объявлены победители Spike VGX 2013



• Игра года
Grand Theft Auto V


• Студия года
Naughty Dog

• Персонаж(и) года
Близнецы Лютес (BioShock Infinite)

• Лучший шутер
BioShock Infinite

• Лучшая инди-игра
Gone Home

• Лучший экшен
Assassin’s Creed IV: Black Flag

• Лучшая спортивная игра
NBA 2K14

• Лучшая RPG
Ni no Kuni: Wrath of the White Witch

• Лучший файтинг
Injustice: Gods Among Us

• Лучшие гонки
Forza Motorsport 5

• Лучшее DLC
Far Cry 3: Blood Dragon

• Лучшая игра для Xbox 360
Brothers: A Tale of Two Sons

• Лучшая игра для PS3

The Last of Us

• Лучшая игра для Wii U
Super Mario 3D World

• Лучшая игра для PC
Gone Home

• Лучшая игра для портативных консолей
The Legend of Zelda: A Link Between Worlds

• Лучшая игра для мобильных платформ
Plants vs. Zombies 2

• Лучшая казуальная игра
Animal Crossing: New Leaf

• Лучший актер озвучения
Трой Бейкер (Джоэл из The Last of Us)

• Лучшая актриса озвучения
Эшли Джонсон (Элли из The Last of Us)

• Лучший саундтрек
Grand Theft Auto V

• Лучшая музыкальная композиция в игре
“Will the Circle be Unbroken” — Courtnee Draper & Troy Baker (BioShock Infinite)
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Editat de către bam la 2014-01-20 14:14:26




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#1201 by Iolan (World is Mine) (0 mesaje) at 2008-03-19 14:35:08 (870 săptămâni în urmă) - [Link]Top
Lamuriti-mi ce e bun in topicul acesta eu nu pot gasi nici o joaca care imi trebuieste, dar cind fiecare joaca era aparte era mai usor?!


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#1202 by regnumekal (User) (0 mesaje) at 2008-03-19 14:52:21 (870 săptămâni în urmă) - [Link]Top
#1201 Iolan, "... Lamuriti-mi ce e bun in topicul acesta eu nu pot gasi nici o joaca care imi trebuieste, dar cind fiecare joaca era aparte era mai usor?! ..." - Ce ai in vedere???


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#1203 by JRocker (性交) (0 mesaje) at 2008-03-19 14:54:34 (870 săptămâni în urmă) - [Link]Top
#1202 regnumekal, are in vedere k el oleak frineaza...


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#1204 by pokemonn (Power User) (0 mesaje) at 2008-03-19 15:09:11 (870 săptămâni în urmă) - [Link]Top
#1203 JRocker, +1 deschide Indexul si cauta...


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#1205 by Iolan (World is Mine) (0 mesaje) at 2008-03-19 15:14:56 (870 săptămâni în urmă) - [Link]Top
#1204 pokemonn, nici de acolo nu e comod, deci un topic intreg despre joaca e mai comod si mai ushor de inteles


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#1206 by m000rfik (User) (0 mesaje) at 2008-03-19 15:15:14 (870 săptămâni în urmă) - [Link]Top
#1201 Iolan, aici se pun informatii despre jocuri,screenuri s.a. :hmm: care-i problema?


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#1207 by Iolan (World is Mine) (0 mesaje) at 2008-03-19 15:16:54 (870 săptămâni în urmă) - [Link]Top
#1206 m000rfik, da nici o problema, eu pur si simplu explic parerea mea despre acest topic


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#1208 by daymio (Power User) (0 mesaje) at 2008-03-19 15:27:54 (870 săptămâni în urmă) - [Link]Top
#1205 Iolan, uai,vrei 200 de topicuri la fiecare joaca?


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#1209 by pokemonn (Power User) (0 mesaje) at 2008-03-19 15:32:37 (870 săptămâni în urmă) - [Link]Top
#1208 daymio, +1 nnah treb' 100 de topicuri, incarca sistema si nu e comod [mai bine unul si bun..:wink:]...


