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#0 by bam (♦Aloha Na♦) (0 mesaje) at 2007-05-18 17:53:01 (892 săptămâni în urmă) - [Link]Top

Aici se discută noutățile din lumea jocurilor digitale.

Dacă aveți o știre proaspătă pe care o doriți să o împărtășiți cu cei din jur, vă rugăm să respectați niște reguli generale.

Reguli privind oformarea unei știri:
- știrea trebuie să fie proaspătă;
- conținutul trebuie să fie plasat în tag-ul spoiler (vezi pagina cu tag-uri). În același mod se procedează și în caz dacă știrea constă doar dintr-un link spre un site video


Game Awards 2012
Game of the Year

Assassins Creed III

Dishonored

Journey

Mass Effect 3

The Walking Dead: The Game (Winner)

Studio of the Year

343 Industries, Halo 4

Arkane Studios, Dishonored

Gearbox Software, Borderlands 2

Telltale Games, The Walking Dead: The Game (Winner)

Entertainment Weekly and Spike VGA Best Game of the Decade

Batman: Arkham City

BioShock

Half-Life 2 (Winner)

The Legend of Zelda: The Wind Waker

Mass Effect 2

Portal

Red Dead Redemption

Shadow of the Colossus

Wii Sports

World of Warcraft

Best Xbox 360 Game

Assassins Creed III

Borderlands 2

Dishonored

Halo 4 (Winner)

Best PS3 Game

Assassins Creed III

Borderlands 2

Dishonored

Journey (Winner)

Best Wii/Wii U Game

New Super Mario Bros. U (Winner)

The Last Story

Xenoblade Chronicles

ZombiU

Best PC Game

Diablo III

Guild Wars 2

Torchlight II

XCOM: Enemy Unknown (Winner)

Best Shooter

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Halo 4

Max Payne 3

Best Action Adventure Game

Assassins Creed III

Darksiders II

Dishonored (Winner)

Sleeping Dogs

Best RPG

Diablo III

Mass Effect 3 (Winner)

Torchlight II

Xenoblade Chronicles

Best Multi-player Game

Borderlands 2 (Winner)

Call of Duty: Black Ops II

Guild Wars 2

Halo 4

Best Individual Sports Game

Hot Shots Golf: World Invitational

SSX (Winner)

Tiger Woods PGA Tour 13

WWE '13

Best Team Sports Game

FIFA Soccer 13

Madden NFL 13

NBA 2K13 (Winner)

NHL 13

Best Driving Game (TBA)

DiRT: Showdown

F1 2012

Forza Horizon

Need for Speed: Most Wanted (Winner)

Best Song in a Game

"Castle of Glass" by Linkin Park, Medal of Honor: Warfighter

"Cities" by Beck, Sound Shapes (Winner)

"I Was Born For This" by Austin Wintory, Journey

"Tears" by Health, Max Payne 3

Best Original Score

Call of Duty: Black Ops II

Halo 4

Journey (Winner)

Max Payne 3

Best Graphics

Assassin's Creed III

Dishonored

Halo 4 (Winner)

Journey

Best Independent Game

Dust: An Elysian Tail

Fez

Journey (Winner)

Mark of the Ninja

Best Fighting Game

Dead or Alive 5

Persona 4 Arena (Winner)

Street Fighter X Tekken

Tekken Tag Tournament 2

Best Handheld/Mobile Game

Gravity Rush

LittleBigPlanet PS Vita

New Super Mario Bros. 2

Sound Shapes (Winner)

Best Performance by a Human Female

Emma Stone as Amanda Cartwright, Sleeping Dogs

Jen Taylor as Cortana, Halo 4

Jennifer Hale as Commander Shepard (female version), Mass Effect 3

Melissa Hutchinson as Clementine, The Walking Dead: The Game (Winner)

Best Performance by a Human Male

Dameon Clarke as Handsome Jack, Borderlands 2 (Winner)

Dave Fennoy as Lee Everret, The Walking Dead: The Game

James McCaffrey as Max Payne, Max Payne 3

Nolan North as Captain Martin Walker, Spec Ops: The Line

Best Adapted Video Game

Disney Epic Mickey 2: The Power of Two

Lego Batman 2: DC Super Heroes

The Walking Dead: The Game (Winner)

