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#0 by bam (♦Aloha Na♦) (0 mesaje) at 2007-05-18 17:53:01 (913 săptămâni în urmă) - [Link]Top

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Game Awards 2012
Game of the Year

Assassins Creed III

Dishonored

Journey

Mass Effect 3

The Walking Dead: The Game (Winner)

Studio of the Year

343 Industries, Halo 4

Arkane Studios, Dishonored

Gearbox Software, Borderlands 2

Telltale Games, The Walking Dead: The Game (Winner)

Entertainment Weekly and Spike VGA Best Game of the Decade

Batman: Arkham City

BioShock

Half-Life 2 (Winner)

The Legend of Zelda: The Wind Waker

Mass Effect 2

Portal

Red Dead Redemption

Shadow of the Colossus

Wii Sports

World of Warcraft

Best Xbox 360 Game

Assassins Creed III

Borderlands 2

Dishonored

Halo 4 (Winner)

Best PS3 Game

Assassins Creed III

Borderlands 2

Dishonored

Journey (Winner)

Best Wii/Wii U Game

New Super Mario Bros. U (Winner)

The Last Story

Xenoblade Chronicles

ZombiU

Best PC Game

Diablo III

Guild Wars 2

Torchlight II

XCOM: Enemy Unknown (Winner)

Best Shooter

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Halo 4

Max Payne 3

Best Action Adventure Game

Assassins Creed III

Darksiders II

Dishonored (Winner)

Sleeping Dogs

Best RPG

Diablo III

Mass Effect 3 (Winner)

Torchlight II

Xenoblade Chronicles

Best Multi-player Game

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Guild Wars 2

Halo 4

Best Individual Sports Game

Hot Shots Golf: World Invitational

SSX (Winner)

Tiger Woods PGA Tour 13

WWE '13

Best Team Sports Game

FIFA Soccer 13

Madden NFL 13

NBA 2K13 (Winner)

NHL 13

Best Driving Game (TBA)

DiRT: Showdown

F1 2012

Forza Horizon

Need for Speed: Most Wanted (Winner)

Best Song in a Game

"Castle of Glass" by Linkin Park, Medal of Honor: Warfighter

"Cities" by Beck, Sound Shapes (Winner)

"I Was Born For This" by Austin Wintory, Journey

"Tears" by Health, Max Payne 3

Best Original Score

Call of Duty: Black Ops II

Halo 4

Journey (Winner)

Max Payne 3

Best Graphics

Assassin's Creed III

Dishonored

Halo 4 (Winner)

Journey

Best Independent Game

Dust: An Elysian Tail

Fez

Journey (Winner)

Mark of the Ninja

Best Fighting Game

Dead or Alive 5

Persona 4 Arena (Winner)

Street Fighter X Tekken

Tekken Tag Tournament 2

Best Handheld/Mobile Game

Gravity Rush

LittleBigPlanet PS Vita

New Super Mario Bros. 2

Sound Shapes (Winner)

Best Performance by a Human Female

Emma Stone as Amanda Cartwright, Sleeping Dogs

Jen Taylor as Cortana, Halo 4

Jennifer Hale as Commander Shepard (female version), Mass Effect 3

Melissa Hutchinson as Clementine, The Walking Dead: The Game (Winner)

Best Performance by a Human Male

Dameon Clarke as Handsome Jack, Borderlands 2 (Winner)

Dave Fennoy as Lee Everret, The Walking Dead: The Game

James McCaffrey as Max Payne, Max Payne 3

Nolan North as Captain Martin Walker, Spec Ops: The Line

Best Adapted Video Game

Disney Epic Mickey 2: The Power of Two

Lego Batman 2: DC Super Heroes

The Walking Dead: The Game (Winner)

Transformers: Fall of Cybertron

Best DLC

The Elder Scrolls V: Skyrim - Dawnguard (Winner)

Mass Effect 3 - Leviathan

Borderlands 2 - Mechromancer Pack

Portal 2 - Perpetual Testing Initiative

Best Downloadable Game

Fez

Journey

Sound Shapes

The Walking Dead: The Game (Winner)

Best Social Game

Draw Something

Marvel: Avengers Alliance

SimCity Social

You Don't Know Jack (Winner)

Most Anticipated Game

BioShock Infinite

Grand Theft Auto V (Winner)

South Park: The Stick of Truth

The Last of Us

Tomb Raider

Character of the Year

Connor Kenway, Assassin's Creed III

Commander Shepard, Mass Effect 3

Clap Trap, Borderlands 2 (Winner)