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#1210 by regnumekal (User) (0 mesaje) at 2008-03-20 16:00:23 (870 săptămâni în urmă) - [Link]Top
I like the cartoonish style of the game. :)

Goin' Downtown
Genre: Adventure
Publisher: The Games Company
Developer: The Games Company
Platforms: PC Exclusive
Release Date: April 2008
Official Site: http://www.the-games-company.com/en/games/pc/gdt/
Universe: ---



The City is alive! Goin' Downtown takes you to a futuristic metropolis to take up the challenge of an exciting point & click adventure. You are the charismatic hero Jake who earns his living as a mediocre and frustrated cop in the year 2072. One morning, when walking through his neighbourhood, he stumbles across an unconscious woman. An exceedingly attractive woman who unfortunately has lost her memory as Jake notices when he clumsily wakes her up. This is the beginning of an adventure with Cathy in which Jake discovers that he can be a real hero and that true love can save lives. A story with many twists and turns, a main character to strongly identify with, sophisticated yet consistently logical puzzles, a simple user interface and highly detailed graphics make Goin' Downtown the definite adventure highlight of the year.



Features :

-Thrilling story with black humour and fascinating characters
-Real-time lighting effects for locations and characters
-Logical puzzle design
-More than 40 locations and more than 30 characters
-Atmospheric soundtrack and congenial voice acting
-Easy point & click control
-Gripping top-notch sci-fi psycho-thriller
-Movie-like story
-Revolutionary puzzle system for newbies and pros











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#1211 by m000rfik (User) (0 mesaje) at 2008-03-20 17:02:19 (870 săptămâni în urmă) - [Link]Top
#1210 regnumekal, :hmmm: parca nu-i rau,sper sa nu fie ca un fel de "anime". trailer este??


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#1212 by regnumekal (User) (0 mesaje) at 2008-03-20 17:18:34 (870 săptămâni în urmă) - [Link]Top
#1211 m000rfik, "... trailer este?? ..." - inca nu. Eu sper ca jocul macar sa fie de un 7,0 sau 7,5.


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#1213 by regnumekal (User) (0 mesaje) at 2008-03-21 21:05:51 (870 săptămâni în urmă) - [Link]Top
Cum poate trai un topic de jocuri fara Sims. I hope they'll just die already

The Sims 3
Genre: Virtual Life
Publisher: Electronic Arts
Developer: Maxis
Platforms: PC Xbox 360 Playstation 3
Release Date: TBA 2009 (PC) / TBA (X360) (PS3)
Official Site: http://thesims3.ea.com/
Universe: SimSafari (PC) (MAC), The Sims (PC) (PS2) (XBOX) (GC) (MAC), The Sims: Livin' Large (PC), The Sims: House Party (PC), The Sims: Hot Date (PC) (MAC), The Sims: Vacation (PC), The Sims Deluxe (PC), The Sims: Unleashed (PC), The Sims Online (PC), The Sims: Superstar (PC) (MAC), The Sims: Makin' Magic (PC), The Sims Bustin' Out (XBOX) (PS2) (GC) (GBA) (NGAGE), The Sims Mega Deluxe (PC), The Sims Triple Deluxe (PC), The Sims 2 (PC) (XBOX) (PS2) (PSP) (NDS) (GC) (GBA) (MAC), The Urbz: Sims in the City (XBOX) (PS2) (NDS) (GC) (GBA), The Sims 2 University (PC), The Sims: Expansion Collection Volume 1 (PC), The Sims: Expansion Collection Volume 3 (PC), The Sims 2 Nightlife (PC), The Sims: The Complete Collection (PC), The Sims 2 Mobile (MOB), The Sims Triple Expansion Collection Volume 2 (PC), The Sims Triple Expansion Collection Volume 1 (PC), The Sims 2: Open For Business (PC) (MAC), The Sims 2: Family Fun Stuff (PC), The Sims 2: Glamour Life Stuff (PC), The Sims 2: Pets (PC) (PS2) (PSP) (Wii) (NDS) (GC) (GBA), The Sims Life Stories (PC), The Sims 2: Celebration Stuff (PC), The Sims 2 Deluxe (PC), The Sims 2: H&M Fashion Stuff (PC), The Sims Pet Stories (PC), The Sims 2: Bon Voyage (PC), MySims (PC) (PS2) (PSP) (Wii) (NDS), The Sims 2: Teen Style Stuff (PC), The Sims Carnival: SnapCity (PC), The Sims Carnival: Bumper Blast (PC), The Sims: Castaway Stories (PC) (PS2) (PSP) (Wii) (NDS), The Sims 2: FreeTime (PC), The Sims 2: Kitchen & Bath Interior Design Stuff (PC), MySims Kingdom (Wii) (NDS)