Transformers: Fall of Cybertron

Best DLC

The Elder Scrolls V: Skyrim - Dawnguard (Winner)

Mass Effect 3 - Leviathan

Borderlands 2 - Mechromancer Pack

Portal 2 - Perpetual Testing Initiative

Best Downloadable Game

Fez

Journey

Sound Shapes

The Walking Dead: The Game (Winner)

Best Social Game

Draw Something

Marvel: Avengers Alliance

SimCity Social

You Don't Know Jack (Winner)

Most Anticipated Game

BioShock Infinite

Grand Theft Auto V (Winner)

South Park: The Stick of Truth

The Last of Us

Tomb Raider

Character of the Year

Connor Kenway, Assassin's Creed III

Commander Shepard, Mass Effect 3

Clap Trap, Borderlands 2 (Winner)

Master Chief, Halo 4

Raul Menendez, Call of Duty: Black Ops II
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VGX 2013
Объявлены победители Spike VGX 2013



• Игра года
Grand Theft Auto V


• Студия года
Naughty Dog

• Персонаж(и) года
Близнецы Лютес (BioShock Infinite)

• Лучший шутер
BioShock Infinite

• Лучшая инди-игра
Gone Home

• Лучший экшен
Assassin’s Creed IV: Black Flag

• Лучшая спортивная игра
NBA 2K14

• Лучшая RPG
Ni no Kuni: Wrath of the White Witch

• Лучший файтинг
Injustice: Gods Among Us

• Лучшие гонки
Forza Motorsport 5

• Лучшее DLC
Far Cry 3: Blood Dragon

• Лучшая игра для Xbox 360
Brothers: A Tale of Two Sons

• Лучшая игра для PS3

The Last of Us

• Лучшая игра для Wii U
Super Mario 3D World

• Лучшая игра для PC
Gone Home

• Лучшая игра для портативных консолей
The Legend of Zelda: A Link Between Worlds

• Лучшая игра для мобильных платформ
Plants vs. Zombies 2

• Лучшая казуальная игра
Animal Crossing: New Leaf

• Лучший актер озвучения
Трой Бейкер (Джоэл из The Last of Us)

• Лучшая актриса озвучения
Эшли Джонсон (Элли из The Last of Us)

• Лучший саундтрек
Grand Theft Auto V

• Лучшая музыкальная композиция в игре
“Will the Circle be Unbroken” — Courtnee Draper & Troy Baker (BioShock Infinite)
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Editat de către bam la 2014-01-20 14:14:26




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By AndrewKiller (Power User) (0 mesaje) at 2023-07-23 11:32:53 (48 săptămâni în urmă) - [Link]






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#826 by daymio (Power User) (0 mesaje) at 2008-01-31 14:06:13 (855 săptămâni în urmă) - [Link]Top
#825 regnumekal, O_o WTF is Snake doing there?


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#827 by regnumekal (User) (0 mesaje) at 2008-01-31 14:54:20 (855 săptămâni în urmă) - [Link]Top
#826 daymio, "... O_o WTF is Snake doing there? ..." - You tell me !!! Wtf is Zelda doing there? :D Dar daca serios in joc sunt o multime de alte personaje renumite.


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#828 by Antikiller (地獄) (0 mesaje) at 2008-01-31 16:31:39 (855 săptămâni în urmă) - [Link]Top
#827 regnumekal, Ca pickachu :lol:


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#829 by 916 (Power User) (0 mesaje) at 2008-01-31 17:22:38 (855 săptămâni în urmă) - [Link]Top
#826 daymio, "... is Snake doing there? ..." - încă uite ce Snake e, Fuckin Solid cu cap de Naked. Plea peseţ, mîine va ajunge aşa: http://img145.imageshack.us/my.php?image=1200717288308tc3.jpg


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#830 by daymio (Power User) (0 mesaje) at 2008-01-31 19:48:35 (855 săptămâni în urmă) - [Link]Top
#829 916, "... Fuckin Solid cu cap de Naked. ..." - OMG.Nisodata in viata nu mias da seama :D