Master Chief, Halo 4

Raul Menendez, Call of Duty: Black Ops II
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VGX 2013
Объявлены победители Spike VGX 2013



• Игра года
Grand Theft Auto V


• Студия года
Naughty Dog

• Персонаж(и) года
Близнецы Лютес (BioShock Infinite)

• Лучший шутер
BioShock Infinite

• Лучшая инди-игра
Gone Home

• Лучший экшен
Assassin’s Creed IV: Black Flag

• Лучшая спортивная игра
NBA 2K14

• Лучшая RPG
Ni no Kuni: Wrath of the White Witch

• Лучший файтинг
Injustice: Gods Among Us

• Лучшие гонки
Forza Motorsport 5

• Лучшее DLC
Far Cry 3: Blood Dragon

• Лучшая игра для Xbox 360
Brothers: A Tale of Two Sons

• Лучшая игра для PS3

The Last of Us

• Лучшая игра для Wii U
Super Mario 3D World

• Лучшая игра для PC
Gone Home

• Лучшая игра для портативных консолей
The Legend of Zelda: A Link Between Worlds

• Лучшая игра для мобильных платформ
Plants vs. Zombies 2

• Лучшая казуальная игра
Animal Crossing: New Leaf

• Лучший актер озвучения
Трой Бейкер (Джоэл из The Last of Us)

• Лучшая актриса озвучения
Эшли Джонсон (Элли из The Last of Us)

• Лучший саундтрек
Grand Theft Auto V

• Лучшая музыкальная композиция в игре
“Will the Circle be Unbroken” — Courtnee Draper & Troy Baker (BioShock Infinite)
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Editat de către bam la 2014-01-20 14:14:26




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#1126 by regnumekal (User) (0 mesaje) at 2008-03-08 11:26:27 (870 săptămâni în urmă) - [Link]Top
Battlestations: Pacific
Other Names: Battlestations 2: Pacific
Genre: Historic Real-Time Strategy
Publisher: Eidos Interactive
Developer: Eidos Studios Hungary
Platforms: PC Xbox 360
Release Date: TBA
Official Site: http://www.battlestations.net/
Universe: Battlestations: Midway (PC) (X360)



At Game Developers Conference, we sat down with Eidos Studios Hungary's Botond Szalacsi to talk about the still in-development project and sequel to Battlestations: Midway, Battlestations: Pacific. While he couldn't show off the game, nor could he go into any specific details on new game modes, we were able to pull a few nuggets from our brief conversation with him about how the project is coming along.

"The goal behind Battlestations: Pacific is to create a bigger and better game," Szalacsi says. "We collected a lot of feedback from the community on how we could create an epic scale game and the criticisms we received, from the community, was that [Midway] was quite hard to get into, it wasn't easy, the learning curve was quite steep and it was too short of a game."

"Everyone mentioned that the game was unique, because you could control the action and move fleets, play as any unit -- these are parts of the game people liked so these elements will be returning in Battlestations: Pacific," continues Szalacsi. "The community is quite big and there is a lot of talk and suggestions on the forums and we are always gaining feedback about what they want to have in the game. It's nice to see people still play the game."



Battlestations: Pacific is set to introduce over 20 new units which include air and sea units, and the ability to have land forces control strategic points on the game's maps. You can't directly control these land units -- no land based combat -- but you can capture atolls to set up gun batteries. "Think of them like stationary battleships," explains Szalacsi. There will also be some new multiplayer modes, including co-operative maps where players can team up together to fight against the AI. But the biggest addition to the sequel will be that players can now play as Japan's Navy.

The first game brought you from Pearl Harbor to the Battle of Midway as you controlled the United States Naval Forces (which will be returning as well). However, Szalacsi's team wants to offer some historical changes to the course of events as incentive for the player if they play as Japan's Navy. "If you manage to get the upper hand in the campaign, you can actually change the course of history and have Japan win the war," explains Szalacsi. "We were given access to historical Japanese documents, which showed why and how they planned to win, clashes internally -- this is what we plan to create a campaign around."
And while he couldn't go into details on release dates, the types of units, length of the campaigns, etc., he was able to share with us the team's goal. "The overall goal is to support the game as long as possible," concludes Szalacsi. "Our main goal is to work closely with the community to create the content they want to see."









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#1127 by Speedy (Căpăreţul fără Cal) (1 mesaje) at 2008-03-08 11:43:57 (870 săptămâni în urmă) - [Link]Top
#1126 regnumekal, Eh nush,nush....