It seems like only yesterday that The Sims 2 came out, so EA's announcement today of The Sims 3 might seem a bit premature. However, do a quick Google search and you might be startled to realize that The Sims 2 turns four this year, which is an epoch in computing terms. PCs today are massively more powerful than their counterparts in 2004, and the designers at EA's in-house studio Maxis are taking advantage of that to make some titanic changes to the series. We know because we went down to Maxis earlier this week for a very first look at The Sims 3, and what we saw made us a bit giddy at the possibilities.

This easily represents the biggest advancement for the series to date, much more than what The Sims 2 meant to the original game. After all, the big feature in The Sims 2 was a full 3D engine that was a huge step up from the series' original 2D graphical look, but apart from that, almost everything else remained the same. You still created single-lot homes where your virtual people spent 90-percent of their lives, and leaving those lots to visit other homes or businesses meant hitting a load screen.



The Sims 3 looks to finally evolve beyond that limited scope by simulating whole neighborhoods and towns. You still control your sims and you still can design, build, and furnish a home, but now your sims can venture across the street or across the neighborhood without hitting a load screen. It's a seamless, dynamic world that you can explore, one populated by dozens of computer-controlled sims. While you're busy playing, you may see neighboring sims fall in love, get married, have kids, and die. If anything, the world of The Sims 3 sort of reminds us of Simsville, the cancelled 2001 game that tried to fill in the gap between the intimate scope of The Sims and the gigantic scale of SimCity's urban landscapes.

"We want to get people off the lot and out into the neighborhood around them and get them to experience this complete town in a way that they've never been able to before, and frankly we've never been able to deliver before just because we didn't have the technological means or the design expertise," executive producer Ben Bell told us.



Bell gave us a short PowerPoint presentation of the new features in The Sims 3, but then he showed us a pre-alpha version of the game running itself. Maxis has been working on The Sims 3 for years now, so it's in a fairly advanced state, though there's still plenty of work to do. Much of what we saw was filled with placeholder art or user interface data, as the designers are still trying to tweak many aspects of the game. But right off the bat, we watched as the camera could zoom from a scenic panorama of a town right down to the familiar confines of a single home. Each lot in the town, be it a business or a home, is fully modeled and exists within the simulation. In other words, these aren't Potemkin villages. Associate producer Lyndsay Pearson told us that the town we looked at consisted of 97 different lots.

The sims themselves have gotten a huge overhaul when it comes to their personalities. Fans of series know that determining a sim's personality depended on allocating points that determined how shy or outgoing they were, or how lazy or active. The problem with this system was that it was very limiting, since the options were so vague and you only had a handful of points to distribute between them. That's all thrown out the window in The Sims 3. Now each sim can have up to five traits that are selected from a pool of about 80. That calculates out to millions of potential combinations, according to Pearson. We saw traits like flirty, dreamy, perfectionist, paranoid, genius, frugal, brave, clumsy, artistic, kleptomaniac, inappropriate, daredevil, schmoozer, and more. Imagine trying to break down people you know or characters you see on television and the movies to their four or five key traits, and you can recreate them in The Sims 3.

You'll not only be able to model the traits of your friends and family, but you'll also be able to do a pretty good job of creating sims that look like them, too. Sim creation is much more powerful in The Sims 3, as sliders will let you adjust body weight and muscle tone, and there are options to create a greater range of faces. The graphical leap between The Sims 3 and its predecessor isn't as huge as The Sims 2 was from the original game, but the emphasis now is to create more believable human beings. The sims have been softened and rounded a bit more; they're less cartoony and more realistic.