#829 916, "... http://img145.imageshack.us/my.php?image=1200717288308tc3.jpg ..." -:rofl:


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#831 by regnumekal (User) (0 mesaje) at 2008-02-01 16:51:48 (855 săptămâni în urmă) - [Link]Top
Tomb Raider Underworld
Other Names: Tomb Raider: Underworld
Genre: Modern Action Adventure
Publisher: Eidos Interactive
Developer: Crystal Dynamics
Platforms: PC Xbox 360 Playstation 3 Playstation 2 Wii Nintendo DS
Release Date: Q4 2008
Official Site: http://www.tombraider.com/
Universe: Tomb Raider (PC) (PS) (GBC) (SAT) (NGE), Tomb Raider II (PC) (MAC), Tomb Raider Gold (PC), Tomb Raider II Gold (PC) (MAC), Tomb Raider III (PC) (PS), Tomb Raider III: Adventures of Lara Croft (MAC), Tomb Raider: The Last Revelation (PC) (PS) (MAC) (DC), Tomb Raider: Unfinished Business (PC), Tomb Raider: The Lost Artifact (PC), Tomb Raider: Chronicles (PC) (PS) (DC) (MAC), Tomb Raider: Curse of the Sword (GBC), Tomb Raider: The Prophecy (GBA), Tomb Raider: The Angel of Darkness (PC) (PS2) (MAC), Tomb Raider: The Osiris Codex (MOB),  Lara Croft's Poker Party (MOB), Lara Croft Tomb Raider: The Action Adventure (DVD), Tomb Raider: Legend (PC) (X360) (PS2) (PSP) (XBOX) (GC) (NDS) (GBA) (MOB), Tomb Raider: Anniversary (PC) (X360) (PS2) (PSP) (Wii) (MOB), Tomb Raider 3: Elixir of Life (MOB), Tomb Raider 2: Quest for Cinnabar (MOB)



She's been a Legend, inspired Chronicles and had world-spanning Adventures. She just recently celebrated her Anniversary, revisiting old stomping grounds. She's even leapt from consoles to PCs, handhelds to mobile phones and taken on the box office twice. Over the years, Lara Croft's popularity has never waned as she's explored ruins, tombs and other historical sites. But her latest expedition will pit her against dangerous enemies, new hazards and some treacherous myths. We got a chance to check out the demo for the upcoming Tomb Raider Underworld twice, and thanks to the various enhancements and new abilities Lara has available, this could be the deepest Tomb Raider yet.

Eric Lindstrom, the Creative Director, and Rob Pavey, the Lead Programmer of Tomb Raider Underworld were our guides as we embarked on this demo. While Rob showed off Lara's moves, Eric pointed out that the design team wanted to focus on taking "the core elements of Tomb Raider and translate them into next-generation gameplay," using the various systems and their elements to tell a large scale story with impressive mechanics. To focus upon this, they isolated three key innovations that they chose to hone in on: the first was the concept of Lara against the world – she'll explore treacherous terrain in the game that very few, if any, humans have been to, and she'll have to react to any threats or hazards that may arise.

Prepare to make your own paths.Secondly, the team wanted Lara to affect the world and the world to affect Lara. By saying that, the developers wanted to give players the feeling that they were explorers, and that they could manipulate items or elements of the world freely, but in a natural way to help them choose their paths or solutions to puzzles. Finally, the team wanted Lara to be able to do anything players expected her to. This last choice was made so that players had the ability to take chances with Lara as they explored the various pathways of the title, trying different moves or actions that seemed realistic or believable as they made their way through each level. This became more clear as we went into the demo.

While it was a pre-alpha build of the game, the demo was designed as a showcase to highlight some of Lara's new abilities, as well as the improvements that the design team have been bringing to the series. Set halfway through the fourth level amidst Mayan ruins in Chiapas, Lara had to try to find a missing skull artifact that she needed to solve a puzzle. It wasn't going to be as simple as it sounded, particularly because the area she was exploring was swarming with poachers that were looking for jaguars to kill. This section highlighted the emergent nature of the combat, which, according to Eric, has been designed "to get enemies in your face as quickly and as aggressively as possible."