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#1128 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-03-08 12:09:11 (870 săptămâni în urmă) - [Link]Top
Cool, always dreamed of flying a Zero. ^.^


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#1129 by JRocker (性交) (0 mesaje) at 2008-03-08 12:10:17 (870 săptămâni în urmă) - [Link]Top
#1128 BlackCross, ai mai inventat vreun prikol nou? :D


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#1130 by daymio (Power User) (0 mesaje) at 2008-03-08 12:18:57 (870 săptămâni în urmă) - [Link]Top
#1128 BlackCross, In il2 parca poti :|


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#1131 by regnumekal (User) (0 mesaje) at 2008-03-08 12:26:22 (870 săptămâni în urmă) - [Link]Top
#1129 JRocker, "... ai mai inventat vreun prikol nou? ..." - zero = avion japonez de lupta din WWII



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#1132 by JRocker (性交) (0 mesaje) at 2008-03-08 12:27:57 (870 săptămâni în urmă) - [Link]Top
#1131 regnumekal, eu defapt ziceam despre altceva xD


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#1133 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-03-08 12:31:45 (870 săptămâni în urmă) - [Link]Top
#1129 JRocker, "... ai mai inventat vreun prikol nou? :D ..." - I'm always full of "new pirkol"s X))))

#1130 daymio, "... In il2 parca poti :| ..." - eee... Il2 sux, mie personal nu mi-a plaşet...


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#1134 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2008-03-08 12:43:33 (870 săptămâni în urmă) - [Link]Top
#1133 BlackCross, best plane sim :)


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#1135 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-03-08 12:46:16 (870 săptămâni în urmă) - [Link]Top
#1134 Iulik, "... mie personal nu mi-a plaşet ..." -
For me best plane game is Ace Combat.


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#1136 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2008-03-08 13:26:01 (870 săptămâni în urmă) - [Link]Top
#1135 BlackCross, din cyte stiu, e arcada, nu? :)


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#1137 by daymio (Power User) (0 mesaje) at 2008-03-08 13:51:40 (870 săptămâni în urmă) - [Link]Top
#1133 BlackCross, "... mie personal nu mi-a plaşet... ..." - Cause you suck (c) :sarcastic:


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#1138 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-03-08 14:33:44 (870 săptămâni în urmă) - [Link]Top
#1137 daymio, "... Cause you suck (c) :sarcastic: ..." - fn ^_~

#1136 Iulik, "... din cyte stiu, e arcada, nu? :) ..." - hz, cred ca e mai mult orientat ca arcade, oricum sunt prezente toate detaliile ca şi în simuri. Simurile sunt boring, they're not fun, Ace Combat IS fun.


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#1139 by JRocker (性交) (0 mesaje) at 2008-03-08 14:38:59 (870 săptămâni în urmă) - [Link]Top
#1138 BlackCross, thx ca miai dus aminte de Ace combat xDD ma duk s joc xDD


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#1140 by daymio (Power User) (0 mesaje) at 2008-03-08 18:53:49 (870 săptămâni în urmă) - [Link]Top
#1138 BlackCross, "... - fn ^_~ ..." - Gunter will be mad :D


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#1141 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-03-08 18:58:23 (870 săptămâni în urmă) - [Link]Top
#1140 daymio, "... Gunter will be mad ..." - of mă tem :shiver:


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#1142 by pokemonn (Power User) (0 mesaje) at 2008-03-09 14:11:32 (870 săptămâni în urmă) - [Link]Top
Головоломка Pipe Dream покорила РС и консоли в конце 1980-х. В последующие десятилетия её концепцию взяли на вооружение десятки подражателей; из недавнего — мини-игра с трубопроводом в BioShock. Теперь у нее появится и законный наследник, разработку которого ведет Empire Interactive.

Pipe Mania образца 2008 года сможет похвастаться улучшенной игровой механикой, новыми режимами, темами оформления и дополнительными секциями труб. Римейк будет доступен на PC, Nintendo DS, Wii, PlayStation 2, PSP и Xbox Live Arcade.