Another aspect of the game that the producers touched on is the moodlet system, which is how you'll be able to get feedback on your sims' emotions and thoughts. The details are a bit vague, but it sounds like the mood bar will overhaul the hunger, bathroom, and other meters. For sure, the bathroom mechanic is being reduced, as Bell emphasized that you won't "have to spend your whole life staring at the pee bar all day long." The idea is that the game focuses more on the bigger picture, like what sort of life do you want your sim to lead? It's less about having to worry about the minutiae of everyday existence.

If you're a fan of The Sims who loves to just build homes, then there's going to be plenty to like in The Sims 3. Bell promised greater customization options, and they showed off how easy it's going to be to select patterns and materials that go on objects. Let's say you have a great pattern on a couch. In earlier games, that pattern was pretty much restricted to the couch, but in The Sims 3, you can take any material from any object and drag it over another object to populate it. So take that pattern you like from the couch and drag it around to other furniture to create a matching set.

Pretty much every aspect of The Sims as you know it has been rewritten for The Sims 3, which is why we're so excited for the game. The series is nearing its 10th anniversary, and the formula that has served it so well to date has certainly reached its limitations in addition to feeling very dated. The Sims 3 promises to recharge and reinvent the way The Sims is played, and that's something that will affect millions upon millions of fans around the world.







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#1214 by m000rfik (User) (0 mesaje) at 2008-03-21 21:10:57 (870 săptămâni în urmă) - [Link]Top
#1213 regnumekal, mde :slap: x2


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#1215 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-03-21 21:45:07 (870 săptămâni în urmă) - [Link]Top
Looks kinda sucky, Sims 3 that is...


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#1216 by daymio (Power User) (0 mesaje) at 2008-03-22 08:51:58 (870 săptămâni în urmă) - [Link]Top
#1213 regnumekal, :drool:


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#1217 by RF (Power User) (0 mesaje) at 2008-03-22 15:09:58 (870 săptămâni în urmă) - [Link]Top
#1213 regnumekal, trully nextgen :)