These jaguars and poachers don't have a chance.Both the enemy AI and animals reacted to and attacked based on the threat they perceived from their line of sight. This meant that Lara could use the confusion of battle to get the poachers and jaguars to target each other while she stayed back and picked off the survivors. It also meant that she had to be careful, because your opponents won't blindly fling themselves towards you either; both sets of enemies would use ambush and squad tactics to eliminate their targets, actively seek cover to protect themselves, and retreat if they needed.

To give Lara a hand within combat, the developers gave her a new set of fighting abilities. For one thing, she can knock down enemies with a full set of punches, kicks, knees and acrobatic tumbles. Melee objects, such as poles, can be picked up and swung against opponents. For instance, Lara can use a pole to smack a jaguar across the nose, forcing it to run away in pain. She can also use grenades or her pistols, although she now has the ability to split her focus to target two separate enemies at the same time. This lets her take down multiple enemies at once, or force one into cover so she can then concentrate her fire on a nearby threat.

Once all of the threats were eliminated, Lara climbed a flight of steps and mounted a platform with ruined pillars. This allowed Eric to point out some of the new presentational elements that the team has put into place for Underworld. First of all, this is the most detailed Lara that players have seen to date: a dozen texture and shaders are being used for Lara alone, and Rob pointed out that there's easily ten times the number of polygons for her in Underworld than there were used in TR: Legend. Underworld also uses a number of lighting and shadow models on her, including a hybridized mix of dynamic lighting and pre-set light maps for the environments, and spherical harmonics to bring out the color and tone of the world around her and take light from her surroundings. For instance, if Lara walks into an area with lush vegetation, the light cast will pull out the green tones of the leaves and foliage and bathe Lara in natural light.

Don't look down...Along with this, Lara will get dirty from her activities, such as running through puddles or climbing along ledges. This mud will collect and persistently stay on Lara and her clothes, although during the demo, the rain that continually poured from the sky washed Lara clean quickly. (Were the rain to stop, Lara and her clothes would dry as well.) Apart from the clothing, Lara now features more than 1000 physical animations that have been mocapped by gymnasts, and include facial grimaces and smirks when she fires her guns, as well as running and contextual animations. For instance, as Lara picks up poles, she'll use her free hand to push shrubs and other items out of her way as she moves.



Poles play a larger role within Underworld, and are just a part of the new compliment of exploratory moves Lara has to navigate Underworld's passages. For instance, she can pull poles from walls and sink them in receptacles to create new "steps" and footholds. Some of these poles can also be walked along and balanced on to give Lara additional flexibility in her navigation of the environment, or thrown to areas ahead of her. Other new navigation elements include being able to grab and perch onto corners of walls, as well as reaching across ledges or over to distant ledges. Lara can also free-climb upon any wall that has texture, such as the ornate carved surfaces of walls, rocky outcroppings or other surfaces that are concave or convex to gain access to new areas.

Extreme Makeover: Ruin EditionThis actually tied into the flexibility of your surroundings, as there won't necessarily be one defined pathway that Lara has to take to make her way through a level. In fact, players should essentially be able to make their own paths up to help them make their way across the environments. The one that Rob demonstrated included a mix of pole balancing (which will be governed by the analog sticks to maintain Lara's balance), ledge climbing and wall jumping. In fact, it also allowed him to demonstrate a new technique that Lara has, which is wall kicking across narrow pillars to reach new heights, and the ability to use Lara's grappling hook to wrap around and pull objects, which she used to smash her way through a stone floor into a hidden underground chamber.

The destruction of the floor was based on an improved dynamic physics system that was taken from TR: Legend, and takes advantage of a persistent debris system that continually reflects any damage to the environment. Underworld also includes a complex material system to reflect the moisture or slickness of some environments as they become wet. For example, as Lara tried to climb down into the chamber, her grip slipped due to the stream of water and rain that poured onto the ledge below. Rob had to quickly reestablish her grip to keep her from falling and severely injuring herself. However, this descent into the chamber further showed off new moves, such as the ability to climb and perch onto pillars, as well as firing guns while perched atop these columns. In fact, Lara can even grab onto a ledge with one hand and fire with the other if threats are constantly emerging.