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#1143 by beshlica (Power User) (0 mesaje) at 2008-03-09 15:10:26 (870 săptămâni în urmă) - [Link]Top
#1140 daymio, "... Gunter ..." - WTF is Gunter ? :)


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#1144 by daymio (Power User) (0 mesaje) at 2008-03-09 15:13:38 (870 săptămâni în urmă) - [Link]Top
#1143 beshlica, ohh am incurcat nu Gunter da Jurgen Guntherschwarzhaffenstrassen


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#1145 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2008-03-09 16:58:59 (870 săptămâni în urmă) - [Link]Top
#1144 daymio, :rofl: :rofl:


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#1146 by pokemonn (Power User) (0 mesaje) at 2008-03-09 18:43:20 (870 săptămâni în urmă) - [Link]Top
#1144 daymio, rofl....:sarcastic:


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#1147 by regnumekal (User) (0 mesaje) at 2008-03-10 13:55:27 (870 săptămâni în urmă) - [Link]Top
Recoil: Retrograd
Other Names: Recoil Retrograd
Genre: Sci-Fi Shooter
Publisher: Zeitguyz
Developer: Zeitguyz
Platforms: PC Xbox 360 Playstation 3
Release Date: TBA
Official Site: ---
Universe: ---



It's fairly rare that a new developer comes along and blows us all away with their very first game. Most studios use their first (or second, or third) game as a learning tool, something that will allow them to become more familiar with the hardware and build a reputation in the hopes of eventually scoring a hit. Well, the fellas at Zeitguyz have no time for that, and they're aiming to wow everyone with their new game, Recoil: Retrograd .

The story so far is this: In the near future, the world is utterly decimated by pandemics, terrorism and wars. Humanity is in shambles, and from the wreckage arise The Cardinals, mysterious figures who posses the power of time travel. The Cardinals go back and undo the causes of the destruction, but become so drunk with power in the process that they reshape the whole world specifically to their liking. Now, they are free to rule as they wish, as the sands of time have flowed in such a way that their leadership is unquestioned, and they wield supreme control.

What they didn't count on was someone sharing the same power, and that's where you come in. You also have the ability to travel through the fourth dimension, and you are tasked with returning to specific points in the past to undo The Cardinals' deeds. However, when you reach critical junctures, you must choose, and your decisions will have massive ramifications across all of time.



Recoil: Retrograd begins in the city of Retrograd in the year 2052. This area will act as your hub, and you'll be returning here between missions to see how your actions in the past have changed the present. Furthermore, as you travel back in time, your missions will all take place within the city, meaning that you'll be seeing Retrograd in its many states of splendor and decay. This promises to be an interesting dynamic, and it will be a definite challenge for the developers to keep the game feeling fresh when you are confined to the same general setting for the duration of the title. However, I'm sure Retrograd looks a lot different in 2052 than it did in 1450, so checking out the different epochs should be a lot of fun.

As you play, your character will develop new abilities that will help determine just what kind of leader you will be. Technical skills improve your tactical abilities, including damage and energy, while social skills increase your charisma. Basically, by the time it's all said and done, you'll be either a walking death machine or a leader of men, and it's up to you to figure out which play style suits you best.



In addition to a deep single-player campaign, the team is also putting together a multiplayer component that will center on attack and defense. The attacking team will have to overrun certain strongholds, while the defenders hold them at bay. Here's the kicker: Both teams may freely travel through time by locating portals around the map. It's unclear how exactly this will all come into play, but I'd imagine a clever team would be able to travel through the ages and set all manner of traps for their opponents, changing the rules of combat as they go.

The environments are striving for a gritty, steampunk feel, with danger and intrigue lurking around every corner. The demo at GDC showcased one particular area where the protagonist jumps into a giant machine to escape police pursuit. While he's able to elude the flatfoots, the machine itself is not much safer, with pistons and cogs firing in all directions and death mere inches away. Sometimes, navigating these deathtraps will be necessary in order to reach new areas, creating some rather exhilarating moments.

Recoil: Retrograd is shaping up to be a rather ambitious and original title, presenting an original story mixed with tried-and-true gameplay mechanics. Even though it's still early in development, what the team has already put together is shaping up to be an exceptionally buzzworthy title. While the same old, same old may be enough for a lot of new developers, it's not going to be enough for Zeitguyz, and it's that kind of attitude that creates great games.







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#1148 by JRocker (性交) (0 mesaje) at 2008-03-10 14:32:35 (870 săptămâni în urmă) - [Link]Top
shibred...


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#1149 by Speedy (Căpăreţul fără Cal) (1 mesaje) at 2008-03-10 14:43:22 (870 săptămâni în urmă) - [Link]Top
#1148 JRocker, +1,:lol:


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#1150 by Iulik Drivers Club (Жицыкэ) (0 mesaje) at 2008-03-10 15:22:55 (870 săptămâni în urmă) - [Link]Top
#1148 JRocker, +2 :lol:


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