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#0 by Votan Donor (Son of Valhalla) (0 mesaje) at 2007-02-27 16:52:57 (925 săptămâni în urmă) - [Link]Top
У нас тут есть топики про PS3 про Х360 есть Сони против коробки и даже про PS2 но мы как-то все чаше забываем что PC та тоже входит в NextGen я создал этот топик чтоб это исправить в этои теме предлагаю больше говорить о экслюзивах на PC есть и такие :) ну и про мультиплатформенные не будм забывать и про ПК




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#351 by arel (User) (0 mesaje) at 2007-05-18 17:57:22 (914 săptămâni în urmă) - [Link]Top
Splinter Cell Conviction. :ae:  :ae:
Sam Fisher can no longer rely on his trusted bag of tools and iconic goggles. He's gone beyond being a double agent. Now he's a fully fledged fugitive without the intel of 3rd Echelon or the support of his friends. Those custom gadgets can't be found at your local hardware store. This time around, Fisher is going to need more than just a dark corner to survive. It's a whole new game and we'll be taking an in-depth look at five ways it has changed over the next few days. If you thought you knew what Splinter Cell was, get ready to see how UbiSoft is changing all of the rules.Conviction is taking the idea that the Splinter Cell franchise is just a series of stealth games and tossing it right out of the window. The gameplay mechanic of hiding in the shadows while patiently waiting for the perfect moment to get the drop on a terrorist has been scrapped in favor of a more active style of play. The famous night vision goggles and gadget bag are gone. Fisher's immediate surroundings will become his inventory. Sam Fisher is the new Jason Bourne, constantly hunted and forced to improvise around every corner.

Conviction is so different from what we're used to seeing that at first glance you might wonder what makes UbiSoft think this should even be called a sequel to the critically acclaimed and groundbreaking series. That's why the first of our five days of Splinter Cell Conviction coverage begins with the evolution of the franchise and how Conviction continues to hold true to the philosophy behind the series. To do that, we start from the beginning.

In the quest to justify new hardware purchases, gamers are incessantly searching for the title that offers a "next-gen" experience. The definition of "next-gen" changes depending upon who you ask, but there is no question that at the time of its release in November of 2002, Tom Clancy's Splinter Cell offered it. Taking advantage of new techniques to generate dynamic lighting, UbiSoft Montreal created a style of stealth action that showed gamers how new technology could deliver new experiences. As Mathieu Ferland, Senior Producer on Conviction, put it, "In fact we had a strong theme (The Splinter Agent), a strong technology (Dynamic Lighting) and that allowed the birth of a new and great game play, Light and Shadow Stealth."

The light and shadow stealth gameplay mechanic continued to grow throughout the last generation of consoles, but remained true to the core gameplay concept. Splinter Cell Pandora Tomorrow introduced the online spies vs. mercenaries game mode. Chaos Theory, widely considered the star of the franchise, presented a polished and complete version of that original vision. It even included concepts and mechanics that did not make it into the original Splinter Cell game. "When we created the original Splinter Cell, the idea of multiplayer co-op was already there. However, we had to wait until Chaos Theory to make it reach the public," said Mathieu Ferland.

Stealth has not been totally abandoned for Splinter Cell Conviction. Quite the contrary. Stealth will now take on a new form as Sam Fisher changes roles from highly decorated soldier to fugitive. You'll still be able press up against walls to look around corners, hide inside of cabinets or underneath tables, and peer through windows to survey the next room. But in Conviction, patience is no longer a virtue.

To stay true to the core concepts of the original Splinter Cell, but still deliver a new style of play, the idea of active stealth has been created. With Sam Fisher taking on the role of a fugitive, he'll still need to stay out of the public eye. Unfortunately for Fisher, wanted men don't have the luxury of advanced gadgets, intel, or a large support team. They have to wing it, just like Jason Bourne in The Bourne Identity or Richard Kimble in The Fugitive. Split second decisions that make use of everything around Sam will be the only way to survive. That and a good sense of how to blend into a crowd.

To allow for improvisation, UbiSoft had to create a truly dynamic environment where the decisions players made aren't limited by the game. The first stealth element in this dynamic environment is the crowd. In Conviction, Fisher will be able to blend into the crowd, mimicking what those around him do in order to remain incognito. If a group of folks is walking along, Sam will be able to slide into step behind them and follow along for a short while to blend in and look natural. Of course, the people will get suspicious of the stranger behind them if he does this too long. A park bench or café stool might present a place to sit down and look the part of a person taking in a sunny afternoon.