This was demonstrated as Lara reached the floor of the chamber and pulled the skull artifact from its receptacle, releasing a flood of spiders. With such a dangerous torrent of arachnids falling on him, Rob blasted, stomped and kicked the spiders away as he scaled the walls once again to return to the ground above. Of course, due to the slickness of the walls, Lara slipped once again, and had to fight to hang on. Underscoring this sequence was a rising musical score, which Eric pointed out was being used to highlight the action and drama of the sequences, and have been crafted to match the tone of the level that Lara is on.



I can see your crypt from here!As Rob helped Lara emerge from the chamber and started to make his way back towards the start of the level, Eric pointed out another facet of the persistent debris system of the game: due to the size and the nature of the game levels in Underworld, players can use the havoc they cause as a path marker to direct them back to areas they've previously explored. In such a non-linear world, this can be useful to minimize the chances of getting lost, and it's easier to follow the trail of bodies and broken objects. In the case of the demo, Rob retraced his steps, sprinting past the corpses (another new maneuver, by the way) to reach a Mayan ball court with Mayan calendars overlooking the playing field. The ball court was modeled on actual ruins and environments that the designers spent multiple days photographing and documenting for the title.

Eric pointed out that the Mayan calendar only had 360 days, and that the other five days of the year were unnamed between one year and the next. Supposedly, on those mysterious days, the doors to Hell were opened. By manipulating the calendar, Lara could potentially open these gates and proceed into the underworld, known as Xibalba. This is where the multi-layered puzzles of Underworld came in, and while the demo was set so that it could easily be manipulated, players will have to traverse the stage multiple times and figure out how to trigger the puzzle. Doing so was impressive, as large statues arose from the ball court spewing flame. However, there was a problem, as there was a very limited amount of time to trigger open the gates and enter the underworld before the gates shut and the calendar was reset.

Welcome to the Mayan Hell, Lara. Stay awhile.Fortunately, Rob had set Lara's motorcycle outside of the calendar room, and was able to reset the calendar rather quickly. She tumbled under a gate and leapt onto the cycle, which was somewhat hazardous by itself, particularly because the path down to the ballcourt was lined with spike pits from the poachers that Lara had eliminated earlier. However, Rob deftly avoided these pits with solid driving, and opened the throttle up on the motorcycle. A cinematic was triggered, showing her narrowly avoiding the closing stone doors and stopping just before a spike pit within the underworld. Lara had successfully entered Xibalba.

We'll have more on Tomb Raider Underworld as soon as it becomes available. For now, check out these new screens of the game.







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#832 by Samurai2X (User) (0 mesaje) at 2008-02-01 18:43:41 (855 săptămâni în urmă) - [Link]Top
#831 regnumekal, VERY (i mean it) VERY NICE!


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#833 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-02-01 19:06:53 (855 săptămâni în urmă) - [Link]Top
Geez how I hate Crystal Dynamics, with great, passionate hatred. Why the fuck aren't they continuing the great Legacy of Kain series but do this shit!? O.o


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#834 by Antikiller (地獄) (0 mesaje) at 2008-02-01 20:16:45 (855 săptămâni în urmă) - [Link]Top
#833 BlackCross, Daa... Legacy Of Kain era super!!


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#835 by JRocker (性交) (0 mesaje) at 2008-02-01 20:20:15 (855 săptămâni în urmă) - [Link]Top
da era super da ei vor bani! TR tipa mai popular... xD


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#836 by regnumekal (User) (0 mesaje) at 2008-02-01 20:32:10 (855 săptămâni în urmă) - [Link]Top
#833 BlackCross,

#834 Antikiller, Sorry, dudes ! I must disagree ! I prefer boobs ! :whistle:

#835 JRocker,


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#837 by daymio (Power User) (0 mesaje) at 2008-02-01 20:40:52 (855 săptămâni în urmă) - [Link]Top
#836 regnumekal, "... I prefer boobs ..." - undi?:look: .It's not about boobs it's about Legacy of Kain (but we all prefer boobs :sarcastic: )