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#1218 by regnumekal (User) (0 mesaje) at 2008-03-22 18:40:23 (870 săptămâni în urmă) - [Link]Top
Star Wars: The Force Unleahsed
Other Names: Star Wars: Force Power Pre-Vis [demo title]
Genre: Action
Publisher: LucasArts
Developer: LucasArts
Platforms: Xbox 360 Playstation 3 Playstation 2 Playstation Portable Wii Nintendo DS
Release Date: Q3 2008
Official Site: http://www.theforceunleashed.com/
Universe: Star Wars Racer Arcade (ARC), Star Wars: The Empire Strikes Back (2600), Star Wars Return of the Jedi: Death Star Battle (2600) (AT8), Star Wars: The Arcade Game (2600) (COL), Star Wars 1983 (C64), Star Wars (ARC), Star Wars: Jedi Arena (2600), Star Wars: Death Star Battle (5200), Star Wars 1988 (C64), Super Star Wars (SNES), Star Wars Chess (PC), Star Wars: X-Wing (PC) (MAC), Star Wars Arcade (ARC), Star Wars: Rebel Assault (PC) (MAC), Star Wars: X-Wing - B-Wing (PC), Super Star Wars: The Empire Strikes Back (SNES), Star Wars: TIE Fighter (PC), Star Wars: X-Wing Collector's CD-ROM (PC), Star Wars: Dark Forces (MAC), Star Wars Dark Forces (PC), Super Star Wars: Return of the Jedi (SNES), Star Wars Rebel Assault II: The Hidden Empire (PC), Star Wars: Rebel Assault II - The Hidden Empire (MAC), Star Wars: Rebel Assault II (PS), Star Wars: Shadows of the Empire (PC) (N64), Star Wars X-Wing vs. TIE Fighter (PC), Star Wars Jedi Knight: Dark Forces II (PC), Monopoly Star Wars Edition (PC), Star Wars: Masters of Teras Kasi (PS), Star Wars: Droid Works (PC) (MAC), Star Wars: Behind the Magic (PC), Star Wars Trilogy Arcade (ARC), Star Wars Jedi Knight: Mysteries of the Sith (PC), Star Wars Rebellion (PC), Star Wars: Rogue Squadron (N64), Star Wars: Rogue Squadron 3D (PC), Star Wars: Gungan Frontier (PC), Star Wars: X-Wing Alliance (PC), Star Wars: Episode I: The Phantom Menace (PC), Star Wars: Episode 1: Racer (PC), Star Wars Episode 1: Racer (N64) (DC), Star Wars Episode I Insider's Guide (PC), Star Wars: Episode I The Phantom Menace (PS), Star Wars: Pit Droids (PC) (MAC), Star Wars Episode I Racer (GBC), Star Wars: Force Commander (PC), Star Wars Episode I: Jedi Power Battles (PS) (DC), Star Wars: Demolition (PS) (DC), Star Wars Episode I: Obi-Wan's Adventures (GBC), Star Wars: Episode I Battle For Naboo (N64), Star Wars: Starfighter (PC) (PS2), Star Wars: Battle For Naboo (PC), Star Wars: Super Bombad Racing (PS2), Star Wars Rogue Leader: Rogue Squadron II (GC), Star Wars: Galactic Battlegrounds (PC) (MAC), Star Wars Starfighter: Special Edition (XBOX), Star Wars: Obi-Wan (XBOX), Star Wars Racer Revenge (PS2), Star Wars: Jedi Starfighter (XBOX) (PS2), Jedi Knight II: Jedi Outcast (PC) (XBOX) (GC) (MAC), Star Wars Galactic Battlegrounds: Clone Campaigns (PC) (MAC), Star Wars Episode II: Attack of the Clones (GBA), Star Wars Galactic Battlegrounds Saga (PC), Star Wars: Clone Wars (XBOX) (PS2) (GC), Star Wars Episode II: The New Droid Army (GBA), Star Wars Bounty Hunter (PS2) (GC), Star Wars: Jedi Power Battles (GBA), Star Wars Galaxies: An Empire Divided (PC), Star Wars: Knights of the Old Republic (PC) (XBOX) (MAC), Jedi Knights: Jedi Academy (PC) (XBOX) (MAC), Star Wars Rogue Squadron III: Rebel Strike (GC), Star Wars: Flight of the Falcon (GBA), Star Wars: Battlefront (PC) (XBOX) (PS2), Star Wars Trilogy: Apprentice of the Force (GBA), Star Wars Galaxies: Jump to Lightspeed (PC), Star Wars Knights of the Old Republic II: The Sith Lords (PC) (XBOX), Star Wars Republic Commando (PC) (XBOX), LEGO Star Wars (PC) (XBOX) (PS2) (GC) (GBA) (MAC), Star Wars Episode III: Revenge of the Sith (MOB), Star Wars: Ask Yoda (MOB), Star Wars Galaxies: Episode III Revenge of the Wookiees (PC), Star Wars: Puzzle Blaster (MOB), Star Wars Trivia (MOB), Star Wars Galaxies: The Total Experience (PC), Star Wars: Battle Above Coruscant (MOB), Star Wars: Republic Commando: Order 66 (MOB), Star Wars: Battlefront II (PC) (XBOX) (PS2) (PSP), Star Wars Galaxies: Trials of Obi-Wan (PC), Star Wars Galaxies: Starter Kit (PC), Star Wars: Battle For the Republic (MOB), Star Wars: Grievous Getaway (MOB), Star Wars Battlefront (MOB), Star Wars: Empire at War (PC), LEGO Star Wars II: The Original Trilogy (PC) (X360) (XBOX) (PS2) (PSP) (NDS) (GBA) (GC) (MOB), Star Wars: Empire at War: Forces of Corruption (PC), Star Wars Galaxies: The Complete Online Adventures (PC), Star Wars: Lethal Alliance (PSP) (NDS), Star Wars Battlefront: Renegade Squadron (PSP), LEGO Star Wars: The Complete Saga (X360) (PS3) (Wii) (NDS)



If you need more proof that video games are reaching the same league as movies these days, just take a look at Star Wars: The Force Unleashed, the upcoming action game from LucasArts. The Force Unleashed will get almost the same full treatment as a movie, given that it will be supported by a wide variety of ancillary products, including a novel, action figures, a miniatures line, a comic book, and more. However, at the heart of all this is a game that will let you play as Darth Vader's secret apprentice, a budding and powerful young Sith tasked with hunting down the last of the Jedi knights. LucasArts finally unveiled the gameplay to us recently, and this is looking like one of the most exciting--and easily the most beautiful--Star Wars games ever.