The crowd won't be passive though. Non-player characters will constantly move and react to what happens. Tearing a girl's laptop from her hands and tossing it on the ground will cause a nice commotion that will draw attention to a single spot while Sam ducks off into the bushes. Push a woman and she'll tell the cops to investigate what the man in the hoodie has done. This would be the time for Sam to sneak off into the bushes and knock the cop out away from the prying eyes of the public. Creating a large panic will cause the crowd to start fleeing, creating a great cover for Fisher to make an exit. It will be up to the player to guide Sam through these crowded areas while reacting to the changing environment while somehow remaining incognito.

Of course, the game isn't just about crowd dynamics. As a fugitive, everything around Sam can be used. Papers can be thrown in an oncoming enemy's face to momentarily distract him, tables can be picked up and used either for cover or as a weapon (breaking off a leg makes a nice club, doesn't it?), doors can become offensive tools, and gunfights are sure to break out when Sam makes his presence known. And since you can use everything around you, so can the AI controlled enemies.

The goal is to replace the small "boxes" of scripted gameplay in previous Splinter Cell games with sandboxes, where improvisation can save the day even if you've made a mistake. Unlike other Splinter Cell games, making the wrong decision does not spell immediate defeat. It just means that you'll have to find another way through the current mess you've gotten yourself into. As Mathieu Ferland put it:

We are creating chaos in the system and we ask the player to "surf" this chaos, and ultimately create order in the midst of it so that they can pass through. This is a very delicate approach and we are still experimenting with it; the real challenge is about providing an exciting game experience every time: If you are too systemic, you can start an incredible session or something less exciting, it becomes hard to balance difficulty and get some general guidelines for the player.

It's easy to change directions with a franchise, but one of the hallmarks of the Splinter Cell series was its cinematic feel that scripted events created. Hiding in the shadows to perform stealth kills and using a large arsenal of high tech gadgets can present many interesting gameplay scenarios, but it can also be limiting. On the one hand, these "boxes" of scripted confrontations convey a cinematic feeling that games like Crackdown or Oblivion for the most part lack. On the other, the game is scripted, which doesn't allow for much improvisation. Meeting a healthy balance that provides both freedom and cinematic, memorable moments is one of the challenges UbiSoft Montreal is faced with in this new improvisation heavy style of gameplay.

The other challenge, and perhaps a trickier one, is convincing the legion of fans that have stuck by the franchise through four installments to continue to back a vastly different Splinter Cell game.

http://xbox360media.ign.com/xbox360/image/article/788/788655/tom-clancys-splinter-cell-conviction-20070515053422583-000.jpg

http://www.techybytes.com/userimages/user2181_1178675442.jpg
http://www.techybytes.com/userimages/user2181_1178675963.jpg
http://www.techybytes.com/userimages/user2181_1178676161.jpg

:ae:  :ae:

Editat de către DIMEX la 2007-05-23 11:53:50




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#352 by JRocker (性交) (0 mesaje) at 2007-05-18 18:05:18 (914 săptămâni în urmă) - [Link]Top
#351 arel, hehe...am auzit ca urmatorul SC nu va ieshi la PC


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#353 by arel (User) (0 mesaje) at 2007-05-18 18:12:11 (914 săptămâni în urmă) - [Link]Top
#352 JRocker, De unde??!!
Aici e scris http://pc.ign.com/articles/789/789055p2.html
Tom Clancy's Splinter Cell: Conviction (PC).


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#354 by JRocker (性交) (0 mesaje) at 2007-05-18 18:53:00 (914 săptămâni în urmă) - [Link]Top
#353 arel, ei dar nu shtiu...am citit undeva... inseamna ca nu era drept :)


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#355 by arel (User) (0 mesaje) at 2007-05-18 19:16:36 (914 săptămâni în urmă) - [Link]Top
#354 JRocker, Blin da mai speriat cu nouatate ceia :acute:


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#356 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2007-05-18 19:18:05 (914 săptămâni în urmă) - [Link]Top
#351 arel, boian. Am citit asta cu vreo 2 săptămâni în urmă, şi screenuri din joc erau. Pe 7wolf.net paremi-se.


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#357 by m000rfik (User) (0 mesaje) at 2007-05-18 19:21:24 (914 săptămâni în urmă) - [Link]Top
#351 arel, ooo super!!!:ae::w00t:

"Release Date: TBA 2007" ...adica ce o sa apara anul acesta?