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#838 by Antikiller (地獄) (0 mesaje) at 2008-02-01 20:41:22 (855 săptămâni în urmă) - [Link]Top
#836 regnumekal, Boobs are good, but the storyline is what counts!:D


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#839 by Protos (Power User) (0 mesaje) at 2008-02-01 20:42:31 (855 săptămâni în urmă) - [Link]Top
Sorry de intervenţie ceva concret despre TIBERIUM, a fost căci să răsfoiesc totul e c-am drastic!
Oricum bravo informatorului :)


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#840 by NovaSky (User) (0 mesaje) at 2008-02-01 20:48:20 (855 săptămâni în urmă) - [Link]Top
#839 Protos, "... ceva concret despre TIBERIUM, a fost ..." - pe pagina precedenta este


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#841 by Samurai2X (User) (0 mesaje) at 2008-02-01 21:05:19 (855 săptămâni în urmă) - [Link]Top
#836 regnumekal, Don`t u know that a new Legacy of Kain will probably be like Blood Rayne 2! That means HUGE! FUCKING HUGE SILICON TITTIES!
Every game with vampires (I mean 2005-...) is ALWAYS with big boobs!



#835 JRocker, Fuck the popularity! The saga of Kain or the "soul eater" Must continue! Who remembers the good old times of Legacy of Kain: Blood Omen 1!
MAN WHAT A GAME!

#841 Samurai2X, But that`s not it! In 5 days DMC 4 will ROCK!!!


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#842 by Protos (Power User) (0 mesaje) at 2008-02-01 21:06:47 (855 săptămâni în urmă) - [Link]Top
#840 DarkMaster, Mersi, nu a fosta atît de departe de la coadă :)
O să fie ceva interesant, sper, ar trebui să fie! apropo ca şi joaca cu inginerul cela cu cheie. Assassin's Creed îl aştept dar păcat că a fost amînat pînă la sfîrşitul lui martie!

Da - Legacy of Kain: Blood Omen 1 şi 2 mi-au plăcut aveau cîte ceva interesant nou la acel moment, e pentru fiecare în parte dar au fost bune!


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#843 by Samurai2X (User) (0 mesaje) at 2008-02-01 21:08:37 (855 săptămâni în urmă) - [Link]Top
#842 Protos, You poor thing! Have yourself an X-BOX 360!
All games goes at it nowadays!


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#844 by regnumekal (User) (0 mesaje) at 2008-02-01 21:09:15 (855 săptămâni în urmă) - [Link]Top
#842 Protos, "... apropo ca şi joaca cu inginerul cela cu cheie ..." - hmmm... inginer cu cheie... nu-mi vine nici o idee !


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#845 by Protos (Power User) (0 mesaje) at 2008-02-01 21:22:11 (855 săptămâni în urmă) - [Link]Top
#843 Samurai2X, Nu am cu combina 2 lucruri despre care vorbeşti, sunt deacord cu tine, dar eu voi rămîne la PC şi poate la copii pe care îi voi avea îi voi face Wise thing, nu ca mine poor de tot :)

#844 regnumekal, "... apropo ca şi joaca cu inginerul cela cu cheie ..." - hmmm... inginer cu cheie... nu-mi vine nici o idee ! - Da ai dreptate aşa am spus şi eu dar e cool inginerul ăla dotat cu o armă sau sudor e, nu ţin minte precis!
DEAD SPACE


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#846 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2008-02-01 21:24:31 (855 săptămâni în urmă) - [Link]Top
#836 regnumekal, "... Sorry, dudes ! I must disagree ! I prefer boobs ! :whistle: ..." - yey for brainless platformers! @_@


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#847 by regnumekal (User) (0 mesaje) at 2008-02-01 21:26:27 (855 săptămâni în urmă) - [Link]Top
#845 Protos, "... eu dar e cool inginerul ăla dotat cu o armă sau sudor e, nu ţin minte precis!
DEAD SPACE ..." - aaaa...dead space, el pur si simplu e imbracat asa putin mai straniu...