The Force Unleashed will fill in a lost chapter in the Star Wars saga: basically, what happens between Episode III and Episode IV? This is a period when the Jedi were scattered and hunted down, the Galactic Empire consolidated its hold on the galaxy, and apparently Darth Vader was secretly grooming an apprentice to help him one day overthrow the Emperor. You'll play as that apprentice and go on missions for Lord Vader, but your existence must be kept a secret, so this will give you an opportunity to battle rebels, Jedis, and any unlucky Imperials who happen to get a glimpse of you. The developers consulted heavily with George Lucas on the story and characters, to the point that what happens in The Force Unleashed is now considered Star Wars canon.



If the goal of The Force Unleashed is to make you feel like an incredibly lethal killing machine, then it looks as if the designers have accomplished that. The first level shown to us has the apprentice running through a TIE Fighter assembly station, which a rogue Jedi has taken over. The apprentice let loose with a variety of powerful Force powers and lightsaber moves to dispatch the enemy. Force push doesn't just knock an enemy back; it can hurl a group of enemies through the air, as if they've been hit by an explosion.

Then there's Force grip, which lets you grab someone or something and dangle it in the air. This is a great demonstration for the game's Euphoria technology, which is available only in the Xbox 360 and PlayStation 3 versions of the game. Euphoria basically gives all enemies self-preservation instincts, so they'll act and behave as if they want to stay alive. If you dangle someone in the air, they'll try to grab something--anything--for dear life. This isn't a scripted movement, but it's all completely procedural and dynamic. Moving on to more powers, there's good old Force lightning, but instead of simply being able to zap bad guys, you can also infuse your lightsaber with lightning to make it more powerful. Later on in the game, you can use lightning and Force grip to create living bombs. Just pick up an enemy using grip, charge him with lightning, and then hurl him at a target to create an explosion.



One of the ideas in the game is to let you be as creative as possible when it comes to combat. You're not just slashing at enemies and toying with them using your Force powers. There's a fair amount of environmental interaction in the game. Most levels will have a mechanism of some sort that will provide you with a steady supply of objects that you can manipulate. For instance, in the TIE Fighter factory, fresh TIE Fighters come off of the assembly line. You can then use your Force powers to grab them and hurl them in someone's faces; or, even cooler, use grip to hurl someone into the path of an oncoming TIE Fighter. On a junkyard world, magnetic lanes keep a steady supply of junk flying overhead. On that same level, you might need to use lightning to power up engine turbines, which will then fly off and smash into objects. Execute a cool kill and the game will switch to a payoff camera that gives you a cinematic view of the action.

There will also be environmental destruction, thanks to the game's Digital Molecular Materials system. Basically, this means that objects will behave like you'd expect. If you use Force powers to bash in a metal door, the metal bends procedurally. (One neat thing is that you can bash a door open, go through it, and then use Force powers to bash it closed, thus preventing enemies from following you.) If you use those same powers against organic material, such as giant alien mushrooms, they'll bend but won't break, creating a cool swaying motion. Meanwhile, glass will shatter, whereas wood will splinter, and so on.



The next stop on our demonstration was the planet Felucia, which was briefly seen in Episode III. This is the alien world full of giant purple mushrooms, as well as inhabitants that are Force aware. This means that they're not only resistant to Force powers, but some of them may also have powers of their own. Then there are the giant rancors, the two-legged monsters of Star Wars, one of which was seen in Return of the Jedi. Battling the rancor will require you to use those lightning bombs previously mentioned, but if you whittle away at its health enough, you can perform one of many vicious kill moves, which range from jumping atop its head and stabbing down through its skull with your saber to just hurling your saber through its eye. (When it opens its mouth to scream, you can see the blade jutting into its throat.)

The final level that we were shown was Raxis Prime, the junkyard world. The entire opening of the level is pretty dramatic once you realize that you're standing atop a crashed Star Destroyer; if you look down off of the ledge, you'll see the distinctive, buckyball-shaped shield generators on the bridge superstructure. The goal on Raxis Prime is to take out a Jedi Master named Kazdan (which is not a reference to Empire Strikes Back screenwriter Lawrence Kasdan). The trick is that Kazdan has created Force golems, which are basically Force-animated constructions that are highly resistant to your powers. The battle with Kazdan himself will be a challenge.