Ps.joaca tipa o sa apara la xbox360 si la pc


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#358 by arel (User) (0 mesaje) at 2007-05-18 20:04:00 (914 săptămâni în urmă) - [Link]Top
Да игра выидеть и на Хбокс 360 и на ПК

#356 BlackCross, Но никто про неё ешё ничего не писал в этои теме :)


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#359 by JRocker (性交) (0 mesaje) at 2007-05-18 21:22:31 (914 săptămâni în urmă) - [Link]Top
#356 BlackCross, daca tu lai vazut nu inseamna cai boian...psc


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#360 by m000rfik (User) (0 mesaje) at 2007-05-18 23:56:06 (914 săptămâni în urmă) - [Link]Top
POSTAL 3
The Postal series continues in this third installment, using the Source Engine from Valve.
By: Running With Scissors
Genre: Modern First-Person Shooter
Release Date: Q1 2008
Platforms: XBOX360,PC :ae:

http://www.torrentsmd.com/imagestorage/194953_4d2.jpg
http://www.torrentsmd.com/imagestorage/194957_b7a.jpg
http://www.torrentsmd.com/imagestorage/194958_be7.jpg

Editat de către DIMEX la 2007-05-19 08:16:17




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#361 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2007-05-19 00:04:06 (914 săptămâni în urmă) - [Link]Top
Woohoo, Postal IS SOMETHING! :w00t:


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#362 by JRocker (性交) (0 mesaje) at 2007-05-19 09:00:23 (914 săptămâni în urmă) - [Link]Top
#361 BlackCross, +1 da mai avem de ashtepta....


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#363 by m000rfik (User) (0 mesaje) at 2007-05-19 10:29:22 (914 săptămâni în urmă) - [Link]Top
#351 arel, uau screenuri noi:w00t:
da acela nu prea seamana cu sam fisher...parca ii un kakoita bomj:hmmm:


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#364 by JRocker (性交) (0 mesaje) at 2007-05-19 10:39:07 (914 săptămâni în urmă) - [Link]Top
#363 m000rfik, astai sam cu par lung =) shi ku barba


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#365 by Jitalik (User) (0 mesaje) at 2007-05-19 10:48:44 (914 săptămâni în urmă) - [Link]Top
#363 m000rfik, el asha se ascunde de la developeri :)


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#366 by JRocker (性交) (0 mesaje) at 2007-05-19 10:49:52 (914 săptămâni în urmă) - [Link]Top

Quote:

Sam Fisher is the new Jason Bourne

??? deam matinka no sa fie cu Sam...


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#367 by regnumekal (User) (0 mesaje) at 2007-05-19 10:52:31 (914 săptămâni în urmă) - [Link]Top
#363 m000rfik, S-a reprofilat. :whistle:


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#368 by m000rfik (User) (0 mesaje) at 2007-05-19 11:00:49 (914 săptămâni în urmă) - [Link]Top
aaa,tat ii clar
inseamna ca joaca poate sa apara chiar anul acesta?
eu am vazut pe gamespot - TBA 2007


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#369 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2007-05-19 12:14:12 (914 săptămâni în urmă) - [Link]Top
#366 JRocker, "... Sam Fisher is the new Jason Bourne ..." - Fac comparaţie cu Borne, se vede că n-ai privit/citit.


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#370 by JRocker (性交) (0 mesaje) at 2007-05-19 13:16:53 (914 săptămâni în urmă) - [Link]Top
#369 BlackCross, aaa


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#371 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2007-05-19 14:24:23 (914 săptămâni în urmă) - [Link]Top
STARCRAFT 2 - CINEMATIC AND GAMEPLAY/ARTWORK TRAILERS!!!


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#372 by SpeedSnake (MGS Fan/SokuryokuHebi) (0 mesaje) at 2007-05-20 21:23:34 (913 săptămâni în urmă) - [Link]Top
da SC4 mi se pare ca foloseste Pixel Shader 4.0.... :(


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#373 by BlackCross Donor (Raging Lunacy) (0 mesaje) at 2007-05-22 18:54:18 (913 săptămâni în urmă) - [Link]Top
#372 SpeedSnake, de unde aşa concluzii?


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#374 by Jitalik (User) (0 mesaje) at 2007-05-24 09:44:30 (913 săptămâni în urmă) - [Link]Top
#372 SpeedSnake, "... mi se pare ca foloseste Pixel Shader 4.0.... ..." - da, shi iata exemplu
http://www.youtube.com/watch?v=7p_6eFz7h_g
:D


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#375 by SpeedSnake (MGS Fan/SokuryokuHebi) (0 mesaje) at 2007-06-25 22:51:43 (908 săptămâni în urmă) - [Link]Top
#373 BlackCross, pai am vazut video din gameplay si mi se pare ca shaderul era mai ceva...


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