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#848 by Protos (Power User) (0 mesaje) at 2008-02-01 21:34:43 (855 săptămâni în urmă) - [Link]Top
#847 regnumekal, costumul lui sau a celui din Tiberium e foarte asemănător! Cred că sau săturat şi ei şi noi de mutrele afurisite a eroilor principali :)

brain=boobs > - yey for brainless platformers! -@-@-


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#849 by NovaSky (User) (0 mesaje) at 2008-02-02 13:05:43 (855 săptămâni în urmă) - [Link]Top
Звездные волки 2: Гражданская война

Genre: Space RPG
Publisher: 1C
Developer: Elite Games, Xbow Software
Platform: PC Exclusive
Release Date: Q1 2008



"Звездные волки 2: Гражданская война" - продолжение популярной стратегии в реальном времени с ролевыми элементами. Оригинальный масштабный сценарий, сюжетно связанный с первой частью межгалактической эпопеи, позволяет игроку влиять на развитие событий и предопределить один из множества вариантов концовки. Свобода передвижения, свобода выбора заданий, свобода в формировании команды - мир Звездных волков ждет своих героев.

Особенности игры

    * Огромный мир: более 80 детально проработанных звездных систем Нелинейный сюжет: несколько вариантов прохождения и дополнительные задания создают целостную картину вселенной
    * Новые персонажи и навыки: формируйте команду по собственному усмотрению, обучайте своих соратников необходимым умениям
    * В межгалактическом конфликте появился еще один участник - Космический флот Новой Империи, оснащенный собственными летательными аппаратами
    * Ряд новых кораблей-баз и истребителей с уникальными характеристиками и оригинальные виды вооружения и оборудования для них







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#850 by regnumekal (User) (0 mesaje) at 2008-02-03 08:32:08 (855 săptămâni în urmă) - [Link]Top
Eu nu sunt sigur daca jocul a iesit sau nu pe piata ruseasca.

Heavy Duty
Genre: Modern Tactical Shooter
Publisher: Akella
Developer: Primal Software
Platforms: PC Exclusive
Release Date: TBA
Official Site: http://www.primal-soft.com/games/heavyduty/
Universe: ---



We first took a look at Heavy Duty at last year's E3, and now that a year has passed, we're going back for more. This should be the last time we see the game, though, as it should be out in a few months.

For now, though, we were shown an updated look at this X-Com-influenced strategy action game. The story of Heavy Duty has you take control of a colony on a distant planet. Your colonization efforts have attracted the attention of numerous aliens, however, who will attempt to roust you from your bases and eliminate your forces. It's up to you to fight back.

We started out by looking at the large globe map that X-Com fans will recognize as an updated version of the globe that controlled your experiences in that classic game. The difference here is that you're not limited to simply zooming in; you can actually swing the camera all the way down to a tactical view of the world map, a la Supreme Commander. Thus, there's no separation between the strategic map and the tactical map: simply zoom in and out as you please.



Different kinds of gameplay will require you to zoom between around on the map, of course. The strategic map will be where you track and shoot down alien airships that get too close to one of your bases. While you can simply launch a fighter and let it do the dirty work for you, you can also control your fighter and guide it in for the kill manually if you wish. When you shoot down enemy crafts, you'll have to send out one of your own landing vessels, stocked with marines and vehicles, to the crash site and attempt to defeat any remaining aliens to recover the craft. All of this takes place on one large globe, so there's no loading screens involved between any of these processes. It's also all done in real time; the game isn't turn-based, although you can manipulate and pause the flow of time to issue orders as you like.

In another nod to X-Com, you'll have to build bases in order to recruit new soldiers, buy new ships, and research new technology. One of the important aspects of these bases are the political buildings, which will let you interact with the political leadership of the colony in an attempt to gain more funds and recruit more raw troops for the cause.

While not much appears to be incredibly new compared with the demo that was shown off at E3 last year, Heavy Duty still looks like an intriguing entry into an expanding genre of games that attempt to emulate one of the best strategy games of all time. Fans of X-Com might want to give Heavy Duty a whirl when it hits later this year; GameSpot will of course have a full review when it reaches American shores.









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