Although it sounds as if you're going to be a complete and total badass throughout the game, the designers say that the theme of The Force Unleashed is that of redemption. Does that mean the secret apprentice will discover the error of his ways and change sides? We'll see. It'll be interesting to see how it all pans out, and how his relationships with the other characters in the game change. For instance, there's Juno Eclipse, an Imperial pilot who serves as the apprentice's pilot aboard the Rogue Shadow. She's also the love interest. The apprentice is voiced by Sam Witwer, who was seen in The Mist, Dexter, and Battlestar Galactica (in which he played the pilot Crashdown). Eclipse is voiced by English actress Nathalie Cox.

The Force Unleashed will ship for the PS3 and Xbox 360, but other versions are also planned for the Wii, PSP, Nintendo DS, and PS2. Though the underlying stories will be the same across all platforms, there will be differences between most of them, as well as unique content designed for the platform. The PSP version will feature historical battles from the movies, whereas the Wii version will have some levels that aren't in the Xbox 360 or PS3 versions. In the Wii version, we saw a Jedi temple level, but more importantly, LucasArts demonstrated how the Wii Remote is used for lightsaber attacks while the Nunchuk is used for Force powers. The designers also showed off duel mode, which is a head-to-head battle where two players can pummel one another using Force powers. Duel mode will have nine arenas and plenty of unlockable characters, and the goal is to kill your opponent three out of five times. It can make for a fairly wild battle, considering that players can kick in temporary invulnerability, or use a Force unleashed boost to double their Force powers. A timer runs down throughout the entire affair, and if it ends, the game goes into sudden-death overtime.

All the versions of the game we saw look spectacular. The Wii version obviously doesn't look anywhere as good as the PS3 or Xbox 360 games, but compared to other games on the platform, it still looks busy and fluid. LucasArts showed off the Xbox 360 game during the demonstration, and it's easily one of the best-looking 360 games that we've seen. The colors and visuals are just bright and sharp and eye-catching, and the level of detail is extremely high.

Unfortunately, LucasArts wouldn't discuss multiplayer for the 360 or PS3, but there's still plenty of time before the game arrives, so we expect more updates in the near future. The Force Unleashed will ship for all platforms simultaneously sometime this summer, and this is definitely one game that you should keep an eye on.







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#1219 by JRocker (性交) (0 mesaje) at 2008-03-22 18:49:59 (870 săptămâni în urmă) - [Link]Top
#1218 regnumekal, :w00t: ashtept cu nerabdare)


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#1220 by Ethereal (Illusionary Reality) (0 mesaje) at 2008-03-22 18:52:38 (870 săptămâni în urmă) - [Link]Top
#1218 regnumekal, damn it...la PC nu va fi? :resent:


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#1221 by JRocker (性交) (0 mesaje) at 2008-03-22 18:53:45 (870 săptămâni în urmă) - [Link]Top
#1220 Ethereal, lucas arts demult a anuntsat k nu va mai face jocuri pentru pc


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#1222 by regnumekal (User) (0 mesaje) at 2008-03-22 19:02:08 (870 săptămâni în urmă) - [Link]Top
#1221 JRocker, "... lucas arts demult a anuntsat k nu va mai face jocuri pentru pc ..." - o sa-si schimbe decizia in curind... :)


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#1223 by JRocker (性交) (0 mesaje) at 2008-03-22 19:08:22 (870 săptămâni în urmă) - [Link]Top
#1222 regnumekal, hz hz o s traim sh o s vedem)


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#1224 by Iolan (World is Mine) (0 mesaje) at 2008-03-22 19:12:49 (870 săptămâni în urmă) - [Link]Top
Vor fi cei mai proshti oameni daca nu vor scoate la PC


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#1225 by JRocker (性交) (0 mesaje) at 2008-03-22 19:18:41 (870 săptămâni în urmă) - [Link]Top
#1224 Iolan, da poate tu vei fi cel mai prost dak nu itsi cumperi consola? ce logica psc...


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